NCAA 13 Patch #2 now available for PS3/360

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  • MrBill
    Billy Brewer Sucks Penis
    • Feb 2009
    • 0

    NCAA 13 Patch #2 now available for PS3/360

    Then 2nd patch for NCAA 13 is now available for PS3 and Xbox 360.

    Gameplay
    Zone Defense has been updated.
    We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
    Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
    Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
    No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
    Receivers weren’t looking for hot-read passes.
    CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
    Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
    Route running near sideline was causing issues especially on comeback routes.
    Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
    Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
    Drive summaries should now reset after each scoring drive.
    Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
    Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
    Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
    Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
    QB Rushing up the middle from under center effectiveness has been balanced.
    FG holders are no longer downed by contact.
    Increased frequency of AI using ball carrier special moves.
    AI play call tuning: No 4th and long run calls; less draws and screens.
    Ball Hawk feature implemented for user pass defense.
    Fixed frozen players after celebration dives.
    Fixed wildcat Play Action exploit.
    Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
    Fixed shake blitz exploit.
    Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
    Fixed defensive hot routes after offensive play flip.
    Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
    Fixed ‘Jump the Snap’ blitz exploit.
    Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.

    Dynasty

    Once a promise becomes active, it was duplicating after each week advance.
    Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
    Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
    In the off-season, post season games were not shown to have been played.
    Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
    You will now get your points back if a recruit instantly commits during a phone call.
    Fixed an issue where swayed pitches and grades weren’t being displayed correctly.

    Custom Playbooks
    Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
    Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
    Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
    Increased the stability of the product by fixing various crashes.



    In addition, you will see a "Uniform Store" added to the menu. In the past, we have had a cut off of mid-April for uniform submissions from schools in order to get them onto our disc in time. Sometimes those came in after the deadline and we would have to wait until the following year in order to get those default uniforms in. The "Uniform Store" will allow us to give you updated uniforms during the season. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.
  • ram29jackson
    Noob
    • Nov 2008
    • 0

    #2
    i dont see the spread-counter run play thing?

    Comment

    • JimLeavy59
      War Hero
      • May 2012
      • 7199

      #3
      This game is even more fucked up trading this bitch in.

      Comment

      • ram29jackson
        Noob
        • Nov 2008
        • 0

        #4
        Originally posted by MikeChase27
        This game is even more fucked up trading this bitch in.
        explain in detail the problem

        Comment

        • krulmichael
          STRAAAAANGE MUSIC!
          • Feb 2009
          • 10721

          #5
          Originally posted by MikeChase27
          This game is even more fucked up trading this bitch in.


          Um I don't know what your issues are but I've enjoyed the game even more now. The CPU RB's actually utilize jukes and spins, the CPU playcalling is better, only about 3-5 screens a game now. Safety coverage seems better (aside from cover 2...still seems iffy on cover 2 plays), and zone finally works. I have to finally get in the habit of being able to call zone plays again.

          Twitch Channel
          http://www.twitch.tv/krulmichael20


          Season I: 10-6 (NFC North Champions)
          Season II: 9-7 (NFC North Champions)
          Season III: 13-3 (NFC Champions)
          Season IV: 11-5 (NFC North Champions)
          Season V: 2-1

          Comment

          • JimLeavy59
            War Hero
            • May 2012
            • 7199

            #6
            Who knows maybe I just enjoyed Madden 13 so much its hard to play this game.

            Comment

            • Argath
              $2 whore
              • Apr 2009
              • 9241

              #7
              Loving that zone is finally fixed. Only problem I'm seeing now is I get 5+ picks a game usually

              Comment

              • ryne candy
                Aggie C/O '01
                • Feb 2009
                • 4355

                #8
                Are the patches worth DL or does it seem to break the game more?

                Comment

                • SHOGUN
                  4 WR 1 RB 0 TE. 24/7/365.
                  • Jul 2009
                  • 11416

                  #9
                  Originally posted by ryne candy
                  Are the patches worth DL or does it seem to break the game more?
                  I think it's worth downloading. I haven't had any issues yet.

                   
                  "Sometimes I just want to be with my family and watch movie and eat some popcorn. But when I step on the mat I know there is no other place I'd rather be." - Marcelo Garcia

                  Comment

                  • NAHSTE
                    Probably owns the site
                    • Feb 2009
                    • 22233

                    #10
                    Did they fix the home team not being able to run no-huddle without having players delay the snap?

                    Comment

                    • BigBiss
                      Junior Member
                      • Mar 2009
                      • 1912

                      #11
                      this game is still prettty broke im forcing my self to play 5 seasons so i atleast fell like I got my moneys worth

                      Comment

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