Madden NFL 13 Title Update #3 is now available

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  • MrBill
    Billy Brewer Sucks Penis
    • Feb 2009
    • 0

    Madden NFL 13 Title Update #3 is now available

    It looks like title update #3 will give us most of what we have been asking for with Madden 13. Very happy to see that we can edit a player in CCM now to correct jersey number errors, etc. Hopefully the AI fixes for single player will make the game more enjoyable as well.

    Upcoming Madden NFL 13 Title Update #3 Details

    Hey Madden fans, I'm Josh Looman, senior designer on Madden NFL 13. I'm here to give you some additional information on another post-release update that is scheduled to be released around October 16th.

    We’ve been monitoring the forums, Facebook and Twitter for your feedback and our entire team has worked really hard to deliver what we feel is a pretty substantial update to Madden NFL 13. I hope you agree!

    Here are the highlights:

    Feature Additions:

    Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

    Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

    Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

    Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

    Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

    Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

    Draft Filter: Added a filter to the draft screen to display players that have been drafted.

    Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.

    Tuning/Fixes:

    Gameplay Tuning:

    - Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.

    - Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.

    - Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.

    - Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.

    Commentary:

    - Added over a dozen logic fixes to make our commentary more intelligent.

    Presentation:

    - Fixed an issue where specific offensive player celebrations were not triggering.

    - Fixed an issue where the referee was backwards when calling a penalty.

    - Fixed an issue with the Giants away uniforms (missing a sleeve stripe).

    Connected Careers:

    - Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.

    - Fixed an issue where playing the game on All-Madden is too easy.

    - Fixed an issue where changing the camera setting in CCM game works for single player.

    - Fixed an issue where League Sliders had limited impact on difficulty.

    - Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.

    - Fixed an issue where you could not turn on/off GameFlow in CCM.

    - Fixed an issue where you were unable to sign Free Agents during the season.

    - Fixed an issue where 'Starting a League' would reset Player Schemes.

    - Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.

    - Fixed an issue where you could exploit supersim to run the game clock indefinitely.

    - Fixed some spelling and polish issues in the News and Twitter.

    - Fixed an issue where a coach could make a contract offer to a user controlled player.

    - Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.

    - Fixed an issue where turning Auto-Start to off does not save week to week.

    - Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.

    - Fixed an issue where changing Auto-Sub Frequency does not change the correct data.

    - Fixed an issue where the profanity filter was preventing offline players from typing in their names.

    - Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.

    Stability:

    - Fixed numerous crashes.

    - Fixed an issue with the in-game pause menu disappearing.

    Madden Ultimate Team:

    - Changed the Packs button to Store Button.

    - Condensed Leaderboards and Help menus.

    - Implemented the ability to view videos from the hub.

    - Implemented Store Panel Changes.

    - Moved Auctions/Trades to a separate menu option.

    - Fixed several Solo Challenge exploits

    Playbooks:

    - Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

    Well, there you have it. We hope you enjoy this title update and have fun in your Connected Careers!
  • EmpireWF
    Giants in the Super Bowl
    • Mar 2009
    • 24082

    #2
    Like the additions to the draft. Useful.


    Comment

    • ralaw
      Posts too much
      • Feb 2009
      • 6663

      #3
      Pretty hefty patch. It is cool they got the CCM roster changes in. This announcement saved me from selling this game, which is sad, because I really do enjoy it, but the CCM roster control became annoying to me.

      Comment

      • MrBill
        Billy Brewer Sucks Penis
        • Feb 2009
        • 0

        #4
        Also great news about accelerated clock working in Online CCM.

        Comment

        • krulmichael
          STRAAAAANGE MUSIC!
          • Feb 2009
          • 10721

          #5
          Glad they didn't disappoint with this update. Now let's just pray the additions of the editing players and switching schemes doesn't break something else in the mode.

          Twitch Channel
          http://www.twitch.tv/krulmichael20


          Season I: 10-6 (NFC North Champions)
          Season II: 9-7 (NFC North Champions)
          Season III: 13-3 (NFC Champions)
          Season IV: 11-5 (NFC North Champions)
          Season V: 2-1

          Comment

          • Golden Taters
            RIP West
            • Jul 2009
            • 6640

            #6
            Thank god the slider and difficulty is being addressed for CCM. For those they don't play against the CPU in this mode, the sliders have little affect and the gameplay is entirely different than a play-now game. I'm pumped!

            Comment

            • Playmakers
              Noob
              • Jul 2012
              • 556

              #7
              I mentioned this in the Slider thread but with the ability to edit custom rosters just saved this game for me.

              Anyone interested in playing with full classic rosters will love the 1990's NFL roster set I plan to start working on. Going to go back to when 49ers, Cowboys, Eagles and Packers had those great teams and beat each other up in the playoffs year after year.
              PLAYMAKERS CLASSIC FOOTBALL ROSTERS (XBOX 360)

              Madden 25 1990's Classic Teams
              http://www.virtualsportsnetwork.com/forum/showthread.php?126285-Playmakers-Madden-13-amp-25-1990-s-Classic-Team-Rosters

              NCAA FB 14 Alumni Rosters (64 Classic Teams)
              http://www.virtualsportsnetwork.com/forum/showthread.php?124386-Article-Playmakers-NCAA-Football-14-Alumni-Rosters-For-XBOX-360

              Comment

              • MrBill
                Billy Brewer Sucks Penis
                • Feb 2009
                • 0

                #8
                Originally posted by Playmakers
                Anyone interested in playing with full classic rosters will love the 1990's NFL roster set I plan to start working on. Going to go back to when 49ers, Cowboys, Eagles and Packers had those great teams and beat each other up in the playoffs year after year.
                This is going to be wicked cool!

                Comment

                • dave
                  Go the fuck outside
                  • Oct 2008
                  • 15492

                  #9
                  Originally posted by Potatoes002
                  Thank god the slider and difficulty is being addressed for CCM. For those they don't play against the CPU in this mode, the sliders have little affect and the gameplay is entirely different than a play-now game. I'm pumped!
                  I haven't even touched CCM because of this. I am reasonably happy with how my sliders play in play now ... no chance I play CCM until I can bring in my sliders.
                  I wish there was a way to completely eliminate pre-season. I just want to play regular season with the correct rosters, I don't care about pre-season. Just off-season and regular season.

                  One thing the patch doesn't touch ... and this really ticks me off ... is cpu playcalling. CPU playcalling in this game is appalling and they did nothing to address it.

                  New Orleans plays like the 64 Browns in this game. In an era where the pass run is 60/40 or 65/35, Madden should reflect it.
                  My Twitch video link: http://www.twitch.tv/dave374000

                  Twitch archived games link: http://www.twitch.tv/dave374000/profile/past_broadcasts

                  Comment

                  • 1ke
                    D.I.L.L.I.G.A.F
                    • Mar 2009
                    • 6641

                    #10
                    Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.

                    I thought they already did? Am I missing something?

                    Comment

                    • JimLeavy59
                      War Hero
                      • May 2012
                      • 7199

                      #11
                      Sounds great but a lot this stuff should have been in the retail version developers are really getting sloppy.

                      Comment

                      • leaffan
                        Colton Orr Fan
                        • Feb 2009
                        • 11082

                        #12
                        Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
                        ....

                        Leafs offseason training!

                        Comment

                        • leaffan
                          Colton Orr Fan
                          • Feb 2009
                          • 11082

                          #13
                          Originally posted by 1ke
                          Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.

                          I thought they already did? Am I missing something?
                          You currently only earn what the specific reward calls for. It doesn't matter that me as a MLB got a sack and an interception right now or if I just played normally and made a few tackles I still get the same points at the end.

                          At least this is how I am taking it.

                          Leafs offseason training!

                          Comment

                          • Sundown2600
                            Noob
                            • Oct 2012
                            • 5

                            #14
                            I'm actually picking this game up with College Hoops 2K8 on Tues. The day I heard editing rosters was unavailable I had decided not to buy Madden this year. I'm happy they decided to give the ppl what should have been in the game in the first place.

                            I also have a question. Is there a set of sliders in Madden 13 used to edit coaching tendencies? Something similar to what NCAA has had for a few years? I was reading an earlier post and thinking that this would help if a team's offense is not passing or running the ball more in tune to what happens in real life.

                            Comment

                            • Houston
                              Back home
                              • Oct 2008
                              • 21231

                              #15
                              Didn't know there was run/pass commit again.

                              Comment

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