MLB 13: The Show
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I think some people quit because it's constant complaining amongst some of the players which leads to inactivity on the forums then quitting all together. I'll always join because I like to play in leagues and have fun playing the games. If it fails I still got to play the games.
Can't wait for 13. Keeps getting better each year and the way it sounds is the biggest improvement in a few years except maybe that they dumbed down the hitting back to the way it used to be allowing everyone to hit .400Comment
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ESPN.com: Ramone Russell talks about MLB 13 The Show
Polygon.com: What the Vita version won't have
Gamesradar.com: Learning to hit all over again
1up.com: The Show May Finally Be More of a Baseball Simulator Than a House of PainComment
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1. Hitting engine improvements deliver more hit variety than ever before
2. Wider timing window across all difficulty levels
3. Improved ball physics (less ground rule doubles etc.)
4. Over 250 new fielding and running animations
5. Over 90 new batting stances
6. Over 130 batting stance re-captures for players who changed their stances
7. Over 50 new pitching motions
8. Over 60 new HR swings
9. New Defensive Positioning screen, view the whole field and watch your players shift on the fly
10. Franchise Mode: Team specific player valuations, which affect drafting, trades, free agency, etc.
11. Franchise Mode: Projected team budgets and free agents for the upcoming season
12. Franchise Mode: Previous award winners and each team's Hall of Fame members will now be tracked and displayed
13. Franchise Mode: Ticker in Franchise that displays scores, milestones, trades, etc.
14. Franchise Mode: Top 50 Prospect icon, used to indicate the best up-and-coming minor leaguers
15. Franchise Mode: Organizational Depth Chart which displays your starters at each level (AA, AAA and MLB)
16. New CBA "Qualifying Offer" system included
17. 7 New Minor League and Spring Training stadiums
18. On screen Tutorials to help you navigate some of the more complicated screens
19. New silhouette bat when bunting
20. Back picks while a catcher in RttS
21. Ability to assign swing animations when creating or editing a player... follow through, step in, etc...
22. Big glove for catcher when a knuckle ball pitcher is on the mound
23. Over 500 new presentations
24. Pitcher Energy/Rotations for Online Play Now
25. Mercy Rule for online games
26. Twitter in The Show
27. Ping indicators in online game rooms
28. New online ranked game Play Now flow with game worth
29. New post-game summary screen for all online ranked games
30. Player photos updating with Roster updates
31. In-game simulator when FF to the end of game
32. PCI Appearance - There are 4 alternate PCI appearances
33. Pitcher Batter Analysis will now display 40 instead of 25 pitches
34. New Throwback uniforms
35. More catcher animations on plays at the plate providing more exciting outcomes
36. Enhanced CPU base running. Less predictable and more human like behavior
37. New base running animations "around the bases". Allows for more control of your base runner
38. New Pulse pitching, Meter pitching, and strike zone art
39. New player accessories
40. New online ticker design, more stats and information
41. RTTS infielder’s pickoff request
42. New more interactive user steal system
43. Improved CPU pitcher substitution logic
44. New player card
45. Guess pitch evolution
46. RTTS Removal of the “green-light” system
47. Over 1,000 new RTTS-specific presentations
48. New RTTS user catch option
49. New RTTS On/Off options for ball halo and ball trail
50. Over 15 new batting camera’s and 5 new pitching camera views
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they said they fixed it last year? I remember them saying it (and RTTS) weren't touched but next year ('13) was to be the year. A lot of people didn't like that. I do know they have said that online has been fixed the last 2 years.
edit: reread '12 previews and it does say that trade logic, lineup setup, and specialized pitching (less balanced ovr pitchers) were included.Comment
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They have been working on Franchise for a couple years and it was supposed to be implemented in 12, but with the Vita they put more work into that instead so it waited until this year. That's the good thing about the Devs with this game. They work on something for a couple years until it's done then put it in the game in terms of totally revamping something. And online was fixed last year. It's was head and shoulders better and it all came down to peoples connections which the next step would be dedicated servers for everyone to be able to see the differences.Comment
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I liked the Vita version overall but one small thing in RTTS took away most of my joy to play the game and it's a small one. All "fake" players, including my RTTS had "puffy" faces.Comment
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