Official PlayStation 4 Thread
Collapse
X
-
-
Comment
-
Full Article. http://www.wired.com/gamelife/2013/0...Top+Stories%29
small quote
Anyway, Sony has placed the power of the Share button in the hands of the developers. So I’ll go ahead and use the balance of this story to make a direct plea to PlayStation 4 game creators: Let players stream your games. All of them. Every part. For as long as they want.
You might think you want to cut off streaming for some reason. You might be wary of having parts of your game spoiled. You have good intentions. Fight these impulses. People who want to spoil themselves will find a way to spoil themselves, no matter what you do. Streaming a video of a game is trivial for those who have the desire to do it.
And it’s a great way of getting your game in front of people who can’t play it — like Shuhei Yoshida, running Sony’s game development studios while marathoning Dark Souls.
Embrace streaming — or find your game ignored in favor of the ones that do.Comment
-
Last edited by padman59; 05-07-2013, 10:59 AM.Comment
-
David Cage "gets it"
David Cage keen on PS4 Share button’s “water cooler effect”
Quantic Dream is famous for packing plot twists into its narrative-driven games, but CEO David Cage isn’t worried about spoilers.
Speaking to Kotaku, Cage said he’s not at all “scared” of the PS4′s Share feature, because it will help foster the kind of buzz which benefits Quantic Dream’s games.
“We want that ‘water cooler effect’. We had it on Heavy Rain. People talked about it, and they said, ‘I did this. What did you do?’” he said.
“The only difference is that now they will be able to capture and share it with their friends. That’s fine. People bought the game. They are free to enjoy it the way they want.”
Cage did recommend that players try games on their own first before “going back and talking too much to other people”.
“Just keep the experience unique,” he said.
The famed designer had more to say on the PS4, declining to discuss the studio’s new project but giving some thoughts on the new console in general.
“What’s certain is, yes, everything is open today. Everything is connected. There’s a new controller. We need to look at this new controller’s functionality and adapt gameplay to it. But we also need to see these new connectivities. We need to find a way to embrace, not only the available technologies, but also the new habits of players. Yeah, we’re thinking a lot about it right now,” he said.
“One of the features of the PlayStation 4 controller is the touchpad, for instance. These new features are very interesting to us because we think that we would like to bring casual gamers or occasional gamers or even people who don’t play at all to the medium.
“I think we can only do that through what I would say are non-conventional gaming paradigms. The controller has always been to a certain extent a barrier to those non-gamers to jump into the gaming space. We’ve seen more and more people embracing gaming through those mobile devices. That’s something else that we’re watching very, very carefully. We’ll see in the future what this means.”Comment
-
Comment
-
Yoshida: Making PS4 always-online was never considered
Over the past few months, there has been a lot of talk about always-online. Much of the discussion stemmed from rumors about the next Xbox, which was initially said to require a form of always-online connection in order to function. However, the latest conjecture indicates that users will be able to experience single-player titles, run Blu-rays, and watch live television without the Internet.
With such strong speculation about always-online and how it relates to the next Xbox, one has to wonder if Sony ever considered this type of functionality for the PlayStation 4. That would be a no, according to Sony Worldwide Studios president Shuhei Yoshida. The company’s main reasoning is that “many countries don’t have robust Internet connections.”
Yoshida explained to Game Informer:
“Did we consider it? No, we didn’t consider it. The main reason being that many countries don’t have robust Internet connections. It makes sense for people to have Internet connections to play online games, but for offline games there are many countries that we saw do not really have robust Internet.”Comment
-
Game Informer Dualshock 4 prototype hands-on (some new info, some we already knew):
- Some components are still being refined (like the d-pad and overall weight)
- Deadzone on the analog sticks has been greatly reduced.
- Both sticks feature stiffer resistance.
- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.
- Analog sticks have a ridged concave top that prevent your thumbs from slipping off.
- Stuck with symmetrical design because the assymetrical design would cause more dificulties to interact with the touchpad without unintentionally bumping into the left stick.
- Touchpad is multi-touch, replaces start and select buttons.
- Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.
- There is a small speaker above the ps button, below the touchpad.
- Lightbar works in conjunction with the ps4 eye to track your position and adjusts the split screen accordingly.
- Controller felt comfortable and sturdy.
- Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.
- Writer of the article says the controller is a big reason for gamers to be excited for the console.
Comment
-
I say a day before someone takes all of those stills and makes a 3D mockup of the PS4's design.Comment
-
Comment