Official PlayStation 4 Thread

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  • Aso
    The Serious House
    • Nov 2008
    • 11137

    Originally posted by EmpireWF
    What are you talking about re: no longer pre-orderable?
    A lot of places I know you can longer pre-order it. I was a little late to pre-order mine and went to gamestop and they had no more left to pre-order. Lucky enough for me Best Buy still had PS4's left.

    Comment

    • CCBrink
      Awkward Swag
      • May 2009
      • 4261

      I think you are still able to pre-order launch bundles



      Comment

      • Atlas
        BRACK FRIDAY BUNDURU!!!!!
        • Feb 2010
        • 7949

        you can still preorder them via the VSN amazon store

        Comment

        • SethMode
          Master of Mysticism
          • Feb 2009
          • 5754

          Lots of places still take pre-orders, the problem is I don't see any conceivable way that you will get the system at launch.

          Comment

          • Hitman
            Fist Pumpin to the Oldies
            • Jun 2009
            • 2544

            Launch editions are no longer available.. you can get the bundles but they'll be shipping on an 'as available' basis.. so probably get them sometime late january, early february..

            Comment

            • jms493
              Junior Member
              • Feb 2009
              • 11248

              PROFIT DEAL!!!
              $$$$$$$$$$$$$$


              Comment

              • Aso
                The Serious House
                • Nov 2008
                • 11137

                Originally posted by Hitman
                Launch editions are no longer available.. you can get the bundles but they'll be shipping on an 'as available' basis.. so probably get them sometime late january, early february..
                If the console comes out late November I'd guess they would restock sometime in December.

                Comment

                • Atlas
                  BRACK FRIDAY BUNDURU!!!!!
                  • Feb 2010
                  • 7949

                  surprised none of you have posted this yet:
                  3.5GB of PlayStation 4 RAM Reportedly Reserved for OS

                  4.5GB usable for games, plus 1GB of “flexible memory.”


                  by Andrew Goldfarb
                  JULY 26, 2013


                  SUBMITTWEETSHARE+1SHARE
                  A new rumor suggests that PlayStation 4 developers will be able to use less than 70% of PlayStation 4’s RAM for games.

                  While Sony’s new console will contain 8GB of DDR5 memory total, Digital Foundryreports that 3.5GB of that space is reserved for the operating system, leaving only 4.5GB available for games. Anonymous sources clarified to Digital Foundry that 1GB of the reserved RAM is available as “flexible memory” and “may be reclaimed from the OS reservation, based on availability,” making 5.5GB potentially accessible.
                  Internal Sony documents suggest that 4.5GB is the “baseline amount of guaranteed memory available” for games, but that the additional 1GB of “flexible memory” can be used by devs to “boost elements of the game” as long as the memory isn’t needed by PlayStation 4’s OS. PS4 dev kits currently contain a “Game Memory Budget Mode” that offers “normal” and “large” options, with normal allowing for 4.5GB of memory usage by games, while “large” boosts that number to 5.25GB.

                  For comparison’s sake, Digital Foundry points out that Xbox One will reserve 3GB of RAM for its operating system, and that both Xbox One and PS4 “allocate two Jaguar CPU cores to the operating system, and what sounds like a disproportionately higher level of RAM than one might expect.” This allocation will likely be used to allow the system to support features such as the live-swapping of games and applications that Sony showed off in its user interface demo in June.


                  For now PlayStation 4’s RAM allocation is unconfirmed, but we’ve reached out to Sony and will update this story with any comment or clarification we receive. Find out more about the PlayStation 4’s specs and features in our PlayStation 4 wiki guide.



                  Comment

                  • BigBucs
                    Unpretentious
                    • May 2009
                    • 12758

                    Xbox One Vs. PS4: Why Sony Is Still The Best Choice For Gamers


                    The Xbox One and PlayStation 4 are increasingly difficult to tell apart, but Sony’s system is still the better pick for gamers.

                    Microsoft has backtracked on almost every issue that upset consumers since the company revealed the Xbox One earlier this year.


                    Gone is the noxious online DRM. Gone are the strange, new used game policies.
                    And now, as Paul Tassi reported earlier today, Microsoft has even opened the flood-gates for indie self-publishing, going so far as to announce a future update to the system that would turn each Xbox One into its very own devkit.
                    I think this is commendable, and I’ve said as much in the past.
                    Microsoft listened to consumer backlash and, quite surprisingly, adjusted its policies accordingly.
                    For one of the biggest tech companies in the world, this is a pretty big deal. For consumers who often feel like their complaints fall on deaf ears, this sort of policy shifting is a breath of fresh air in the video game industry.
                    All told, the Xbox One is becoming, as Dave Thier puts it, “a console quickly approaching the PS4.”
                    Furthermore, Microsoft may have other advantages that help close the gap between the Xbox One and PS4 this holiday season, when both will launch.
                    Even though early reports suggest that the PS4 is well in the lead both in terms of popularity and pre-order numbers, Microsoft has proven in the past that it can both market and move its video game products successfully. Sony is on a roll with the PS4, but they’ve fumbled plenty enough times in the past.
                    Microsoft also has tons of cash on hand compared to Sony, as well as a strong logistics operation. Whether it outsells or undersells the PS4, the Xbox One quite possibly holds the lead when it comes to shipping units this fall. How that will play out in terms of actual sales remains to be seen.
                    But there are reasons why I’m still wary of the Xbox One, and why I think Sony’s PlayStation 4 is the best choice for gamers—at least for the time being. It’s not merely a question of PR either.
                    Microsoft may have lost the early PR battles and convinced a number of gamers that the Xbox One is more about TV than video games, but the real question is whether that messaging failure underscores a deeper issue with the future of Xbox and the brand’s commitment to gaming.
                    Xbox One vs. PS4 Specs

                    The two consoles are, in many ways, extraordinarily similar. Both have 500GB hard drives. Both have Blu-Ray. Both have DVR capabilities, allowing gamers to record their gameplay and share it across social networks.

                    The PS4 uses GDDR5 RAM while the Xbox One uses faster, but lower-bandwidth, DDR3 memory. The video and processor specs also appear to be remarkably alike, with chips manufactured by AMD. Neither Intel or nVidia got a chance to integrate their tech into the next-gen consoles—something I almost regret, if only because it would give us more to compare and contrast between the two systems.
                    Sony’s PS4 peak shader throughput clocks in at 1.84 TFLOPS vs. Xbox One’s 1.23 TFLOPS. The PS4′s memory bandwidth is a hefty 176.0 GB/s vs the One’s 68.3 GB/s. And the PlayStation 4 has the higher GPU core count as well, with 1152 vs Xbox One’s 768.
                    Whether any of this will mean the PS4 has a major or noticeable advantage over the Xbox One has yet to be determined.
                    Ultimately, spec-comparisons boil down to….

                    Xbox One vs. PS4 Features and Peripherals
                    Microsoft has spent a lot of time on the Xbox One’s peripherals and features. The system will come bundled with the Kinect 2.0, a motion detection camera that allows gamers to play using gestures. The device can also hear you and, for some reason, track your heartbeat and read your emotions. This is either a feature or a bug depending on your concerns over privacy (especially amidst revelations of NSA spying and the PRISM project that Microsoft has been a part of. Maybe I’m just paranoid, but this is actually still my number one concern over the Xbox One.)
                    The Xbox One also integrates Microsoft’s Smart Glass technology which is used to connect PCs, the Xbox, and tablets and smartphones together allowing, for instance, a Windows Phone to control the Xbox One.
                    Sony, on the other hand, has the PS Vita—its latest (and greatest, I believe) handheld device—which will be closely integrated into the PS4 ecosystem. They also have the Move motion control system, with Move sensors integrated into the new DualShock controller. The Move camera, however, will not ship with the system.
                    Both systems will allow game recording and sharing and dip heavily into the social media craze, though Microsoft has an extra HDMI input which allows for a deeper level of integration with your TV.
                    (As a sort of aside, I can’t quite figure out why Microsoft is so keen on television given the slow decline of that entertainment medium as internet television continues to rise. But maybe they’ve timed it just right, before TV is phased out entirely. Maybe the Xbox One can even make TV more appealing to young cable-cutters.)
                    The most important feature in either box, however, is….
                    Xbox Live vs. PlayStation Plus
                    Microsoft has done a good job with Xbox Live this generation, dominating most online games thanks to their secure and capable online service. It’s been at a premium, however, with Xbox Live subscriptions taking their monthly fee out of gamers’ pockets.
                    Sony, on the other hand, has had a free online service complimented by its subscription-based PlayStation Plus program.
                    With the next generation we’ll see changes to both Xbox Live and Sony’s online platform. For one thing, both companies will lean much more heavily on the amorphous “cloud.” This is one area where Microsoft is said to have something of an advantage, though Sony’s purchase of cloud-based gaming company, Gaikai, should help level the playing field.
                    Sony is also charging for online gaming, requiring a Plus membership for anyone who wants to fire up Call of Duty multiplayer or any other online game. (Watching Netflix and other online apps will still be gratis.)
                    Of course, PlayStation Plus is an excellent service that goes well beyond anything offered on Xbox Live at the moment.
                    Free games are its major draw. For instance, right now any PlayStation Plus member not only gets discounts on all sorts of games, they can download Battlefield 3 and the excellent XCOM: Enemy Unknown entirely free of charge.
                    This is a huge added value that may give Sony an edge.
                    UPDATE: Microsoft has added two free games per month to their Xbox Live Gold subscription, making it much more on par with PlayStation Plus.
                    Microsoft may have an advantage with a certain segment of gamers, however, which is partly due to…
                    Xbox One vs. PlayStation 4 controllers
                    At least this generation, the Xbox 360 has been the system of choice for first-person shooters in large part because of the Xbox gamepad, which is undeniably superior for twitchy games like Call of Duty.
                    That may change this generation. The PS4′s DualShock 4 has been widely praised as a massive leap forward from the DualShock 3. The gamepad even has integrated touch and motion capabilities, which hopefully won’t just be used to proliferate gimmicky gameplay mechanics.
                    Then again, the same praise has been heaped on the new Xbox One controller, which also adds rumble to the trigger buttons giving it a tiny immersive edge in shooting games.
                    Here we must call a draw and move on to the really, really big item on the list….
                    Price vs Value
                    The PS4′s controller may be used for gimmicky stuff and it may not be, but Microsoft is asking gamers to shell out an extra $100 for the Xbox One’s Kinect. That places the system at a $100 disadvantage compared to the $399 PlayStation 4.
                    This is one of the reasons why I think gamers ought to gravitate toward Sony’s system. It’s cheaper even though it has slightly more robust specs.
                    Microsoft has a grand vision here: to force a wide enough install base for its Kinect 2.0 that developers have a financially viable reason to develop motion-based games.
                    The Kinect has that “cool” factor still, especially with non-gamers, that Microsoft is leaning on to sell non-game features for its new system. Being able to walk into the living room and talk to your TV—ask it to turn on, find the Big Game, whatever—is sort of neat in the way that Siri was sort of neat when it launched on the Apple iPhone 4S.
                    Sure, most people only use Siri to make (dirty) jokes or ask silly pop-culture questions, but it sold units. Microsoft is hoping the Kinect will do the same.
                    But from where I’m standing, I suggest saving the $100 and spending it on a few indie games.
                    Which brings us to….

                    Xbox One games vs PS4 games
                    Microsoft has fallen behind Sony when it comes to exclusives. Just this year Sony has already released a ton of exclusive content, from the lovely Ni No Kuni to the harrowing survival game The Last of Us. And plenty more exclusive content is on the way.
                    Microsoft has a handful of major exclusives, such as Gears of War and Halo, but they’ve never focused quite so directly on the games as Sony has. This doesn’t appear to be changing with the Xbox One, even though Microsoft has been wise enough to open the platform up to indie developers.
                    Sony also has the advantage of its Pub Fund, a program which is entirely devoted to finding and helping indie developers make great exclusive or timed exclusive content for Sony’s various game platforms. That program is already going full steam with several major PS4 releases in the hopper and tons more being made for PS3 and Vita.
                    This is a huge advantage, and Microsoft basically had to respond with its own support for indies.
                    Of course, Microsoft is investing fully $1 billion toward content for the Xbox One, far more than the company has ever invested in the past, so this equation could still change.
                    Nonetheless, at the moment Sony is the obvious choice for gamers who like a diverse selection of games, and especially gamers who enjoy Japanese titles.
                    Ultimately, I see the games as the number one reason to buy either system.
                    If you’re a Halo fan and you just can’t wait for the next Halo to come out, or you just like the way the Xbox controller fits in your hand when you play Call of Duty, then you’ll probably be better off with an Xbox One.
                    But Sony has the diversity that the Xbox is sorely lacking. Everything fromKillzone to God of War to Uncharted and Ratchet & Clank, or on the other end of the scale, awesome indie titles like Journey, Guacamelee!, and Hotline Miami. They also have cross-play and cross-buy titles like Sly Cooper and the upcoming Dragon’s Crown (which, unfortunately, isn’t cross-buy or cross-play but will be available on both the PS3 and PS Vita.)
                    When it all comes down, specs won’t rule the day and Kinect won’t make the Xbox One a must-have system. Sony’s better policies have been practically adopted by Microsoft and the two systems are increasingly mirror images of one another. Furthermore, they’ll both likely be really good systems that do exactly what they set out to do almost as good as a proper gaming PC (for now.)
                    The system is going to move based on what video games it offers and the quality of its game-related features. And a part of that is also which company convinces gamers that they’re the most devoted to video games. For my money, that’s Sony and the PlayStation 4 remains a clear leader, and not because Microsoft is “in it for the money” and Sony is “in it for the games.” They’re both in it for the money; Sony is just doing a better job convincing me that they’re committed to a diverse catalog of quality video games.
                    It’s my deepest hope that Microsoft continues to change its policies and attitude toward video games and consumers for the better. I’ve been really impressed by their ability to listen to consumers these past couple months.
                    More to the point, I want all three major systems (including the Wii U) to be successful, because competition drives quality, innovation, and progress.

                    Follow me on Twitter or Facebook. Read my Forbes blog here.

                    http://www.forbes.com/sites/erikkain...ce-for-gamers/




                    Comment

                    • Handleit_44
                      Posts a lot
                      • Jun 2009
                      • 3330

                      @Ninjafr4me: For anyone worried about RAM given over to OS, remember The Last of Us was done in 512mb. Even if we only had 1gb, we can still kick ass ;)


                      [Naughty Dog Game Designer]

                      Comment

                      • KNUBB
                        WHITE RONDO
                        • Jun 2009
                        • 7973

                        Originally posted by Handleit_44
                        @Ninjafr4me: For anyone worried about RAM given over to OS, remember The Last of Us was done in 512mb. Even if we only had 1gb, we can still kick ass ;)


                        [Naughty Dog Game Designer]
                        Those guys are starting to become like rockstars. Badasses


                        Comment

                        • Handleit_44
                          Posts a lot
                          • Jun 2009
                          • 3330

                          Statement from Sony:



                          We would like to clear up a misunderstanding regarding our "direct" and "flexible" memory systems. The article states that "flexible" memory is borrowed from the OS, and must be returned when requested - that's not actually the case.

                          The actual true distinction is that:

                          "Direct Memory" is memory allocated under the traditional video game model, so the game controls all aspects of its allocation

                          "Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it.

                          We have no comment to make on the amount of memory reserved by the system or what it is used for.

                          Comment

                          • EmpireWF
                            Giants in the Super Bowl
                            • Mar 2009
                            • 24082

                            Originally posted by KNUBB
                            Those guys are starting to become like rockstars. Badasses
                            Translation of their statement:

                            You give us little, we'll still kick your ass!


                            Comment

                            • Twigg4075
                              Kindergarten Cop
                              • Feb 2009
                              • 20056

                              I was listening to the Radio Radar (Games Radar) podcast earlier and they were talking about how The Last of Us is already basically a "next gen" game. ND could've made a few minor tweaks and released it on PS4 and no one would've even questioned whether it was a next gen game or not.

                              I can't even imagine what Uncharted 4 will look and play like.

                              Comment

                              • Swarley
                                A Special Kind of Cat
                                • Jul 2010
                                • 11213

                                Originally posted by Twigg4075
                                I can't even imagine what Uncharted 4 will look and play like.

                                Comment

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