Project CARS
Collapse
X
-
Still getting it for console due to league racing options with people I know.
A huge part of the racing games I get is the people I know I can race with on those games/platforms. If that weren't the case, I would never have bought an XB1 and FM5.Last edited by Swarley; 03-17-2014, 12:14 PM.Comment
-
I will probably try both. If it is good on the consoles then having a racing nite will be much easier to administer.Comment
-
Just found this site. They post build notes each week for the game.
If you go to the link below the article, it shows all the builds from last week. Also shows a handful of XB1 version updates.
Project CARS – Weekly Build Recap
Originally posted by VirtualRSlightly Mad Studios have released five fresh development builds of Project CARS during the past week.
As you can see below, work is progressing swiftly on all aspects of the simulation, including work on the user interface, pitstop & AI as well as vast improvements with the tittle’s flagship career mode.
Furthermore, several cars and tracks are progressing as well. On the track-side, plenty of focus is on the iconic Circuit de la Sarthe, home of the Le Mans 24 Hours race, that is receiving new details & features each day.
In related news, SMS has also launched the official World of Mass Development Youtube channel that will showcase select community-made trailers as well as other official videos!
Build 683 (14/03/14, Team Member+) – 563 MB
Next-Gen:
* XB1: Added WideLogo placeholder required for packaging.
Render:
* Removing the splashes
GUI:
* Fix for changing month disabling controller input in the calendar screen.
* You can return from a race and go back to the inbox with inbox items showing up.
* Fixed issue with SetReturnGUIScreen preventing page deactivate getting called. as a result i have been able to make career return to the correct screen
* Adding main menu applink so Will can control the MP lobby status text.
* Navigation between events on the same day is now left/right rather than bumpers
* Fix for email list not being registered when returning from race.
* Browse Online screen updated
* Adding main menu applink so Will can control the MP lobby status text.
* Re-added missing pit strategy screen text
Controllers:
* Detect Fanatec Club Sport Pedals device and CSP pedal motor vibration added.
AI/Pitstop/Penalties:
* Re-enabled fiber use for AI vehicles and wheels. When removing a physics participant, also remove it’s fiber.
* Oval updates: Added Oval flag to AIW and editor, Removed computational GetTrackType and replaced with Oval flag, Added Oval flag to Oval AIWs
* Disable wear for HD vehicle when under Ctrl-I AI control
* Fixed correct sector information for yellow flag AI driving and re-enabled sector based yellow flags
* Reduced shared pit/garages to 2 from 3, fixes issue with cars spawning in pit spot when there aren’t enough garage spots created
* Linked up dynamic flags text from the text DB, to the coloured flags
Career:
* Career helper updated to get correct team logo displaying while in career screens
* Fixed issue with dashboard standings not working after a series had been completed, by switching the end of series handling to use the new IsFinished flag instead of a final session increment and fixing up the launching process
* Contract offer and pitch text now handles motorsport text substitutions, used by FormulaR contract
* Fixed calender screen does not work when you try to enter an event using pad
* Awards a Contract Test accolade (saved in profile) and sends a Salamander FormulaC contract offer after winning the Contract_Test event, then pops up an accolade dialog after coming back to the frontend. Marks a CareerSeriesStatus object as finished when last round has been played, to make checking easier
* Profile now saves accolades that have been awarded, and the career series finish state
* Added icons for FormulaR, GT3 and GT4 to match motorsport names, so they show up in calendar events
* Fixed some characters causing a * to be displayed in contract text
* Filling in empty properties for current career teams
* Making Contract Test event a 2 race series
* Fixing the names passed through for FormulaR, Endurance and Ginetta to match the motorsport names, so that contracts can be awarded and those events can be played
* Moved accolade popup to Dashboard screen, now that it comes back to there after racing, rather than the Calendar (fixed elsewhere)
Vehicles:
* Adjusted class settings for career system
* Car breakables update. Replaced old objects with new ones.
* Added new external cockpit colour
* RUF RGT-8: Fixed gear anim
* Mercedes SLS GT3: Added deformations, cockpit animations and AO
* Mercedes 300SEL: Driver anims – alpha 2
* Ford Sierra Cosworth RS500: Added new silver/black rims textures
Tracks:
* All Tracks: Texture for WMD style TV Van, Added logos on hood and rear doors.
* US Tracks: Textures for US Fire truck.
* Fixes to dynamic street item weights for stability (Dynamics, physics)
* Loire: Slightly polish nmp and spec map, added textures for a68 – private house, new texture maps, 1st commit
* Anhalt: Started full polish pass – added new materials for roads, terrain, skybox, new placement for trees, new autograss texture & working HRDFs. updated autograss foliage texture with new high res one.
* Snetterton: First export, added AIWs, added tracklights xmls files
* Belgium Forest Kart: Texture update, lights sgx file added, static instances xml added
* Oulton Park: Added a signal, change the signs for the new
* Moravia: Fixed rear part tiling.
* Lakeville Raceway: New pit lane and extened pit spots to full lenght of pit area. 43 Pit boxes and 43 start spots.
* Besos: Re-save of the AIW’s to record the newest sector trigger changes.
* Eifelwald: Latest updates to tree/foliage layout
Known issues:
- Replays in MP: Not working as they should
- P2P Tracks: Don’t press return to pitbox
-The following tracks have some issues and require you to press Ctrl+I in order to be able to drive in free practice: Azure Circuit, Belgium Kart Forest, Belgium Historic, Concord, Harrison Pike, Heusden, Jin Ding, Memphis, Moravia, Solitude, Volusia
- x64 temporarily disabled due to steam client issues.
The new build is now available to all WMD members with Team Member level and above, the builds are accessible via Steam.Last edited by Swarley; 03-17-2014, 03:44 PM.Comment
-
Project CARS Will Support Sony's Project Morpheus
It's an 'exhilarating new perspective," studio says.
Originally posted by IGNDeveloper Slightly Mad Studios will support Sony's Project Morpheus VR headset with Project CARS, a racing simulation game coming out later this year.
The announcement happened on Slightly Mad Studios' development team's blog, with the team stressing that it's always looking for new ways to immerse players. "Therefore, building upon all the techniques and features we’ve pioneered in our previous games to simulate a sensation of speed, distance perception, changing focal points, and physically-accurate cockpit and helmet views, we’re proud to announce today that Project CARS will be supporting Project Morpheus, giving players a totally fresh and exhilarating new perspective on what it feels like to sit in the cockpit of a high-performance machine screaming around a beautiful location," the blog post reads.
The team behind Need for Speed Shift, Slightly Mad Studios believes "virtual reality is a perfect fit for racing games," with head-tracking letting users look around the cockpit in first-person. Project Morpheus also helps with depth perception while speeding around a track, according to the developer.
Project Morpheus was unveiled by Sony last week at GDC. Project CARS, which stands "Community Assisted Racing Simulator" is planned to release in November for PlayStation 4, Xbox One, Wii U and PC.Comment
-
-
WHAT IS PROJECT CARS?
Create a driver, pick from a variety of motorsports, and shift into high gear to chase a number of Historic Goals and enter the Hall Of Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events.
Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project CARS leaves the competition behind in the dust.
CARS
With a huge range of cars and motorsports on offer - everything from road cars, US muscle, and supercars, to GT, touring, open wheel, and even karts; whatever your passion, there's something perfect for you - with more being added regularly!
CAREER
Create a driver, choose a starting motorsport, and sign your first contract. Succeed and you'll get offers from other teams, special invitations, and endorsements. Grow, evolve, and pursue a number of Historic Goals with the ultimate aim of being recognised in the Hall Of Fame.
ONLINE
Create your own public and private race weekends including full practice, qualifying, and warmup sessions or browse and search all games currently being played across the globe to find the perfect game with others of your skill level and preference.
COMMUNITY
Challenge your friends and the worldwide community in asynchronous Time Trial challenges with full downloadable ghost leaderboards, or compete in a regularly-updated season of special community events for real-world prizes.
ULTIMATE VARIETY
Race on over 60 unique tracks including closed circuits and point-to-point locations at any time of day and in ever-changing weather conditions.
Play pre-defined championships in Season Mode, create your own, or simply visit the Test Track to tweak under the hood in on-track testing. The freedom is yours.
THE DRIVER NETWORK
The Driver Network allows players to compare their stats and accolades, track career progress, and share highlights. Build up your Affinity with certain cars, tracks, and motorsports, and strive to retain strong Performance and Reputation ratings.Comment
-
-
-
Comment
Comment