Madden 25

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  • killgod
    OHHHH WHEN THE REDSSSSS
    • Oct 2008
    • 4714

    Originally posted by JimLeavy59
    I'm pretty sure I've heard from the Madden crew in past years go on about how they improved running and footwork. Wasn't that what locomotion was about?
    Locomotion was a Madden 11 feature...3 games ago. So now it's being improved again.

    I suppose they should improve running once and then never do it again? Of course this shit is going to constantly be improved, it would be retarded if they didn't continue to come back to things like player movement and build on it.


    The same dumb comments from the same people who don't even play the game. Madden 10/11/12/13...none of them play the same, at all.

    Comment

    • JimLeavy59
      War Hero
      • May 2012
      • 7199

      Originally posted by killgod
      Locomotion was a Madden 11 feature...3 games ago. So now it's being improved again.

      I suppose they should improve running once and then never do it again? Of course this shit is going to constantly be improved, it would be retarded if they didn't continue to come back to things like player movement and build on it.


      The same dumb comments from the same people who don't even play the game. Madden 10/11/12/13...none of them play the same, at all.
      Yeah even though I've owned all of those games.

      Go fuck yourself fanboy.

      Comment

      • JimLeavy59
        War Hero
        • May 2012
        • 7199



        Some of this looks really bad, I don't like how runners go from cutting to full speed so quickly. But the stumbling thing sounds great.

        Comment

        • killgod
          OHHHH WHEN THE REDSSSSS
          • Oct 2008
          • 4714

          Originally posted by JimLeavy59
          Yeah even though I've owned all of those games.

          Go fuck yourself fanboy.
          Expected response proving absolutely nothing is expected.

          Are you going to answer the question asking if features should not continually be upgraded? Of course not.
          Are you going to explain how they are all the same? Of course not.

          Excellent way to prove your point though. I'd rather be playing an evolved 2K FWIW.



          Originally posted by JimLeavy59


          Some of this looks really bad, I don't like how runners go from cutting to full speed so quickly. But the stumbling thing sounds great.
          Promotional videos always over blow the features to showcase them, nothing that can't be adjusted which was the same case as this year. I don't think the hardcore player is the target audience anyways.

          What you don't see in the video is swerve running (anyone who's played the game would have seen this, like you, right?), which has been one of the worst aspects of this game for forever. That change alone is quite welcome and should have a large impact on both sides of the ball in game play.

          Stumbling bothers me because it seems like it'll cause for that "fall forward for 5 yards" bullshit that's plagued the running game for the past few editions.

          Comment

          • JimLeavy59
            War Hero
            • May 2012
            • 7199

            I personally would like to see some type of tackling logic. I still don't like some of the trucks I've see especially the one where the guy reacts like he is getting shot with a 12 gauge.

            Comment

            • killgod
              OHHHH WHEN THE REDSSSSS
              • Oct 2008
              • 4714

              Agreed about the shotgun blast tackling. I imagine it will take NG hardware to flesh out physics further and get this proper.

              Still prefer it to canned animations.

              Comment

              • ThunderHorse
                Grind.
                • Nov 2008
                • 2702

                The stiff arms and trucks aren't canned animations? I feel like when we get our hands on the game it won't matter what position your defender is in(nor whether he's bigger, faster, and/or lower) than the ball carrier.

                I don't like how the defenders are falling everytime the ball carrier hits some kind of move. Although it probably needs to be taken under consideration that this is a promotional video and the game is probably being played on a very low difficulty level to try to illustrate the "effectiveness" of these new moves. I think the important thing in all this is going to be the defense's pursuit angles assuming "footplanting" is real. fwiw they obviously aren't going to show swerve running in a promotional video when it's been stated they've taken it out of the game.

                the 2K football game from 2004 had more ball carrier moves than Madden today (so did Madden 07 on the Xbox and ps2 consoles). So it's something that has probably needed to be adressed for years. 2K's ballcarrier vision was great though because ALL of their moves worked. There's probably 25-30 different moves one can do with the right stick alone and they all take advantage of angles. In the 2K games defender's feet were always planted to the ground, there was no ice skating, so you could count on your angles if a defender was overpursuing and you could effectively take advantage of it. I'm skeptical of seeing something similar in Madden because of some of these promotional videos with both the NFL game and the NCAA game.



                Check out the 11 second mark of this promotional trailer for the NCAA football game. The Texas A&M Defender looks like he's standing on a turn table. That's not foot planting IMO. The defender should be breaking down, chopping his feet, etc. Instead he turns his body at a significant angle while on one foot. This is going to be annoying because your eyes are going to lie to you, angles that you see aren't actually there. I think it's significant to note that NCAA and Madden are both touting this "footplanting" Technology and the Infinity engine, so I expect to see some similar things between the games within the coming months.

                I like the ideas in principle but am skeptical about their implementation into the games.
                Last edited by ThunderHorse; 05-03-2013, 08:40 AM.

                Comment

                • PP
                  Senior Member
                  • Feb 2010
                  • 4994

                  Video looks like shit

                  Comment

                  • ZoneBlitz
                    .
                    • Feb 2009
                    • 1844

                    I might be mistaken but im pretty sure that on madden's current engine, everything is a canned animation, just depends how many there are and what triggers them to be used.

                    Comment

                    • killgod
                      OHHHH WHEN THE REDSSSSS
                      • Oct 2008
                      • 4714

                      The animations pre captured but now physics augment them which creates for more variety and possibility. Prior to this system, once the animations were decided by the dice rolls, that was it.

                      Comment

                      • ThunderHorse
                        Grind.
                        • Nov 2008
                        • 2702

                        The dice rolls are still going to be the deciding factor though.

                        The "physics" enable us to visually appreciate the animations because of less morphing, but the triggers for these animations will still be based on dice rolls.

                        EA seems to be implementing physics for cosmetic purposes, not functional.

                        When the demo drops I will be interested to see how many of these brutal trucking animations play out when a defender has a momentum and/or size advantage.

                        Comment

                        • killgod
                          OHHHH WHEN THE REDSSSSS
                          • Oct 2008
                          • 4714

                          Originally posted by ThunderHorse
                          The dice rolls are still going to be the deciding factor though.

                          The "physics" enable us to visually appreciate the animations because of less morphing, but the triggers for these animations will still be based on dice rolls.

                          EA seems to be implementing physics for cosmetic purposes, not functional.

                          When the demo drops I will be interested to see how many of these brutal trucking animations play out when a defender has a momentum and/or size advantage.
                          The dice rolls are not going away as it's how you differentiate with player ability, it's how just about all games work at their core. 2K was no different. Just because there are less numerical representations shown to the gamer, doesn't mean there is not a mathematical equation happening in the background to determine outcomes in the gameplay.

                          Yes animations are driven by dice rolls, this is what decides if the RB breaks a tackle off a defender when giving a stiff arm for example. Physics now comes into play, because if that battle is happening yet either player's path involves another body in the way, they are going to then become augmented physically from that. Physics are absolutely not merely cosmetic, many times throughout playing M13 plays are effected by a purely physics driven situation. A WR comes in on a slant route, the LB undercuts the tackle and takes out the CB's legs allowing the WR to get free. No canned animation happens there for example, CB will bowl over the LB as he dives into the grass.

                          Weight/height in the first edition of physics was very raw and in most cases not functional. That seems to be the biggest feature of the 2.0 version of this engine.

                          Comment

                          • KINGOFOOTBALL
                            Junior Member
                            • Feb 2009
                            • 10343

                            Wasn't off line coop removed last year?
                            Still no random play option in the stupid useless practice mode?
                            Still no remotely decent or realistic ways to emulate player progress?


                            Over 11 years of Madden foruming with you guys and some of you STILL fall for the hype every year. There's ways one guy who is the dreamer who actually thinks this is the year.
                            In case you've missed the news EA Madden has been outed for the shit level development it truly is. In 8 years of this console gen not once have they gotten it right. There's a new console gen coming this version is likely getting the usual half assed attention treatment most games get at this point.

                            Anyways let's be real it's been a total shit covered cockfest for almost a decade. I'll be happy with a *backup* copy that'll keep me entertained for a few games before all the glaring Ai issues make me quit again.
                            Best reason to have a license.

                            Comment

                            • ThunderHorse
                              Grind.
                              • Nov 2008
                              • 2702

                              Originally posted by killgod
                              The dice rolls are not going away as it's how you differentiate with player ability, it's how just about all games work at their core. 2K was no different. Just because there are less numerical representations shown to the gamer, doesn't mean there is not a mathematical equation happening in the background to determine outcomes in the gameplay.

                              Yes animations are driven by dice rolls, this is what decides if the RB breaks a tackle off a defender when giving a stiff arm for example. Physics now comes into play, because if that battle is happening yet either player's path involves another body in the way, they are going to then become augmented physically from that. Physics are absolutely not merely cosmetic, many times throughout playing M13 plays are effected by a purely physics driven situation. A WR comes in on a slant route, the LB undercuts the tackle and takes out the CB's legs allowing the WR to get free. No canned animation happens there for example, CB will bowl over the LB as he dives into the grass.

                              Weight/height in the first edition of physics was very raw and in most cases not functional. That seems to be the biggest feature of the 2.0 version of this engine.
                              I never said a word about 2k in that post and I'm in large part speaking of the one on one situations.

                              It's going to be annoying when/if you run into situations where you have a defender coming down with a legitimate momentum advantage and you see these animations play out because someone's "trucking" rating is higher.

                              I also think it may be frustrating to still not be able to trust what you see from defender's body positions. As evidenced earlier. The missed tackle animation played out and what should have been a clean spin move turns into this weird animation driven broken tackle

                              Like I said earlier it will be interesting to play the demo.

                              Comment

                              • Houston
                                Back home
                                • Oct 2008
                                • 21231

                                Last year I bought Madden after skipping 3 years, what a waste. Who is designing this shit?

                                It should look like this



                                not this



                                Who is all this junk even appealing to? It took me forever to find franchise mode which is now apparently connect careers. Probably would've been easier, had the game come with a physical manual and not this in game shit.

                                It should look like this.




                                I'd rather buy '03 and play Rushing Attack for hours than touch any of these Madden Moments.

                                Nothing like "Re-living" moments by basically doing whatever you want against an incompetent A.I.

                                I mean at least put them online so they can actually be a challenge and...fun, dare I say?

                                Comment

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