Stop acting like 12 year olds guise.
State of Decay (XBLA)
Collapse
X
-
U sound like you never gamed in your life, you have to figure the shit out. Certain people with certain skill sets are able to do the shit you see on the menu. Wanna cook a feast? Have someone in your community who can actually cook. Wanna rest? Go tell someone to relieve you.Comment
-
Yeah, ok.
It's not that I think the game is too difficult you fucktards. Everything is just so poorly implemented and janky. For instance, I know you can switch characters but how do you figure out there they are?
The framerate is horrible.
I constantly see "Mr. X is depressed - 15 faith" or something like that. Ok, where is this person and how do I resolve the issue?
One of the worst things I encountered was coming across my first zombie horde. They show up as a red cone on your mini map, which one would assume signifies their field of vision or influence. Well, I tried to sneak by them crouching and was no where near them and the game even prompted me with "You're hidden". Yet somehow "You've alerted the horde" pops up two seconds later.
There are some things about the game that seem so fun and like such good ideas but the whole game is such a broken mess that it detracts from the good stuff.Comment
-
There are plenty of those too. Enemies clipping through walls, getting stuck on the environment,etc. And that things I descrived with the vision cone had to be a bug. was crouching in the bushes about 100 yards away and all of a sudden "You've alerted the horde!" Wait, what?
But hey, it's a $20 game at least.
I'm not donw with it. I'm going to give it another shot at least but it's definitley not a game I'm really excited to fire up at this point.Comment
-
- Playable characters can no longer be killed by the simulation
- Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day.
- Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement, Words of Inspiration, and Medical Advice.
- NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer's Mill.
- The "Too many infestations!" event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world.
- The "Too many infestations" to-do item is now cleared when there is only one remaining infestation within 500m of your Home, rather than anywhere in the world.
- You must now be close to the ranger station for the Memento mission scene to play. Previously you would be teleported to the station if you left before the end of the mission.
- Community members will properly interact with Facilities in your home. Previously they would stop after a period of time.
- Feral zombie now properly dodges vehicles approaching at an angle.
- NPCs will now reliably reach warehouse between Mt. Tanner and Spencer's Mill when called to gather supplies.
- You can now punch out through the windshield of a vehicle if both doors are blocked.
- Zombies and NPCs no longer get stuck behind the grocery store in Marshall.
- NPCs now properly move to the proper location during cinematic scenes.
- Zombies no longer fall through floor in the Marshall courthouse.
- Zombies can no longer get under porch or floor at the Wilkerson's farmhouse.
- Fixed a few rare crash bugs.
- Fixed various translations bugs
.Last edited by jms493; 06-30-2013, 03:53 PM.Comment
-
Comment