Dragon's Crown
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There's an emphasis on loot and leveling yours up as you play.
Lots of replaying levels and apparently you can't unlock the harder difficulty levels until you play past a certain point.
People who dig grinding are gonna love it.Comment
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Yeah, crazy for me to think a gussied Golden Axe should be anything more than a $15-20 downloadable.Comment
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The Foreword from the Art Book via a post from the PA Forums.
A lot of love went into making the game and now it's part of my collection.
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Hmm...
Apparently, you can go on PSN today and grab some free DLC (Storyteller Voice Pack) for the game:
http://www.joystiq.com/2013/05/30/dr...e-for-a-month/
Free DLC for the first month that the game's out ensures some replayability for me as well.
New dungeons'd be nice.
New characters to play as as well (the thief? ).Comment
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My notes for the podcast later on this week:
Dragon's Crown
-Made by Vanillaware (did Odin Sphere and Muramasa) and published by Atlus (Catherine, the Persona series).
-Set up like a beat-em-up, you can choose between 6 characters (Fighter, Elf, Dwarf, Sorceress, Wizard and Amazon) at the
start and build them up as you play.
The characters themselves represent basic tropes, with exaggerated features (the Amazon's got a big ass, the Sorceress is
stacked like Jessica Rabbit; the Dwarf is shorter than a coffee table but has Bull Shark-juiced guns; the Fighter wears
armor normally reserved for anime mecha suits if in size alone...).
The game will tell you before you start which ones are more suited for average players or for those who want more of a
challenge (Fighter's all-around, Wizard's/Sorceress is Expert-Only).
-By doing this, it shows off the RPG elements of the game in that you can find loot as you fight through dungeons on the way
to a boss.
The loot itself comes in armor bits, weapons, etc. (ELABORATE LATER) that you can pay to appraise and equip if it's top
notch, sell, or use for your other characters (FIND OUT IF YOU CAN TWINK ITEMS).
*Also, if you check your stats in the pause menu, it looks like a D&D stats sheet with HP, CON and even a LUC rating...
*When selecting your first quest, you're asked in classic D&D style "what will you do?" with multiple answers to pick from
-There's a tutorial that shows you how to perform basic combat functions as well as use the unique right-stick feature that
allows you to click on items like loot chests and locks.
Each character has a Rogue cronie that unlocks said chests/locks and collects stuff for you to look at later.
*As you leave the in-game Tavern (where you can swap characters), you're directed to where you can get quests and get your
stuff fixed.
-From my original playthrough, with no knowledge of what to do or where to go, the simplest tasks of opening stuff and
fighting monsters felt great as a Fighter.
Basic attacks led to slaughtering Orcs and Goblins and opening up barrels/crates like any normal beat-em-ups.
Also, I imagine when I finally get to play with people online, it will be hard pressed to find people who play specialized
characters like the Wizard and more like Fighter or Dwarf as you're basically hitting things and slapping buttons until
you get the desired effect.
-There are special weapons you can pick up (like a crossbow) with limited uses but provide better damage until you find
permanent gear in-game (like the pipes in Streets of Rage for example).Comment
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More Notes:
-As you progress, you're ranked on what treasure you picked up as well as its grade, how long it took you to complete the
level you're on and score.
If you do well enough, you rank up in your stats (Level, HP/etc.), Skill Points (FIND OUT WHAT THESE DO).
-You have a base score as you play (like any normal beat-em-up) as well as a Bonus Score that covers stuff like if you
died or not while fighting a boss...
Didn't get knocked over...
How much Life Points you have left (basically when you die, you can spend life points to come back to life; if not, you can
trade some of your gold in for an extra life; and as added bonus, you can Rez your fellow adventurers as well with gold)...
Remaining HP...
How many dudes you killed...
And also, how much food and coins you grab off the ground...
-In summary, your EXP is a culmination of your Score, Bonus Score, and EXP multiplier (based on Difficulty Level)
A super rad Harpie that fights just like a flying boss should.
If you're Fighter, you can hit her into the air with an Air Juggle and get a couple of cheap hits that way.Comment
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Feel like Jay is a post away from quoting and responding to his own posts, so I will ask a question I have about the game but didn't feel like trying to look up on my own. Does it play well solo? It strikes me by what I've read as basically an updated D&D Shadow over Mystara. I really love that game, but I find that it being a quarter eater port, the single player started to lose its appeal to me after a while (and playing with my girlfriend was frustrating as shit).Comment
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-After you get your EXP settled, you can go get the loot you picked up Appraised via a Spoils screen.
This includes, Items/Weapons and Shields/Accessories...
The Gold you collect is ALSO used to appraise the gear you find for a fee.
If you just want to sell your stuff without looking at it, you can sell it in exchange for Gold at a severe discount.
If appraised, the sell price will either go up or down depending on the Rank of the gear itself (Rarity).
Also, some of the gear may not even be used by your character
But if you can, the gear that you can use will be highlighted but the stuff you can't will be greyed-out until you reach the
required level to use it.
Some of the better gear has added effects (I appraised a belt that allows for less damage from Human enemies) which allows
for strategy when it comes to farming certain dungeons, etc.Comment
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Feel like Jay is a post away from quoting and responding to his own posts, so I will ask a question I have about the game but didn't feel like trying to look up on my own. Does it play well solo? It strikes me by what I've read as basically an updated D&D Shadow over Mystara. I really love that game, but I find that it being a quarter eater port, the single player started to lose its appeal to me after a while (and playing with my girlfriend was frustrating as shit).
I'll start a Wizard run after this to see how he plays versus the Fighter's Tanking abilities.
What sucks is that if you want to play multiplayer, you gotta play through to a certain point with EACH character that you want to play as with friends.
EDIT: To Clarify, you gotta run through as a Fighter or an Elf or a Sorceress individually.
Feeds replayability but not being able to plug-and-play immediately if going to cause a LOT of people to shy away.Comment
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So...
I have no idea when I can play online but I have Hammers and Axes on Hammers and Axes I need to offload.
Also, I'd love to know if you can swap items between party members or it's just all loot that stays in your inventory until you swap characters or sell it.
I DO KNOW that the spots on the map that you click on to uncover treasure for points can be clicked on more than once if you stay on the spot.
If you're lucky, it just spits out free points to collect like a broken slot machine and it is glorious.Comment
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Couch Co-Op looks like a viable option off the bat when you beat/skip the tutorial.
I leave the game open for others to join now that I can take a full party with me but if I gotta beat the game first... it's a price I'm willing to pay so I can get completely comfortable with the characters I'm going to use online.
I'm just beat the 3rd official dungeon (Wallace's Labyrinth) and after beating the boss there, I wouldn't want to bring in any nubs without a plan.Comment
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