TitanFall
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Dave Cook spoke to Titanfall producer Drew McCoy, who told him that all servers are dedicated and run in the cloud. This means that, unlike Call of Duty, there’ll be no game-pausing host migration if someone quits the match in a huff. Titanfall’s gameplay is designed to be fast and intense, so this is good news indeed.Comment
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Digital Foundry: You're demoing on PC. How's Xbox One coming along?
Drew McCoy: It's great. We have dev kits, tons of them. We have as many people seeing it as possible as often as possible. There are currently no visual rendering effects that aren't on Xbox One versus PC or vice-versa. Performance is always something we're going to be working on right up until we ship. I mean, the hardware's not done yet, the software's not done - our software's not done. There's tons of optimisation to do.
Digital Foundry: You won't be shipping Titanfall at launch...
Drew McCoy: We're spring [2014] - I'm not sure if that's still the launch window or not. A lot of people will be launching ahead of us, which hopefully smoothes out the [development] process a bit. We would have loved to make launch because there's a certain amount of pride in coming out when the system does, but schedules... that kind of thing.
Digital Foundry: Can't you say anything about the Xbox 360 version at this point?
Drew McCoy: Other than we're having someone else do the porting of it.
Digital Foundry: Will it run at 60 frames per second?
Drew McCoy: We're not talking about it [laughs]. I'll say that the guys who are doing it are really smart and they're doing a good job on it. We're fairly hands-off on it. We're not telling them what to do but we have calls about it, we see it, we sync our Perforces... it's not going to be its own separate crazy off-shoot game with different content. The goal is to have the same gameplay experience.
Digital Foundry: 1080p60 on Xbox One?
Drew McCoy: We'll see how performance goes. Frame-rate is king.
TL;DR - Xbox One version will have same visual effects as PC, but may not be native 1080p. Not exactly a reassuring statement about the 360 version.
There's some other stuff including Respawn's modification of the Source engine in the interview as well.Comment
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