Dead Rising 3

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  • Swarley
    A Special Kind of Cat
    • Jul 2010
    • 11213

    [XB1] Dead Rising 3

    CAPCOM reveals Dead Rising 3 at the Microsoft press event. Video detailed open world, weapons, crafting system and Smart Glass integration. Xbox One exclusive.
  • JayDizzle
    Let's Go All The Way...
    • Nov 2008
    • 14215

    #2
    Other than Smart Glass stuff, I'm hoping that "exclusivity" goes away in the near future for PS4 because I love playing this series so much.

    Comment

    • jms493
      Junior Member
      • Feb 2009
      • 11248

      #3
      game looks good and doesnt look like Dead Rising...which is a good thing IMO.

      Comment

      • JayDizzle
        Let's Go All The Way...
        • Nov 2008
        • 14215

        #4
        Originally posted by jms493
        game looks good and doesnt look like Dead Rising...which is a good thing IMO.
        NO FRANK WEST NO BUYS.

        Comment

        • Swarley
          A Special Kind of Cat
          • Jul 2010
          • 11213

          #5










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          • Atlas
            BRACK FRIDAY BUNDURU!!!!!
            • Feb 2010
            • 7949

            #6
            debating on getting this at launch, looks fairly fun... have to see how the MP will work though...

            Comment

            • jms493
              Junior Member
              • Feb 2009
              • 11248

              #7
              After seeing some videos of gameplay I am intrigued.

              Comment

              • Atlas
                BRACK FRIDAY BUNDURU!!!!!
                • Feb 2010
                • 7949

                #8
                i only ever care about the MP experience, SP games interest me very little, so if the MP is fun, ill prob buy it...

                Comment

                • Buzzman
                  Senior Member
                  • Oct 2008
                  • 6659

                  #9
                  The CGI trailer was pretty freaking cool to this.

                  Edit: Found the video.

                  Last edited by Buzzman; 08-22-2013, 05:41 PM.

                  Comment

                  • Handleit_44
                    Posts a lot
                    • Jun 2009
                    • 3330

                    #10
                    Dev team still targeting solid 30 frames per second


                    Capcom Vancouver is working with Microsoft to try and improve Dead Rising 3's performance in time for launch, senior producer Jason Leigh has assured VideoGamer.com.

                    Discussing the game's frame rate and performance with us earlier today, Leigh admitted that the team had "had many questions over the [game's] performance, which is understandable.

                    "This demo is actually several weeks old and we've made a lot of ground. We've got a little bit more ways to go before we release the game."

                    The demos of the game on display at both E3 and GamesCom have struggled to maintain a solid frame rate throughout their playthrough, appearing to slip well below 30FPS when high amounts of zombies appear on screen.

                    "We're targeting 30 frames a second," Leigh added, "and because we're based in Vancouver, and Seattle is where Microsoft is based, we're only three hours up the road so we constantly have tech people driving back and forth and they're helping us to make this a very smooth running game at launch."

                    Dead Rising 3 goes on sale alongside Xbox One this November.

                    Comment

                    • Atlas
                      BRACK FRIDAY BUNDURU!!!!!
                      • Feb 2010
                      • 7949

                      #11
                      i might have to get this meow:



                      Anyone that's been keeping an eye on Dead Rising 3 knows that it packs a wide array of combo weapons for players to discover. Today at Microsoft's pre-Gamescom Xbox Showcase, we found out that the crafting system most definitely doesn't stop there. Dead Rising 3 also allows you to pimp your ride.Why mow down zombies with a boring old motorcycle, Lambourghini or bulldozer, after all, when you could spice it up a little? Combo vehicles work in much the same way as combo weapons – find a blueprint that lets you mash two things together to make them even better.

                      Take the RollerHawg, for instance. This is what happens when you grab a motorcycle and a steam roller and put 'em together. In short, it's a rolling wheel of motorcycle-powered death with spikes and twin flamethrowers. If you saw yesterday's bad-ass CG trailer (above) then you've already got a fair idea what this vehicle is about – turning crowds of zombies into a fine red mist – and that's exactly what it's like when you're behind the wheel. I was pointing it straight at the thickest knot of zombies in sight and sluicing through them. Any stragglers? A few blasts from the flamethrowers sorted them out.
                      The RollerHawg isn't the most subtle of beasts.
                      Combining vehicles is as easy as combining weapons. Simply take one vehicle and drive it near another. If there's a combo you can activate they'll both be glowing. Two button presses later and you've got your combo vehicle. As mentioned, you'll need to find blueprints for each combo, but once you've created it once out on the streets, you'll then be able to spawn the vehicle out of thin air from the game's garages.
                      Much like the weapons lockers - which let you create any previously-created combo or found weapon - garages do the same thing for vehicles and vehicle combos. It's all about letting you play with the weapons and vehicles you want, without a whole lot of legwork. Of course, there's a cool-down system so you can't go too crazy.
                      The Roller Hog wasn't the only combo vehicle we got to try out today. The Junk Car fires cannisters of noxious gas, as well as explosive propane tanks. Best of all, however, players can set it to self destruct. A crowd of zombies ahead? Gun it towards them, activate the self-destruction timer and bail out.
                      There's a heap of these combos. Combine a forklift and a fireworks van and you've got a ForkWork, aka an explosive death machine with a boost attack to skewer zombies with the forklift's prongs. Or how about the Shock Dozer? Take a look at that bad boy...
                      It's no Wolf Dozer, but still...
                      Each combo vehicle is designed to support co-op, so there'll always be two seats, as well as a secondary attack for the second person. It's also worth mentioning that the vehicle combos utilise a similar category-based system to the weapon combos.
                      Just as you can swap in a weapon from the same category (say, a broadsword for a samurai sword) and still craft the combo weapon you want, the same applies to vehicles, with a bunch of categories covering off size, type and so on.
                      Combo vehicles are another cool inclusion in a game that's aiming to give players an expansive zombie sandbox and all the tools they need to exact bloody, over-the-top revenge. Will it all come together? We'll find out when Xbox One launches later this year.

                      Comment

                      • Atlas
                        BRACK FRIDAY BUNDURU!!!!!
                        • Feb 2010
                        • 7949

                        #12
                        Game has a 78 on metacritic, I would have guessed it would be lower, but I'm happy.

                        Comment

                        • Handleit_44
                          Posts a lot
                          • Jun 2009
                          • 3330

                          #13

                          Comment

                          • Primetime
                            Thank You Prince
                            • Nov 2008
                            • 17526

                            #14
                            There is now a 20 minute game demo out for anyone looking to try before you buy.

                            Comment

                            • Handleit_44
                              Posts a lot
                              • Jun 2009
                              • 3330

                              #15
                              13GB Dead Rising 3 Update Leads First DLC Release


                              The first downloadable content for Dead Rising 3 will be released tomorrow, giving players a new character with a new story. Before that happens though, you might want to carve out time for a huge update to the game that will likely take you hours to download.

                              According to executive producer Josh Bridge, the patch weighs in at 13 GB and includes a number of fixes and compatibility elements that will ensure players with and without the DLC can still play together online. Some things that players should notice include improved item pickup when there are many cluttered together, repairs for some of the buggy blueprint and PP achievements, and new impulse trigger support.

                              The four “Untold Stories of Los Perdidos” (of which tomorrow’s Operation Broken Eagle DLC is the first) will all tie into the main story. There is no co-operative mode for the DLC, as the team chose to go exclusively single player for focus purposes. “We chose to do that so we could really drill down on a single-player experience and really tell that character’s story,” Bridge told Xbox Wire. “We see and know that everyone really loves co-op, which is why all of those weapons and vehicles and stuff you get in the episode can be brought into the main game for co-op as well.”

                              Operation Broken Eagle is available on January 21, 2014, for $9.99. The Dead Rising 3 season pass is available for $29.99. You can read our review of the title here.

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