H-Hour: World's Elite (Socom 1/2 " Spiritual Successor")

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  • BigBucs
    Unpretentious
    • May 2009
    • 12758

    [PS4] H-Hour: World's Elite (Socom 1/2 " Spiritual Successor")

    if he delivers




    Former SOCOM creative director David Sears unveils H-Hour: World's Elite for PS4 on Kickstarter



    If we're to pinpoint one genre of video game that has really expanded its scope throughout the generation, it would be shooters. Indeed, nearly every new release features some kind of gun-to-gun gameplay, and the market is frequently reminded of the ubiquitous FPS by the yearly release of a new Call of Duty or Battlefield title. According to a new project on Kickstarter, the creative director of the original SOCOM titles is looking to bring a new shooter to the PlayStation 4, titled H-Hour: World's Elite, which will have a strong focus on authenticity and real world experiences.

    A video posted alongside the project illustrates Sears' vision for the game.

    "What if I didn't try to make a sequel? What if I took the design approach from those early days, and imagined what an evolved version of those games would be like today? What if I didn't try to recreate those early games exactly, but took the chances with design that were just too risky at the time? What if I didn't limit myself to Navy SEALS, but instead aspired to tell the personal stories of elite war fighters from various special forces units around the world?" asks Sears.

    You can find the full video on the game's Kickstarter page.

    What do you think of Sears ambitions with H-Hour: World's Elite? How does this compare with your excitement for other upcoming shooters such as Call of Duty: Ghosts and Battlefield 4? Let us know in the comments section below.

    Steven Chaffin, Jr. is an American editor at PlayStation Universe who is eagerly anticipating the release of Battlefield 4, and is intrigued by Sears' vision. He looks forward to hearing more from SOCOM's former creative director in the months to come. Make sure to read his blog and follow him on Twitter @steven_chaffin.
    Last edited by BigBucs; 06-30-2013, 11:29 PM.




  • BigBucs
    Unpretentious
    • May 2009
    • 12758

    #2
    PS4! PS4! PS4!




    Comment

    • Twigg4075
      Kindergarten Cop
      • Feb 2009
      • 20056

      #3
      Promises are just that...

      Comment

      • BigBucs
        Unpretentious
        • May 2009
        • 12758

        #4
        Almost forgot the most important part....





        Comment

        • padman59
          Slayer of Demons
          • Mar 2009
          • 5709

          #5
          Originally posted by Twigg4075
          Promises are just that...
          One of the more interesting aspects of Kickstarter, and we're waiting to see the results of some of the higher profile games that have been funded on there like Takedown, Broken Age, and Project Eternity.

          Comment

          • JBauerisGod
            ...is amazing.
            • Feb 2009
            • 1521

            #6
            Sounds really promising. SOCOM II is easily in my top 5 games of all time. The series took a noticeable dive once SOCOM 3 came out, so it's reassuring that the guy only worked on the first two (and best) SOCOM games.

            Looks like the game is slated for a early 2015 release. A long time to wait, and from reading the kickstarter, they're still working on getting a playable demo ready to present to investors. Sounds like there's a ton of work to be done. Early 2015 might even be optimistic.

            Anyway, I backed the project. I'm excited to hear more about it's development.

            Comment

            • Point Blank
              Needs a hobby
              • Oct 2008
              • 14184

              #7
              Meant to post this a while ago. I hope they deliver man, I seriously do.

              Socom 2 = GOAT

              Comment

              • JBauerisGod
                ...is amazing.
                • Feb 2009
                • 1521

                #8
                Saw this on Reddit. Confirmed features so far based on interviews.

                **EDIT: EVERYTHING WE KNOW SO FAR (Copy and Pasted from ElementsofDeath)**

                Release / Important Date(s)
                • Full release January 2015, but i'm hoping they move it up to Nov 2014.
                • There will be a Developers vs Kickstarter Backers tournament at some point.
                • Mobile app March 2015 (tentative).
                • Single player is scheduled to launch 6 months post the multiplayer release of H-Hour. It is likely to be less than 20hrs of gameplay, DLC will add to the single player.
                • First H-Hour DLC will launch 3-4 months after the initial release.

                Beta Timelines
                • There will be a beta for PS4.
                • July 2014 (closed beta - early kickstarter backers, etc.)

                Technical
                • 7.1 Surround sound.
                • 1080p on PC and PS4 @ 60fps.
                • Patching / Content will generally be simultaneous, however patches may be developed per platform to fix bugs.
                • LAN play will be available.
                • There will be no map editor, however you can make your own maps, for LAN use.

                General
                • H-hour will be very akin to SOCOM I & II: realistic, tactical, close quarters, but certainly fun ("arcadey" where necessary).
                • Game will ship as a multi-player experience only, at first. A campaign will follow down the road.
                • H-Hour will be round based.
                • H-Hour will only take 2-3 bullets to kill, keeping the game tactical and cover based.
                • H-Hour will be 3rd person, with a 1st person view ala SOCOM I & II (Zoom), the camera will be centered behind the back, like old SOCOMs.
                • There will be similar maps to some of our old SOCOM favs, but of course will different names and likeness to limit liability (ie, being sued).
                • Vote to Kick (thank GOD!). Will address the issue of votes giving warnings to alive team-mates.
                • DLC will always be free for "maps, guns, etc." (aka: non-exclusionary & non-pay-to-win). Vanity, etc., will be paid for.
                • Every map will be focused on a particular game mode, if it happens to support more than one game mode naturally, it will, otherwise there will be one map per game mode - ala SOCOMs of yore.
                • There will be 2 DLC packs per year (currently scheduled).
                • Personnel / Characters: Special Forces (globally) vs Terrorists (awesome!)
                • May have a training mode to play SF vs SF, but all other games will be SF vs Terrorists
                • Lean will return, ala SOCOM I & II, no sticky cover system.
                • Victory Dances of course will return, along with taunts and more...
                • After action reports with detailed stats / anayltics (largely built from the server backend and may be delivered as long as a day after game complete). Basic stats will be displayed at end-of-game screen.
                • No vehicles in MP.
                • All weapons will be available from the start of the game (no-unlocks).
                • There will be customizable taunts: text & possibly speech.
                • Customizable dances!
                • Game modes will be 8v8, larger modes are still under consideration.
                • Rounds will be alternating (for now, per Sears).
                • Map sizes will vary, ala SOCOM II.
                • There will be segmented lobbies (ala SOCOM II) whereby the top 1% can play together (Admirals) , the top 10% can play together (cookies & wings - commanders & captains), top 50% can play together (Lieutenant), then everyone else.

                Gameplay "Feel"
                • No health regen (thank God!)
                • Strafing is likely in the game - Sears stated that he likes it!
                • Movement and running speed will be similar to SOCOM II.
                • Likely no body armor.
                • Jump to climb.
                • Re-load animations and weapon swaps will happen at "special forces" speed. AKA really fast, but still realistic.
                • Draw distances will be more realistic than SOCOM I & II.
                • Seeing around walls is confirmed via a static 3rd person camera, ala SOCOM 1 & 2.
                • Grenades will have to be selected via gear switching ala SOCOM I & II.
                • There will be a quick select, custom available by the user (pick 2 items for quick select) at the beginning of each round (may have a default option as well...).
                • Melee / knifing is not likely. But the knife may come to be a discrete weapon.
                • The game will feature push 2 talk.
                • You can open and close doors!
                • May have limited or no environment (aka wall) destruction due to how it can be abused online due to changing cover vectors from debris / lag.
                • May not be able to throw grenades from either hand...
                • Limited ammo count (no exact number, will vary slightly per mag size).
                • There will be asymmetrical maps (the demo will be asymmetrical as well).
                • Analogue stick will be used for analogue based running; faster as you push the stick forward.
                • Grenade arc is currently in. Hopefully we can get rid of it lol
                • No encumbrance planned ATM.
                • Proxity chat is in!
                • There will be ghillie suits (like in DLC).
                • Weapon equipment (attachments, etc.).
                • Likely infinitely hand-gun ammo.
                • There will be a thermal scope.
                • There will be tie-breaker style maps with very balanced layouts for either SOFS or Terrorists.
                • Night maps are in.
                • Ligths can be destroyed, affecting the lighting.

                Discrete Features
                • There will be separate rankings for non-traditional SOCOM players, which don't affect lobby access.
                • "Eshla grenadaaa" is in!
                • Weapons will have attachments.
                • Backblast from rocket launchers is in.
                • Medleys will return (composite of most game modes)!!!
                • The game will feature a ton of stats / analytics on player performance (exposure analysis, cooperation, responsiveness to orders, sportsmanship, hits, hotzones, etc), & clan performance, probably akin to KZ2, with a lot more stat tracking and details.
                • Spectator slots will be available for matches on top of the 8v8.
                  There will be FREAKING BADGES BITCHES! to show off your good or bad, deeds Sear's loves badges ala MAG
                • H-hour will have dedicated servers, not player hosted.
                • Anti-cheat systems will be in place as well as analytics to identify "superhuman" behavior which can be auto-flagged and banned.
                • There will be a clan ladder system and in-game clan battles.
                • Lobby GFTU (green up) aka ready to play game will be a feature, likely after 70% green- game will launch ala SOCOM II.
                • PC version will support gamepads.
                • Mobile App for clan management / community features (leader-boards, analytics, etc.). -launching a few months post release.
                • Shooting will be from the hip with cross-hairs, to zoom you must hit up on the d-pad ala SOCOM I & II.
                • PS4 & PC players may co-exist at some point, it's under research.
                • May be more than a "shooting" experiance on the PC (ala a second screen gameplay)- performance analysis, etc... Direct quote: "but there's the possibility to offer PC gamers different roles to play during matches other than those involving lethality or unfair situational awareness advantages. Shared data could be interesting even if only for comparative purposes. Not committing to anything specific at this point of course, but it would be cool to hear ideas about this from the community.
                • PNM mines will return in H-Hour.
                • Lobbies: text chat & voice chat will be enabled (no word on P2T or Open Mic in lobbies, likely P2T).
                • There may be some extra "bonus" content, ala SOCOM I & II with videos.
                • There will be blood.

                Ranked Games
                • No re-spawn in ranked games, but again, there will be options for non-ranked / custom games to have respawn on as an option- ALA SOCOM I & II.
                • Grenade launchers are not in Ranked games, but allowed for custom games. No word on un-ranked "standard" games...
                • Infinite Tie Breakers are in ranked, but there will be options for non-ranked / custom games to have an easier system.
                • There will be a main ladder for ranked games which are to be similar to SOCOM II.

                Room Customization
                • In non-ranked games you can choose the number of player for each side down to 1v1...
                • User created rooms with savable configs, ala SOCOM II.
                • Custom Ranked rooms is open to the community
                • Overall room customization will have features similar to SOCOM II, with some additional options:

                Clan Features
                • There will be practice modes for clans and players in general.
                • There will be a clan constitution.
                • Detailed clan management features with different roles (ala Dust 514 / Eve).
                • Built-in clan match rooms / lobbies.
                • Built-in clan forums / communication features.
                • Every clan will have a dedicated clan room that enables larger than 16 players.
                • There may be a clan-deploy option (not clear yet).
                • There will be in-game clan battle & tournaments with moderation capabilities.
                • There will be a ranked clan leaderboard.

                Single Player
                • Co-Op may come later after SP launch.
                • SP AI will have a sense of emotion: fear, surprise, anger, etc...

                Game Modes
                • Suppression
                • Escort
                • Breach

                Grenades
                • Smoke
                • Flashbang

                Deployables
                • PNMines
                • Claymores
                I got a chub after reading that.

                Comment

                • JBregz
                  Follow me! @JBregzz
                  • Nov 2008
                  • 3837

                  #9
                  Better return to former glory.

                  Follow me on twitter @JBregzz
                  Follow me on twitch bitch http://www.twitch.tv/jbregz/
                  Redskins TGT Scheduling Thread http://www.virtualsportsnetwork.com/...eduling-Thread

                  Comment

                  • krulmichael
                    STRAAAAANGE MUSIC!
                    • Feb 2009
                    • 10721

                    #10
                    Originally posted by JBauerisGod
                    Saw this on Reddit. Confirmed features so far based on interviews.



                    I got a chub after reading that.
                    That all sounds fantastic...but we'll see how well it's all implemented. Fingers crossed though. I wasted many nights in high school playing SOCOM 1 & 2.

                    Twitch Channel
                    http://www.twitch.tv/krulmichael20


                    Season I: 10-6 (NFC North Champions)
                    Season II: 9-7 (NFC North Champions)
                    Season III: 13-3 (NFC Champions)
                    Season IV: 11-5 (NFC North Champions)
                    Season V: 2-1

                    Comment

                    • riley420
                      You're goddamned right.
                      • Feb 2009
                      • 2331

                      #11
                      Originally posted by JBregz
                      Better return to former glory.
                      Desert Glory?

                      Comment

                      • BigBucs
                        Unpretentious
                        • May 2009
                        • 12758

                        #12
                        Threw down 50. That covers the cost of the game plus a bunch of other shit.




                        Comment

                        • JBauerisGod
                          ...is amazing.
                          • Feb 2009
                          • 1521

                          #13
                          Originally posted by krulmichael
                          That all sounds fantastic...but we'll see how well it's all implemented. Fingers crossed though. I wasted many nights in high school playing SOCOM 1 & 2.
                          Yeah, from reading interviews, it sounds like this game is merely a concept on paper right now. Doesn't sound like there has been very little, if any, coding done. Very few art assets have been created. There is an absolute shit ton of work to be done, and I have my doubts if we'll even see this in 2015. They're basically waiting to be funded before even starting to create a demo. Then with that demo, they're hoping to get funded by a venture capitalist.

                          I've heard that it can take a while to get money from Kickstarter. Then who knows how long it'll take to get a working demo. Then they start the VC round, and I'm sure negotiations there will take at least a month or two. I'm thinking the absolute earliest the full game will go into full production is December of this year. That would basically give them a year to meet their January 2015 release date estimate. To go from almost nothing to a full game in a year seems daunting.

                          Comment

                          • JBauerisGod
                            ...is amazing.
                            • Feb 2009
                            • 1521

                            #14
                            Campaign just hit it's funding goal. Looks like this game might happen.

                            Comment

                            • Buzzman
                              Senior Member
                              • Oct 2008
                              • 6659

                              #15
                              I started reading on this on the PS3 forums and this video got posted and when I watched it, I realized that Socom 2 might have been the most addicting thing I've ever played. Its is insane how watching the video just made me bring it all back. A lot of people complained about Socom Confrontation but I loved that game once they patched it enough and nothing has come close to old-school Socom since.

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