Madden 25 PS4/Xbox One Presentation Trailer Released
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ON THE VISUAL POSSIBILITIES OF GEN 4
With the horsepower at our disposal, we’re able to add 10x the detail to anything we want, but it’s not so much about the details as it is the behaviors of our material properties. We’re enhancing the complexity of our materials so that they behave like real skin and cloth. Things like paint and reflections on a helmet were difficult to replicate on Gen 3. With the use of the EA SPORTS IGNITE engine and the horsepower of the new consoles, these things are now possible. I’m excited because there’s so much we can do, from a blade of grass all the way to the crowd. There’s so much happening this year.
ON THE EXCITEMENT OF THE NEW ENGINE
Players have historically complained about the sometimes rigid look of our player models. So when we first started seeing the early tests and results from EA SPORTS IGNITE, we were excited. All of these improvements began to accumulate.
ON HOW EA SPORTS IGNITE INCREASES COLLABORATION ACROSS EA SPORTS
The level of communication starts with a unified EA SPORTS IGNITE engine. Our technology foundation on things like crowds are and sidelines are so similar now, and those are things that have been shared across our label. We’ve been in contact with other franchise’s artists and engineers on a weekly basis.
The sharing begins with a shared core rendering and animation system. If we need an asset, the first thing we do is see if another franchise has already built it. If they don’t, we can create it and possibly share that down the line. When you look at things like jackets and t-shirts, it doesn’t make sense to go back and do them again. We’ve built a base library of great content that may be shared with franchises like NBA LIVE and FIFA, so it’s really allowed for some great collaboration.
ON CLOTH PHYSICS IN MADDEN NFL 25
We’re using cloth much differently in Madden NFL 25 than on other teams. Players in NBA LIVE and FIFA have loose uniforms but in the NFL, players intentionally have their jerseys fitted to make it difficult to grab and hold them. We’ll still use EA SPORTS IGNITE for that level of detail, but in a different way.
ON PLAYER DETAIL
Because the uniforms are different in Madden NFL 25 than other games, our EA SPORTS IGNITE technology is more focused on things like hair and player towels. In the first look at the engine, you saw Robert Griffin III’s hair and towel flowing as he took two steps back in the pocket, as well as Marshawn Lynch’s dreadlocks.
ON THE CROWDS
In the past, we could only render 16 crowd characters on cards. Now they’ll be 3D, and we’re going to create crowds that have indiscernible patterns to where it feels like there are tens of thousands of people in the stands.Comment
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I'm still waiting to see realistic looking sidelines.
I do like how polished some of the other little things look. 49ers helmets are actually gold now, crowd and grass looks great, seeing things like sweat on player's skin, helmets being bounced around the head during tackles....
Except all of this will mean jack shit if they don't dramatically improved the gameplay and canned animations that we have been seeing since 2002.Comment
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Underwhelmed. Looks like current gen with a bit of bump up.
More interesting in what AI progressions next-gen provides.My Twitch video link: http://www.twitch.tv/dave374000
Twitch archived games link: http://www.twitch.tv/dave374000/profile/past_broadcastsComment
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I think it's funny how they talk about variable crowds and the screenshot they use has the same black guy w/ red hat sitting behind one another (bottom left). Also 3 colored shirts: White, Orange, and Grey. Overall it looks nice but that is what is expected, the unexpected would be greatly improved gameplay (as others have mentioned).
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I agree 100% I think the game will look much better but in terms of actual AI I don't see any changes happening right away. EA has never stepped up it's AI in the very 1st year of a new console......they start tweaking the AI usually in 2nd and 3rd year to react different from the previous console versions of the game. The 1st year is all about GRAPHICS and you can see it in these videos......the one exception to the rule might actually be NBA Live because they team has had 2-3 years off to code to their AI and change things. I seriously doubt Madden will hit the ground running with improved AI in it's 1st year they don't give us all of that stuff right away because they have to hype it up in future years to come LOL!PLAYMAKERS CLASSIC FOOTBALL ROSTERS (XBOX 360)
Madden 25 1990's Classic Teams
http://www.virtualsportsnetwork.com/forum/showthread.php?126285-Playmakers-Madden-13-amp-25-1990-s-Classic-Team-Rosters
NCAA FB 14 Alumni Rosters (64 Classic Teams)
http://www.virtualsportsnetwork.com/forum/showthread.php?124386-Article-Playmakers-NCAA-Football-14-Alumni-Rosters-For-XBOX-360Comment
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Yeah I want to see a side by side video of 360 vs Xbone gameplay. I was excited about this but as more info gets dropped I imagine I will just wait on this game.
Play Forza and be happy.Comment
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At this point, I really wish EA would clean house and fire everyone at Tiburon. I'd rather a new batch of Developers and programmers take over and code Madden from scratch rather then continuing along the same tired path.
As you can see clearly, there is no improvement in regards to player animations, tackling, or atmosphere. With the PS4 and XBOX ONE launching soon, there should be no reason for anyone to say " Mmmmm.....Well I believe ESPN2k5 or Backbreaker does this better". Those games were on inferior hardware!!!!Those games shouldn't even be in one's thought process when it comes to Madden 25 on Next Gen.
Where's the player specific running animations?
Where's Authentic QB drop back?
Where's the mouthpieces? (Marshwn Lynch)
Why am I still asking for these things in the year 2014?????? WHY?????
Remember when Cam Weber said the Tiburon team learned from their mistakes when launching Madden 06 for XBOX 360? What mistakes did they learn from because I can clearly see not much has changed....Comment
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