The Golf Club (PS4/XB1/PC)
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Hopefully this title is pretty decent. I'm certainly purchasing. I need my golf fix (retired from real golf until my kids get a bit older)
Animations are rigid, and I'm not seeing much ball physics or bounce that seems realistic off of drives but certainly looks solid!
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Definitely gonna get this game. The idea of user-created courses sounds awesome. Not listening to Nantz-Feherty sounds even greater. That said, I love TW14 and still play it.My Twitch video link: http://www.twitch.tv/dave374000
Twitch archived games link: http://www.twitch.tv/dave374000/profile/past_broadcastsComment
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It just seems odd at times with the highlighted ball how it literally goes straight. For those of you who don't know how a golf ball travels, it is rarely (if ever) just a simple parabola going straight forward. Most golfers hit an angled parabola that twists over itself at some point.Comment
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Here are some more details:
-Tours and Tournaments can be created and shared with the world.
-No AI players, any competition will be with ghost balls/other user players.
-Game will be quickly iterated after release, makes you wonder what the business model will end up being.
-No PS Move/Kinect support initially.
-Swing mechanics are analog stick driven.
-No career mode.
-Everyone has the same attributes, so no advancing of skills or anything like that.
-Can’t set club distances, preference was to have everyone compete as equals.
-At the moment, no officially licensed gear appears to be in the game.
-All Fictional Courses
-Every created course is rated on a 1-10 scale by users and can be stored as a favorite.
-Each course is rated from Easy to difficult based upon how users are playing it.
-Three ways to play: Stroke play, match play, four ball.
-No difficulty modes. Since its you and the course, your difficulty mode is the difficulty of the courses you decide to play.
-You can start with a completely blank slate and create courses one hole at a time.
-No arcade features like power boosts, etc. Goal is to give a simulation golfing experience to users.
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-Everyone has the same attributes, so no advancing of skills or anything like that.
-Can’t set club distances, preference was to have everyone compete as equals.
-At the moment, no officially licensed gear appears to be in the game.
-All Fictional Courses
Plus given the fact that courses are procedurally generated as well as there being a full course creator, I just don't see this being a FTP game.Comment
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