Banished

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • BigBucs
    Unpretentious
    • May 2009
    • 12758

    [PC] Banished

    Looks cool. May grab this.






    What is Banished?
    Welcome to the world of Banished! In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

    The objective of the game is to keep the population alive and grow it into a successful culture. Options for feeding the people include hunting and gathering, agriculture, trade, and fishing. However, sustainable practices must be considered to survive in the long term.


    Survival
    Surviving the winters will be among your greatest challenges. Your tailors can make clothing, your people can build houses and burn firewood. But necessities have a price—Cutting down forests reduces the deer population you can hunt. Although your foresters can plant new trees, the cures for many diseases can only be found in forests that have existed for decades.

    Farming for many seasons in one place will ruin the soil. Taking fish and game faster than they reproduce will lead to extinction, and your starvation.

    Wandering nomads can join your town to grow the population quickly, but allowing them in increases the chance of illnesses from far off lands!





    Gameplay
    The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

    Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

    There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

    The success or failure of a town depends on the appropriate management of risks and resources.





  • Chrispy
    Needs a hobby
    • Dec 2008
    • 11403

    #2
    Forgot this came out today, was looking forward to it

    Comment

    • JBauerisGod
      ...is amazing.
      • Feb 2009
      • 1521

      #3
      Gonna be streaming this this morning for anyone interested:
      Twitch is the world's leading video platform and community for gamers.

      Comment

      • Maynard
        stupid ass titles
        • Feb 2009
        • 17876

        #4
        this looks like the perfect sim city type game for me. post some impressions jbauer

        Comment

        • JBauerisGod
          ...is amazing.
          • Feb 2009
          • 1521

          #5
          Originally posted by Maynard
          this looks like the perfect sim city type game for me. post some impressions jbauer
          After playing for about 5 hours, I have to say that I really enjoy it. Banished fills a hole that the most recent Sim City could not fill for me. With that said, this is very different game. Whereas in Sim City you are focused on building a huge metropolis, this game is about the survival of a very small town. How small? Well my town, after 5 hours, is only at 100 people. I started with 16.

          Banished is much more about resource management and surviving than Sim City. If you go into winter without enough food or clothes, people will start starving and freezing to death. In that sense, many people are finding the game frustrating and too difficult. I disagree with people who say that the game is too hard, as I have not had any real problems in my town so far. Making a thriving town really comes down to building the right structures at the right times.

          If you're looking for a game where you want to plan a perfectly built, beautiful town and have the AI control most things for you, this might not be the game for you. Micro management is key here, and I like the micromanagement aspect.

          For 20 bucks, I think the game is worth it. I could easily see myself putting 20-30 hours into this game.

          Comment

          • BigBucs
            Unpretentious
            • May 2009
            • 12758

            #6
            Originally posted by JBauerisGod
            Banished is much more about resource management and surviving than Sim City. If you go into winter without enough food or clothes, people will start starving and freezing to death.
            Nice. Oregon Trail 3D?




            Comment

            • JBauerisGod
              ...is amazing.
              • Feb 2009
              • 1521

              #7
              Originally posted by BigBucs
              Nice. Oregon Trail 3D?
              That's actually pretty accurate haha. I think even dystentery rears its ugly head every once in a while.

              Comment

              • BigBucs
                Unpretentious
                • May 2009
                • 12758

                #8
                Yep, gonna buy this.




                Comment

                • Maynard
                  stupid ass titles
                  • Feb 2009
                  • 17876

                  #9
                  Originally posted by BigBucs
                  Nice. Oregon Trail 3D?

                  thats what i was thinking.

                  Comment

                  • JBauerisGod
                    ...is amazing.
                    • Feb 2009
                    • 1521

                    #10
                    Welp, I may have spoke a little too soon about the difficulty.

                    My town got to be about 150 people, and then starvation ravaged the town. In the twenty years it took for me to get to 150 people, I was down to 80 after only another two. It's frustrating more than anything, because there is almost nothing that can be done to stop it. Also, I think the mechanic is a little flawed, because fisherman and farmers will completely ignore the plentiful food sitting in front of them to instead walk to their house on the other side of town.

                    Comment

                    • BigBucs
                      Unpretentious
                      • May 2009
                      • 12758

                      #11
                      Game is pissing me off. Keep getting notifications about people not having jobs, being hungry etc... I go to the person and they have a job and usually are doing something although there are times where they are idle. As far as being hungry, I have a mfer set as a farmer but they wont go harvest the fruit, I set up buildings for hunting and gathering but they arent being built all this in the midst of those idle moments. Gonna have to figure this out, already went through the tutorial and followed the directions. IDK.




                      Comment

                      • JBauerisGod
                        ...is amazing.
                        • Feb 2009
                        • 1521

                        #12
                        Originally posted by BigBucs
                        Game is pissing me off. Keep getting notifications about people not having jobs, being hungry etc... I go to the person and they have a job and usually are doing something although there are times where they are idle. As far as being hungry, I have a mfer set as a farmer but they wont go harvest the fruit, I set up buildings for hunting and gathering but they arent being built all this in the midst of those idle moments. Gonna have to figure this out, already went through the tutorial and followed the directions. IDK.
                        Hmm not sure what's going on there. Do you keep the professions window open at all times? That helps me manage my workers as new laborers appear. Also, if you stop a building from working, but don't reallocate the worker, then it will say that person does not have a job.

                        As for the farmers not harvesting, the harvest only begins in Autumn unless you manually click on the farm and tell them to harvest what's already grown.

                        Also, your houses must be relatively close to the jobs that the people are working. If they have to walk all the way across the map to get to their job, when they get hungry (even farmers get hungry), they're going to have to make the trek all the way back to their home, at which point they'll probably die from starvation. The AI is pretty retarded in that regard.

                        Comment

                        • BigBucs
                          Unpretentious
                          • May 2009
                          • 12758

                          #13
                          I figured out the issue, came down to having the resources for them to complete the task. Once I got the game down I was able to have a little success. Having some weird shit happen now though, Im in year 13 or so and my town peaked at 31 citizens. In year 9 or 10 citizens started dieing of old age I guess, nobody has died from disease, starvation etc.... I dont even get notifications when they kill over like you do when its from something thats your fault, they just disappear. All the kids have grown up and nobody's reproducing, over the last few years Ive had 8 people die. Im down to 23 citizens with no idea how to grow the population if they not gonna drop some babies.

                          Im playing on hard BTW.




                          Comment

                          • JBauerisGod
                            ...is amazing.
                            • Feb 2009
                            • 1521

                            #14
                            Originally posted by BigBucs
                            I figured out the issue, came down to having the resources for them to complete the task. Once I got the game down I was able to have a little success. Having some weird shit happen now though, Im in year 13 or so and my town peaked at 31 citizens. In year 9 or 10 citizens started dieing of old age I guess, nobody has died from disease, starvation etc.... I dont even get notifications when they kill over like you do when its from something thats your fault, they just disappear. All the kids have grown up and nobody's reproducing, over the last few years Ive had 8 people die. Im down to 23 citizens with no idea how to grow the population if they not gonna drop some babies.

                            Im playing on hard BTW.
                            You need to plop down some more houses more than likely. Even though everyone has a house currently, you likely have two or three families living in one house. They're not gonna be doing any baby making when they're living in the same room as their parents.

                            Comment

                            • Maynard
                              stupid ass titles
                              • Feb 2009
                              • 17876

                              #15
                              good reading here fellas. keep it coming. any coop or just solo?

                              Comment

                              Working...