What do you want to see in Madden Connected Franchise Mode in the future?

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  • spursup
    Noob
    • Dec 2013
    • 505

    #16
    Originally posted by Houston
    Why was my post deleted? I responded to what was asked.



    Yes as I already said. I want this feature...



    Except it triggers for the "N word". You know...the word that the NFL is trying to regulate. Adding it would not only discourage racist comments/attacks. But it would make the game a more realistic experience.
    If they could get it to not trigger at half the clean stuff I say, go for it. Had to turn voice off after a week of 2K though because I wasn't able to talk to my friends while playing the game. Frustrating. If Madden ever does this, they need to make sure it only triggers at bad language.

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    • MrBill
      Billy Brewer Sucks Penis
      • Feb 2009
      • 0

      #17
      Ability to put an owner on autopilot for just one week or until it is turned off manually by the commissioner or owner. This keeps people from losing out on practice XP.

      Ability to suspend a player as a league penalty.

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      • x0xHumblex0x
        Forgeddaaabooouuutiiiit
        • Jul 2010
        • 10229

        #18
        do something about annual revenue.....you only make real $$$ during home games.
        you lose too much money in away games.

        makes it very difficult to sign FAs, renogtiate contracts, etc. when team revenue gets in the negative
        3rd & 14, inside your own 15, up 6, 3:20min left to go = call a PA Pass and Cancel. *its Legit, so no needless complaining

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        • Realist
          Junior Member
          • Mar 2009
          • 6057

          #19
          Originally posted by x0xHumblex0x
          do something about annual revenue.....you only make real $$$ during home games.
          you lose too much money in away games.

          makes it very difficult to sign FAs, renogtiate contracts, etc. when team revenue gets in the negative
          That's what happens in real life. You make most of your money through ticket sales. During away games you are going to lose revenue. The key is winning. Winning allows you to up ticket prices which increases revenue. If you aren't winning, in addition you mis-managing your money, you will be in the red often


          Back on topic, more of a gameplay issue, but fix the kick coverage to the left side of the field

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          • MrBill
            Billy Brewer Sucks Penis
            • Feb 2009
            • 0

            #20
            We also need to have XP goals scaled to the quarter length being used by the league. The XP goals are set based on 15 minute quarters of production and are almost impossible to hit if you are playing 9 or 10 minute quarters.

            100% randomized draft classes.

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            • dave
              Go the fuck outside
              • Oct 2008
              • 15489

              #21
              Vision cone? Never, ever. The flashlight must never re-appear in a Madden game. And, if it does, it must be absolutely optional. No online games with the flashlight.

              Frankly, I wish it never would have been invented. Arguably the darkest moment in Madden history that ranks with the ps1 debacle and first 360 Madden.
              My Twitch video link: http://www.twitch.tv/dave374000

              Twitch archived games link: http://www.twitch.tv/dave374000/profile/past_broadcasts

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              • buckeye
                Noob
                • Dec 2013
                • 0

                #22
                Originally posted by dave
                Vision cone? Never, ever. The flashlight must never re-appear in a Madden game. And, if it does, it must be absolutely optional. No online games with the flashlight.

                Frankly, I wish it never would have been invented. Arguably the darkest moment in Madden history that ranks with the ps1 debacle and first 360 Madden.
                Most sim mechanic ever in a football game.... didn't look pretty tho.

                Sent from my DROID RAZR HD using Tapatalk

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                • dave
                  Go the fuck outside
                  • Oct 2008
                  • 15489

                  #23
                  Originally posted by buckeye
                  Most sim mechanic ever in a football game.... didn't look pretty tho.

                  Sent from my DROID RAZR HD using Tapatalk
                  I'll never get why people thought it was a sim mechanic. You needed mad manual skills if you had a crappy QB. That is not sim IMO.
                  My Twitch video link: http://www.twitch.tv/dave374000

                  Twitch archived games link: http://www.twitch.tv/dave374000/profile/past_broadcasts

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                  • buckeye
                    Noob
                    • Dec 2013
                    • 0

                    #24
                    Originally posted by dave
                    I'll never get why people thought it was a sim mechanic. You needed mad manual skills if you had a crappy QB. That is not sim IMO.
                    Its a mechanic that correctly simulates a crucial part of the QB position... that is the main point of "sim".

                    Even so you still had to look at your target and couldn't just make a dime throw to anyone on the field at any time.

                    We can still take a crappy qb and be beast mode because we have god view of the field. At least the cone curtailed that somewhat.

                    Either way its a gameplay mechanic that doesn't fit into the cfm discussion (I'm off topic).

                    Sent from my DROID RAZR HD using Tapatalk

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                    • dave
                      Go the fuck outside
                      • Oct 2008
                      • 15489

                      #25
                      Originally posted by buckeye
                      Its a mechanic that correctly simulates a crucial part of the QB position... that is the main point of "sim".

                      Even so you still had to look at your target and couldn't just make a dime throw to anyone on the field at any time.

                      We can still take a crappy qb and be beast mode because we have god view of the field. At least the cone curtailed that somewhat.

                      Either way its a gameplay mechanic that doesn't fit into the cfm discussion (I'm off topic).

                      Sent from my DROID RAZR HD using Tapatalk
                      I get what you're saying in some respects, but IMO the cone will always, always suck. I kind of like the commie nature of NCAA Football where you can play even teams.
                      My Twitch video link: http://www.twitch.tv/dave374000

                      Twitch archived games link: http://www.twitch.tv/dave374000/profile/past_broadcasts

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                      • x0xHumblex0x
                        Forgeddaaabooouuutiiiit
                        • Jul 2010
                        • 10229

                        #26
                        Originally posted by Realist
                        That's what happens in real life. You make most of your money through ticket sales. During away games you are going to lose revenue. The key is winning. Winning allows you to up ticket prices which increases revenue. If you aren't winning, in addition you mis-managing your money, you will be in the red often


                        Back on topic, more of a gameplay issue, but fix the kick coverage to the left side of the field
                        Not disagreeing with the real life part.
                        But Snyder got mad money....as well as other owners. So, They got cash regardless of sales.
                        This is one of the reasons why I don't like owner mode vs. coach mode.
                        Didnt need to worry about financial dealings last year or coach mode this year.

                        And
                        Yes.....fix returns on kick offs.



                        Sent from my iPhone using Tapatalk;
                        MFer
                        3rd & 14, inside your own 15, up 6, 3:20min left to go = call a PA Pass and Cancel. *its Legit, so no needless complaining

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                        • iamstr8fire
                          Noob
                          • Aug 2012
                          • 196

                          #27
                          Randomized draft classes. Cheat sheets (all variants) make the offseason a sprint for ebooks.

                          I know this easier said than done.

                          2) Position specific practices. I can't imagine any less than 95% of the community ever doing a practice mode that isn't down by 2 or up by 3.

                          Sent from my SGH-I747 using Tapatalk

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                          • Glenbino
                            Jelly and Ice Cream
                            • Nov 2009
                            • 4994

                            #28
                            Originally posted by iamstr8fire
                            Randomized draft classes. Cheat sheets (all variants) make the offseason a sprint for ebooks.

                            I know this easier said than done.

                            2) Position specific practices. I can't imagine any less than 95% of the community ever doing a practice mode that isn't down by 2 or up by 3.

                            Sent from my SGH-I747 using Tapatalk
                            They should probably nerf the XP you get from practice too IMO.. My 3rd string QB always bumps up 7 or 8 OVR from practice XP alone.

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                            • Shayn•Da•Pain
                              Laughs Unlimited
                              • Nov 2008
                              • 5204

                              #29
                              Commish/Management
                              1. Ability to place owners on auto pilot for 1 week only, through a website/mobile app if possible as well as PSN.
                              2. When on auto pilot and the week is advanced, giving the owner the ability to practice the following week after coming off AP would be nice.
                              3. Allowing for run/pass % under strategy to give your team a pass/run heavy or balanced vibe within your system on simulated games.
                              4. Allow msgs to be sent and replied to from the game invite screen. So I can log in, see who I'm playing, and send at the touch of a button, rather then having to type in their name or search for them online.
                              5. Give a league wide communications tab. Somewhere I can send a mass msg or a direct msg to help schedule games from PSN or to communicate better through PSN.
                              6. Bring back team captains, and give them some influence on the team and some influence on their production in games...maybe it could be something you purchase through XP.
                              6. Make a comprehensive and clearly defined list of attributes. WTF do I need pass accuracy for if I'm already paying for SAC/MAC/DAC? Seems redundant to me.
                              7. No more roster depth chart injury glitches.
                              8. Combine the Manage rosters/improve rosters/injury report screens, no need to have to scroll around and select these screens when the functions are so closely tied to roster management.
                              9. Allow for Commissioner controlled player suspensions for cheesy gameplay issues, make this a PSN function as well as an website function.
                              10. Don't allow injured players to gain XP through practices please. I like it personally, but it just doesn't seem right.

                              Cool shit I just thought of
                              1. Have real college coaches move up and become available for hire.
                              2. Have real assistant coordinators.
                              3. Allow ALL teams to bid and/or hire/fire coaches in the off-season. Currently I think playoff teams can't do this.
                              4. Allow us to bring back players early for certain injuries, possibly by spending some of their earned XP or coaching XP to rush them back early. It might be kinda cool if we also made players angry with us if we do this too often or if we force them back to play with really bad injuries.

                              Gameplay
                              1. More broken tackle animations with stiff-arms (beast mode type junk).
                              2. More sloppy animation like pile ups, moving the pile, especially on the goaline. Have strong RBs be able to move the pile.
                              3. If a player is injured PLEASE REMOVE THEM FROM THE IN GAME SUBSTITUIONS LIST. IDK how many times I've quickly tried to sub a WR and out of haste selected the top WR who was injured...and it ate up 3 seconds of clock to tell me "THIS PLAYER IS TOO INJURED TO PLAY" Well then remove them from this list, or place them at the bottom of the substitutions list. Just annoying that they are there.
                              sigpic

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                              • Poundtherock
                                I don't argue w/idiots...
                                • May 2009
                                • 4065

                                #30
                                Although the CPU AI would still determine the outcome, bring back the ability to challenge turnovers. That is still "in the real game." You would at least have a chance. If not, at least fix the ground causing a fumble.

                                Poundtherock @ Twitch
                                PTR_Poundtherock/xxxPTRxxx @ YouTube

                                Gaming Series: PS3: GTPlanet.net, GT6 [D3 Silver]; PS3; GT5; PS4: GTSport; Clancy [Ghosts]; BF1; Uncharted [PS4v]; RDR2 [???];

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