Adjusted ratings improves gameplay in Madden?

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  • SimFBallCritic
    Noob
    • Jan 2014
    • 52

    Adjusted ratings improves gameplay in Madden?

    Been playing around with the ratings to get a more accurate representation of the players, looks like the gameplay is improving. Still testing a lot but seeing more consistent gameplay more often. Seeing stuff like this a lot more.

  • buckeye
    Noob
    • Dec 2013
    • 0

    #2
    Great video Sim! I just did a similar article on Fixing Ratings.

    Comment

    • Playmakers
      Noob
      • Jul 2012
      • 556

      #3
      Ratings has always played a bigger part of improved gameplay for both Madden and NCAA Football.

      I'm actually surprised that most people who visit these sports forums haven't gone away from EA's Default rosters. I do understand people play online but the but for offline games the best action on the field IMO comes via adjusted ratings.

      I don't think I've used EA's rosters for a dynasty mode or franchise mode in years now.
      PLAYMAKERS CLASSIC FOOTBALL ROSTERS (XBOX 360)

      Madden 25 1990's Classic Teams
      http://www.virtualsportsnetwork.com/forum/showthread.php?126285-Playmakers-Madden-13-amp-25-1990-s-Classic-Team-Rosters

      NCAA FB 14 Alumni Rosters (64 Classic Teams)
      http://www.virtualsportsnetwork.com/forum/showthread.php?124386-Article-Playmakers-NCAA-Football-14-Alumni-Rosters-For-XBOX-360

      Comment

      • tcoaker
        Noob
        • Sep 2012
        • 59

        #4
        For the past month or so I've been playing coach mode on the Next Gen Madden at 50 default All-Pro. And the game is damn near perfect. The only problem is the QB holds is way too accurate.If you lower the QB ACC slider, the QB will throw more incompletions but he also holds onto the the ball for far too long. Then, I found this article the other day and I've been experimenting with it.
        www.easports.com/madden-nfl/news.../madden-25-qb-ratings

        The article tells how the 3 accuracy ratings are based on completion percentage. The only reason the ratings are high is because EA doesn't want Peyton Manning to be have an 86 overall rating. They didn't weight the ratings to improve the overall rating.How can the game play right when Peyton Manning is rated 90+ in all accuracy categories. Essentially that means he's throwing at 90+ completion percentage on any pass he attempts. I found an adjusted completion percentage chart.

        I ran across this article that gives a completion percentage based on the depth of the pass.
        The latest football news, analysis, and rankings from PFF. Featuring data-driven rankings and stats for NFL, fantasy football, and the NFL Draft.


        I have changed accuracy ratings based on that and I'm liking the results and it makes default 50 QB accuracy actually work. The problem with lowering the QB accuracy slider is that it makes the QB hold on to the ball too long and sack numbers get out of hand.

        Comment

        • SimFBallCritic
          Noob
          • Jan 2014
          • 52

          #5
          Thanks for the reply. Which rosters are you currently using for Madden, if you're playing? I'm on PS4 by the way.


          Originally posted by Playmakers
          Ratings has always played a bigger part of improved gameplay for both Madden and NCAA Football.

          I'm actually surprised that most people who visit these sports forums haven't gone away from EA's Default rosters. I do understand people play online but the but for offline games the best action on the field IMO comes via adjusted ratings.

          I don't think I've used EA's rosters for a dynasty mode or franchise mode in years now.

          Comment

          • SimFBallCritic
            Noob
            • Jan 2014
            • 52

            #6
            Good stuff man, appreciate the reply and info.


            Originally posted by tcoaker
            For the past month or so I've been playing coach mode on the Next Gen Madden at 50 default All-Pro. And the game is damn near perfect. The only problem is the QB holds is way too accurate.If you lower the QB ACC slider, the QB will throw more incompletions but he also holds onto the the ball for far too long. Then, I found this article the other day and I've been experimenting with it.
            www.easports.com/madden-nfl/news.../madden-25-qb-ratings

            The article tells how the 3 accuracy ratings are based on completion percentage. The only reason the ratings are high is because EA doesn't want Peyton Manning to be have an 86 overall rating. They didn't weight the ratings to improve the overall rating.How can the game play right when Peyton Manning is rated 90+ in all accuracy categories. Essentially that means he's throwing at 90+ completion percentage on any pass he attempts. I found an adjusted completion percentage chart.

            I ran across this article that gives a completion percentage based on the depth of the pass.
            The latest football news, analysis, and rankings from PFF. Featuring data-driven rankings and stats for NFL, fantasy football, and the NFL Draft.


            I have changed accuracy ratings based on that and I'm liking the results and it makes default 50 QB accuracy actually work. The problem with lowering the QB accuracy slider is that it makes the QB hold on to the ball too long and sack numbers get out of hand.

            Comment

            • MrBill
              Billy Brewer Sucks Penis
              • Feb 2009
              • 0

              #7
              Well done breakdown Sim! On your question about rosters, Playmakers is one of the better known roster guys in the community. We have a subforum dedicated to roster work that you should check out when you get a minute -

              Comment

              • kingbryk
                Noob
                • Jan 2014
                • 347

                #8
                My only complaint is the reaction time to so slow for lb's and dline in most cases and way to amped up on cb's. Alot of times you have a guy beat deep , throw a perfect pass while cb's back is turned and right before the ball gets there he jumps up and picks the pass off. Just beyond unrealistic. I'd like to see more of the Cb putting his hands up like in real life if he is beat deep and maybe the wr drops the pass.
                sigpic

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