If you've ever just looked up at the sky while playing a Borderlands game you might've noticed the big H-shaped, Hyperion-owned moonbase suspended ominously in space above the planet Pandora. Well, in the next big Borderlands game, coming out this fall, you'll be going to that moon.P
I spent part of my Friday last week at NYC's London Hotel, a swanky building in midtown Manhattan. On the 53rd floor, in a penthouse suite that took up two floors, five of us reporters sat on a comfy blue/grey couch in front of a large TV where Gearbox's Randy Pitchford and 2K Australia's Tony Lawrence stood side-by-side, ready to tell us about what's next for Borderlands. P
This was the setting in which Borderlands: The Pre-Sequel would first be (officially) revealed to us. You can hear them talk about the game right here:P
The Pre-Sequel is a different take on the four playable vault-hunting heroes typically seen in a Borderlands game. This time, it's all about the villains, but maybe not in the way you're used to seeing them.P
There are a few main points about this new game you should know about.P
This isn't a current-gen game.P
The Next Big Borderlands Game Will Let You Play As Claptrap
It'll release on last-gen consoles—PlayStation 3 and Xbox 360—and PC this fall. Why? Because, according to the Gearbox/2K duo, they wanted to focus their energies on making the game as great an experience as they can without expending any resources to making it work on multiple platforms. They consider their audience to be last-gen users, given that previous Borderlands games have been on those platforms, and want to make a game their audience can play. P
Borderlands: The Pre-Sequel is a 1.5 in terms of the story, but they insist it's a 2.5 in terms of features and tech, running on the Borderlands 2 engine.P
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