MS and their Indie parity clause.

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  • PP
    Senior Member
    • Feb 2010
    • 4994

    [ALL] MS and their Indie parity clause.



    It should come as no surprise that after Microsoft started the ID@Xbox program for the Xbox One last year – as a way to compensate for the backlash over their old indie-curating policies – they also put into place a parity launch clause to keep the Xbox One from being last to the party, or from companies making good on the PS4 and back-porting the game to the Xbox One as a form of sloppy seconds.

    Well, Microsoft's parity clause has come back to bite them on the butt and bite them hard it did, as they'll be missing out on a few of the biggest indie titles on the market
    Very interesting article to gain some perspective on how some of the processes work at a gaming company and their weird business decisions. Xbox is missing out on some games due to their policies.
  • jms493
    Junior Member
    • Feb 2009
    • 11248

    #2
    freaking video games and strict policies should not be in the same sentence.
    Last edited by jms493; 05-09-2014, 07:58 AM.

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    • Twigg4075
      Kindergarten Cop
      • Feb 2009
      • 20056

      #3
      Color me not surprised at all.

      They had similar policies in place for almost ALL games on 360. It forced developers/publishers to charge for DLC even when they wanted it free and other types of bullshit. But at the time they were king shit in NA so these companies didn't have much of a choice but to play nice with them. Now it's a different story. When will they fucking learn?

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