Ian Cummings posted this screenshot on the OS boards:
I was playing a game today at home, and as I was zooming around in instant replay looking for bugs, I realized that I should be a good community-interaction-person and just take a screenshot and share it with you all. I first got approval from our art director Michael Young to post this as it isn't much to look at graphically - it's not even in HD (unheard of us to release standard def screenshots)! Also the materials are messed up, the lighting isn't tuned, etc...but being that this has nothing to do with graphical improvements, we figured we could share it.
The reason I wanted to post it is that I thought this one shot is a good example of how a lot of small improvements can really improve the realism (and feel) of WR/DB play.
When you compare the shot to one from 09 in a similar situation I think you'll see the difference:
We'll probably do a blog a little later on to talk about it in more detail, but I thought this screen was a good look at how things are changing - one area at a time - as we go for the full 'sim' experience. I'll leave it to you guys to pick apart all the details of course.
The reason I wanted to post it is that I thought this one shot is a good example of how a lot of small improvements can really improve the realism (and feel) of WR/DB play.
When you compare the shot to one from 09 in a similar situation I think you'll see the difference:
We'll probably do a blog a little later on to talk about it in more detail, but I thought this screen was a good look at how things are changing - one area at a time - as we go for the full 'sim' experience. I'll leave it to you guys to pick apart all the details of course.
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