FRANCHISE RULES
Coaching Changes
All coaching changes will be done by me, to ensure that the appropriate coaches are retained, and the bad ones are released. Head coach candidates will include big names fired head coaches, and offensive/defensive coordinators for existing teams who have proven to be among the best statistically on their side of the ball.
Re-signing Players
I will compile a list of each team's top players who have expired contracts, and use a "dice roll" on random.org to determine if they get a new contract, or test the free agency waters. 0-33 they get cut, 34-100 they re-sign. For each team, if a high-profile player falls into the cut range, they may franchise tag him. This player must be an integral member of the team, and the use of the tag will be on a case-by-case basis. Some players may be automatically resigned if they are integral to the team's success (ex.: Aaron Rodgers), or automatically cut if they are under-performing, or are aging. Decent or project players will be resigned or cut on a case-by-case basis.
Free Agency
I will analyze each team to determine their positions of need. Let me be clear that I won't just call it a need because they have a roster hole...I'll only be doing the top free agents, so it must be a need for that position to make the list. After that, I'll make a list of the top players at each position. The teams interested in each player will be thrown into random.org, with the highest number winning the bid. Most teams will have two rolls at this. Some teams will be listed as playoff contenders, which will give them three rolls instead of two, increasing their chances of landing the player due to their chances of immediate success. Some teams will be in rebuilding mode, and will only get one roll, decreasing their chances of landing the player due to their inability to win in the near future.
Draft / Trades / Busts and Gems
The draft will be a user-controlled affair at least for the first three rounds, and possibly for all rounds depending upon how long it takes me. Each team will be analyzed again following their FA signings to determine their positions of need in the draft. If an appropriate player cannot be found at a team's pick, I will consider a trade with another team. I will use the NFL draft value trade chart for this. In trading future draft picks, the value of a future 1st round pick will be 400 points.
At the end of the draft, we'll go random again to get some first-round busts and late-round gems. OVR ratings tied to physical attributes such as speed will not be changed, only football skills such as awareness, coverage, etc.
1st Round - Nine players will be randomly selected. 3 players will get a 20 OVR ratings drop, 3 players will get a 15 OVR ratings drop, and 3 player will get a 10 OVR ratings drop.
2nd Round - Eight players will be randomly selected. 4 players will get a ratings boost to 70-80 (randomly decided) with A potential. 4 players will get a 10 OVR ratings drop.
3rd Round - Eight players will be randomly selected. 4 players will get a ratings boost to 70-80 with B potential. 4 players will get a ratings boost to 70-80 with A potential.
4th Round - Nine players will be randomly selected. 3 players will get a ratings boost to 70-80 with C potential. 3 players will get a ratings boost to 70-80 with B potential. 3 players will get a ratings boost to 70-80 with A potential.
5th Round - Eight players will be randomly selected. 3 players will get a ratings boost to 70-80 with C potential. 3 players will get a ratings boost to 70-80 with B potential. 2 players will get a ratings boost to 70-80 with A potential.
6th Round - Eight players will be randomly selected. 3 players will get a ratings boost to 65-75 with C potential. 3 players will get a ratings boost to 65-75 with B potential. 2 players will get a ratings boost to 65-80 with A potential.
7th Round - Eight players will be randomly selected. 3 players will get a ratings boost to 65-75 with C potential. 3 players will get a ratings boost to 65-75 with B potential. 2 players will get a ratings boost to 65-80 with A potential.
Roster Filling
After the draft, each team will be brought up to 53 men. To avoid headaches, I have a list of minimum players at each position that I will use for every team. 3 QBs, 3 RBs, 1/2 FBs, 6 WRs, 3 TEs, 4 Ts, 4 Gs, 2 Cs, 4 DEs, 3 DTs (3-4), 4 DTs (4-3), 4 OLBs, 3 MLBs (4-3), 4 MLBs (3-4), 5 CBs, 2 FSs, 2 SSs, 2 K/P.
Preseason Cuts
UDFAs seemed like a great idea at the time...in practice, they suck ass, mainly because the CPU is God-awful at cutting them. As such, all UDFAs for CPU teams will be cut without question in the preseason. Because of their 320K/1 year contracts, they will be easy to spot and remove. As for my user-controlled team, I will sign real UDFAs and other free agents up to the roster maximum of 75 to keep the UDFAs from populating on my team.
Regular Season Depth Chart / Coaching Tendencies / RB Splits
After the pre-season, I will set the depth chart for each team. Close positional battles will be decided on a case-by-case basis. Afterwards, each team will have their offensive tendencies adjusted to reflect roster changes, as well as the percentage of carries the backup RB gets. CPU teams will be given control to sign players during the regular season to replace injured ones, and make necessary depth chart adjustments.
In-Season Trades
Rosters will be evaluated while setting up the depth charts to determine if any realistic trades could be made. Afterwards, a list of teams with interest will be compiled, and the winner will either be randomly selected, or a team will be chosen based upon having the greatest need and best fit for the player.
Gameplay
All games will be simmed to achieve realistic season stats.
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