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[ALL] Dark Souls II

It's the next thing on my to-do list.

I plan on going back to the previous area with it to see if I can find any more goodies.

So I got the item in question.

Pushed on-ward after because hey, Adventure.

Now I'm sitting next to my first merchant, wonder just how the hell I can level up my character so I can get to use some of the gear I picked up.

 
It's a Dexterity problem.

I'm running a Knight build and tonight I found out about gear degradation.

Now I either suffer through using gear that I'm not scaled to (the DEX problem; mainly down by a point or two) or using my now-broken broadsword that I've had since the beginning.

Need to find a blacksmith or at least some stuff to help me repair my Broken gear that won't be fixed via Bonfire.
 
So I got the item in question.

Pushed on-ward after because hey, Adventure.

Now I'm sitting next to my first merchant, wonder just how the hell I can level up my character so I can get to use some of the gear I picked up.

 
It's a Dexterity problem.

I'm running a Knight build and tonight I found out about gear degradation.

Now I either suffer through using gear that I'm not scaled to (the DEX problem; mainly down by a point or two) or using my now-broken broadsword that I've had since the beginning.

Need to find a blacksmith or at least some stuff to help me repair my Broken gear that won't be fixed via Bonfire.

You have to go back to Majula and talk to the lady who gave you the Estus Flask to level up. If you really want to know about the blacksmith...

 
he's also in Majula, but you have to buy a key from the shopkeep in the Forest of Fallen Giants because the dumbass got locked out of his own place.
 
You have to go back to Majula and talk to the lady who gave you the Estus Flask to level up. If you really want to know about the blacksmith...

 
he's also in Majula, but you have to buy a key from the shopkeep in the Forest of Fallen Giants because the dumbass got locked out of his own place.

I have...

 
The key due to reading a note on the floor saying to.

While I'm happy it's not a bad purchase (I got the Stone that starts with a 'P' I think as well), I gotta stop reading the hints.

They've kept me alive but I feel like I'm cheating if I know what's coming.

I'm heading back to Majula tonight after work then...
 
Most of the bosses so far are pretty mild. I've only been stymied by two so far, but those seemed to be designed to have more than one person fighting. I managed to get through one of them by myself, but I called in some backup for the other.

Leveling is also pretty easy compared to the previous Souls games. The cost seems to rise at a steady, flat-rate instead of exponentially.
 
Most of the bosses so far are pretty mild. I've only been stymied by two so far, but those seemed to be designed to have more than one person fighting. I managed to get through one of them by myself, but I called in some backup for the other.

Leveling is also pretty easy compared to the previous Souls games. The cost seems to rise at a steady, flat-rate instead of exponentially.

 
Heard from a GB Bombcast that eventually you can exhaust enemies during the game.

They haven't used the Acetic that makes enemies harder as a possible way to refill the world.

But if you can do that AND ONLY THAT to get the world back to a soul-harvesting state in the early game after losing Souls... that sucks.
 
 
Heard from a GB Bombcast that eventually you can exhaust enemies during the game.

They haven't used the Acetic that makes enemies harder as a possible way to refill the world.

But if you can do that AND ONLY THAT to get the world back to a soul-harvesting state in the early game after losing Souls... that sucks.

As someone who has played the first two games a lot, I disagree IMMENSELY. This seems like a step in the right direction design-wise...away from the semi-senseless grinding.
 
Well, my time with this game is done until the PC release. I had a lot of fun with this, but I'm looking forward to better performance and load times.

As someone who has played the first two games a lot, I disagree IMMENSELY. This seems like a step in the right direction design-wise...away from the semi-senseless grinding.

I ended up feeling that it was even more important to retrieve my souls when I died because I knew the enemies would eventually disappear and I would never be able to recoup those souls if I lost them. Though it was nice to eventually have a clear path to the one boss I had a ton of trouble with and not have to worry about wasting an Estus beforehand.
 
As someone who has played the first two games a lot, I disagree IMMENSELY. This seems like a step in the right direction design-wise...away from the semi-senseless grinding.

agree...2 things that annoyed the shit out of me was having to constantly fight the same guys over and over to get back to where i was. the other being the feeling that i always had to grind out the same levels to make my player better. imo these things take away from the feeling of reward you would get from patiently killing a tough opponent.

the game is hard enough without having to feel frustrated by beating the same guys over and over
 
also, saw some spoiler pics posted on gamespot of the various world. while the game appears to be incredibly large and varied, it also looked fairly dated. just blah and washed...what impression of the visuals do you have?
 
also, saw some spoiler pics posted on gamespot of the various world. while the game appears to be incredibly large and varied, it also looked fairly dated. just blah and washed...what impression of the visuals do you have?

It looks fine overall for a game on PS3 and 360. There are some areas that look pretty good and others where the textures are definitely toned down. I would expect the PC version to look and run much better.
 
As someone who has played the first two games a lot, I disagree IMMENSELY. This seems like a step in the right direction design-wise...away from the semi-senseless grinding.

I personally don't mind the grinding if there's a reason behind it.

You gotta get better to beat the harder bosses and if there's no way to do it (grinding out more souls for stat points) after eating shit on the same enemy all day, that's no fun.

Then again, putting in a system that requires you to actually think about what you're doing with the finite amount of Souls isn't bad either.

I'm torn.
 
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GROSS
 
I am confused as to what the .gif is even trying to show.

Jay, my problem with the grinding in Demon's and Dark is that it doesn't teach you anything, and teaching you is what is important in the game. The enemies are stacked so heavily against you power-wise, that you have to learn how to fight them and/or how to evade them. Basically, what Maynard said was right: the grinding prior was brutal because it ultimately came down to you capping your level to the point where fighting those things was pointless -- only, the reason you capped your level was because you died on the boss 5 times so had to beat all the fuckers prior to the boss 5 times.

I love Demon's Souls a lot (made my top 50), and I really like Dark Souls, but I can easily admit that this seems to be a step in the right direction as far as challenge, limiting repetitiveness, and creating what is essentially a real penalty for fucking up (I have lost huge amounts of souls in Demon's and Dark, but that's almost always out of my own stupid hubris).
 
it is a last gen game. not sure why this isnt out on ps4 or boney. but i think ps4 and boney owners are starting to see that last gen doesnt look so good. 2 years ago this game would have looked great.

pc version will no doubt look great
 
Based on what I saw from the Quick Look on Giant Bomb, the lighting inconsistencies (e.g. some light sources having dynamic lighting while others don't) bother me a bit. but overall, I'm not concerned from what I saw. The ability to have a consistent 60 fps experience is more than enough reason to get the PC version for me.
 
Based on what I saw from the Quick Look on Giant Bomb, the lighting inconsistencies (e.g. some light sources having dynamic lighting while others don't) bother me a bit. but overall, I'm not concerned from what I saw. The ability to have a consistent 60 fps experience is more than enough reason to get the PC version for me.

i was just so bummed to hear him start the segment with someone went out of there way to make sure the pc version looks just like the console.

he later said that if you play on the 1280 resolution that it looks identical to the consoles. i would play on that res, but the fact that the console is that close to the pc is really pathetic. why did we have to wait an extra month....lol
 
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