Dragon's Crown
-Made by Vanillaware (did Odin Sphere and Muramasa) and published by Atlus (Catherine, the Persona series).
-Set up like a beat-em-up, you can choose between 6 characters (Fighter, Elf, Dwarf, Sorceress, Wizard and Amazon) at the
start and build them up as you play.
The characters themselves represent basic tropes, with exaggerated features (the Amazon's got a big ass, the Sorceress is
stacked like Jessica Rabbit; the Dwarf is shorter than a coffee table but has Bull Shark-juiced guns; the Fighter wears
armor normally reserved for anime mecha suits if in size alone...).
The game will tell you before you start which ones are more suited for average players or for those who want more of a
challenge (Fighter's all-around, Wizard's/Sorceress is Expert-Only).
-By doing this, it shows off the RPG elements of the game in that you can find loot as you fight through dungeons on the way
to a boss.
The loot itself comes in armor bits, weapons, etc. (ELABORATE LATER) that you can pay to appraise and equip if it's top
notch, sell, or use for your other characters (FIND OUT IF YOU CAN TWINK ITEMS).
*Also, if you check your stats in the pause menu, it looks like a D&D stats sheet with HP, CON and even a LUC rating...
*When selecting your first quest, you're asked in classic D&D style "what will you do?" with multiple answers to pick from
-There's a tutorial that shows you how to perform basic combat functions as well as use the unique right-stick feature that
allows you to click on items like loot chests and locks.
Each character has a Rogue cronie that unlocks said chests/locks and collects stuff for you to look at later.
*As you leave the in-game Tavern (where you can swap characters), you're directed to where you can get quests and get your
stuff fixed.
-From my original playthrough, with no knowledge of what to do or where to go, the simplest tasks of opening stuff and
fighting monsters felt great as a Fighter.
Basic attacks led to slaughtering Orcs and Goblins and opening up barrels/crates like any normal beat-em-ups.
Also, I imagine when I finally get to play with people online, it will be hard pressed to find people who play specialized
characters like the Wizard and more like Fighter or Dwarf as you're basically hitting things and slapping buttons until
you get the desired effect.
-There are special weapons you can pick up (like a crossbow) with limited uses but provide better damage until you find
permanent gear in-game (like the pipes in Streets of Rage for example).