Drew Thaler, PS4 Architect, Currently at Naughty Dog:
inFamous: Second Son — dat lighting! Holy cow. The bar has been firmly raised.
Matt Pettineo, Ready at Dawn Graphics and Engine Programmer:
Spent all last night playing infamous. @adrianb3000, @jasminpatry, and @anji_nldid a seriously awesome job on it.
Alex Evans, Media Molecule Co-Founder:
Congrats @adrianb3000 et al on infamous second son release. Looks super lush! And wet : )
Steven Tovey, Sony Computer Entertainment Advanced Technology Group Principal Programmer:
Yeah, well done guys. : -) As I said to @jasminpatry it is one of the best looking titles #ps4 to date, in my view : -)
Flavius Alecu, Rockstar North System Programmer:
Congrats indeed! Good job guys, can’t wait to get home and give it a spin. And great GDC talks too!
Michael Jungbluth, ZeniMax Online Studios Senior Animator:
Continuing the inspiration of awesome game animation discussions all week by digging into Infamous Second Son. Let’s do this!
Hazel McKendrick, Hello Games Coder:
Aaaaargh I wasn’t really feeling left out of GDC until all the coders started tweeting “infamous particles”, now I need to know what’s up.
Andy Salisbury, Monolith Productions Writer:
For my first inFAMOUS game, Second Son is proving to be an insanely great experience. @SuckerPunchProd, you guys knocked it out of the park!
Nick Chester, Harmonix Publicist:
InFamous: Second Son is a really weird direction for the sequel to Marc Eckō’s Getting Up: Contents Under Pressure.
Trent Pollack, Team Chaos Creative Director:
Infamous: Second Son is pretty great.
Jas Austin, Origin 8 Designer:
Started #inFAMOUSSecondSon Bit early yo comment on gameplay… But F**K me it’s pretty : )