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Madden Connected Careers (Franchise Mode)

Put RG3 at punter and see how many QB goals he achieves. Putting a QB in the depth chart as a punter may not be possible, but the concept is the same for positions you can do this with.

WHY WOULD KICKING THE BALL MAKE YOU A BETTER QB?

I'm saying if you have a player that is a DE in a 3-4, he will have goals assigned to him as a 3-4 DE. Makes sense. Since we can not change a players position, if we put the player at 3-4 outside LB he will still have the GOALS of a 3-4 DE. So we have a player getting stats for one position but goals for another. Since we can't change the players position in the DB, what is it that you need proving?

A DE, 3-4 or 4-3, is going to have goals of "Get X sacks, get X tackles, make a pro bowl" If Allen is lined up at 3-4 DE, 4-3 DE or LB, are you still not going to rush the fucking QB with him or are you going to completely ignore his individual attributes that make him good at doing so?

Shucks, I lined Allen up as a WR and he didn't become a better pass rusher. Derp derp.

Anytime you would have a player playing a position in the depth chart that is outside of their Looman assigned position, they will be getting stats for one position, but having the goals of another.

We're talking about lining up a DE as an OLB in a 3-4. Both roles are designed to get sacks, which will be the goals of either player's natural position. It's not like the goals are going to be like a QB to a Punter, we're talking about outside rushers for fuck's sake. Pass rushing OLB's and DE's generate the same bloody stat lines http://www.nfl.com/stats/categoryst...KS&conference=null&season=2011&seasonType=REG

Here's 4-3 DEFENSIVE END Allen's 2011 stat line: 66 tkl, 22 sck, 4 ff, 1 int
Here's 3-4 OUTSIDE LINE BACKER Ware's 2011 stat line: 59 tkl, 19.5 sck, 2ff, 0 int

OMG THE FUCKING HORROR. LOOK AT HOW DIFFERENT THIS IS. EVERYBODY FLIP SHIT OMG OMG. LETS ALL BE EXTREME IN BLOWING THIS OUT OF PROPORTION. QB PUNTERS ARE DOOOOOOOOOOMED.

To go to the extreme. If it were possible to put a Punter in as QB in the Depth chart, all the QB stats they accumulated would not help them reach the Punter goals that they would be assigned. It F's up the already crappy XP progression system.

Sorry, you can't turn RGIII into a punter, gonna go vote "DO NOT BUY MADDEN ON OS" to show how angry I am about this. Worst game ever bro.



Do you have any other non retarded examples?
 
If your putting them in similar positions, such as 4-3 DE to 3-4 OLB or 3-4 DE to 4-3 DT, they should have pretty similar goals anyway as those positions serve pretty similar functions. If they don't have similar goal sets then that's a whole nother problem in and of itself.
 
A DE, 3-4 or 4-3, is going to have goals of "Get X sacks, get X tackles, make a pro bowl" If Allen is lined up at 3-4 DE, 4-3 DE or LB, are you still not going to rush the fucking QB with him or are you going to completely ignore his individual attributes that make him good at doing so?

A 3-4 DE should have far different goals than a 4-3 DE, and very different goals than a 3-4 OLB. Get 3 sacks vs Get 10 sacks. A 3-4 OLB is also expected to cover, but not a 3-4 DE. 3-4 DE's aren't expected to get a lot of tackles either. They are space eaters. The goals of a 2-4 DE should not match up to the goals of a 3-4 OLB. You know football. Don't be so fucking retarded.

Shucks, I lined Allen up as a WR and he didn't become a better pass rusher. Derp derp.

You line up Allen as a 3-4 OLB and he easily gets his goals of 3-4 DE dumbfuck. Derp Derp.

We're talking about lining up a DE as an OLB in a 3-4. Both roles are designed to get sacks, which will be the goals of either player's natural position. It's not like the goals are going to be like a QB to a Punter, we're talking about outside rushers for fuck's sake. Pass rushing OLB's and DE's generate the same bloody stat lines

Here's 4-3 DEFENSIVE END Allen's 2011 stat line: 66 tkl, 22 sck, 4 ff, 1 int
Here's 3-4 OUTSIDE LINE BACKER Ware's 2011 stat line: 59 tkl, 19.5 sck, 2ff, 0 int

Comparing apples and oranges dipshit. If the 3-4 OLB is really a DE, it will have the 3-4 DE goals, not the 4-3 DE goals. If a 3-4 DE has the same goals set up as a 4-3 DE, then the XP system is really fucked up. You must be trolling, cause you're not this fucking stupid.
 
If your putting them in similar positions, such as 4-3 DE to 3-4 OLB or 3-4 DE to 4-3 DT, they should have pretty similar goals anyway as those positions serve pretty similar functions. If they don't have similar goal sets then that's a whole nother problem in and of itself.

The problem would be, putting a 4-3 DE on a 3-4 Defense, wouldn't that player have the goals of a 3-4 DE and not a 4-3 DE? If you are running a 3-4, why would your DE have 4-3 DE goals? So you play him at OLB, his goals would still be 3-4 DE goals. If schemes are really going to mean anything, they can't have 3-4 and 4-3 DE have similar goals. The roles are so different.
 
A 3-4 DE should have far different goals than a 4-3 DE, and very different goals than a 3-4 OLB. Get 3 sacks vs Get 10 sacks. A 3-4 OLB is also expected to cover, but not a 3-4 DE. 3-4 DE's aren't expected to get a lot of tackles either. They are space eaters. The goals of a 2-4 DE should not match up to the goals of a 3-4 OLB. You know football. Don't be so fucking retarded.

They aren't going to be that fucking different, more sacks for one, more tackles for the other, whatever. At the end of the fucking day they are going to have to get X stats and only X stats, so in the end they can do that from wherever you fucking line them up and however you use them. They aren't going to be measured on their intangibles, how well they cover the flats or their ability to "eat space", this is VIDEO GAMES NOT REAL LIFE YOU FUCKING MORON. Your console does not compute this shit, it understands the number 0 and 1, that's it.... do you fucking comprehend how computers work? These things you want included in progression are not measured in numerical value that can be broken down into binary to be understood by the machine.

Simply put, go teach EA how to code in a way to judge a player who can "eat space" and "perform coverage assignments" or shut your fucking dentures.

You line up Allen as a 3-4 OLB and he easily gets his goals of 3-4 DE dumbfuck. Derp Derp.

And I'm sure the XP earned from the easier 3-4 DE goals will equal that of a 4-3 DE setup and it's higher sack demanding goals?



Let me know when you've played the game and aren't just making assumptions to fuel your "i hate this XP system" agenda like how you've been ranting incessantly on OS about it.

We should totally go back to last year's system, where a player can run for 2,000 yards and 20TD's or ride the pine all season....and have the same fucking progression because what they do doesn't matter. But srsly fuck this system, I can't make a QB a punter n shit, so since it's not perfectly suiting every possible thing I might want to do (which really your only gripe is about DE/OLB), it's clearly horrible.




Do yourself a favour, stop playing Madden. It's not real life, it's never going to be.
 
They aren't going to be that fucking different, more sacks for one, more tackles for the other, whatever. At the end of the fucking day they are going to have to get X stats and only X stats, so in the end they can do that from wherever you fucking line them up and however you use them.

A 3-4 DE and a 4-3 DE should not be getting the same kind of MEASURABLE stats even in Madden. As far as lining them up and however you use them. The AI is using 10 of the 11. You can't shove a joystick up all 11 players asses to try and achieve each ones goals dumbfuck. You have to rely on the AI to for 10 out of the 11. And the game should have the correct kind of goals for each position for each scheme.


They aren't going to be measured on their intangibles

Nobody is talking about keeping stats on intangible dip-shit. A 4-3 DE and a 3-4 DE have completely different responsibilities and should have different measurable goals. You can control one 3-4 DE and stick the guy to 15 sacks, but the other 3-4 DE isn't even going to come close. The 3-4 OLB's get the sack numbers. If the game can't handle simulating this, then what kind of fucking retards are programming it.

do you fucking comprehend how computers work?

If you can't comprehend this simple concept, then you sure don't seem to comprehend how computers work. That's why I think your trolling. Nobody is this fucking stupid.

These things you want included in progression are not measured in numerical value that can be broken down into binary to be understood by the machine.

Another dumbfuck statement on your part. I don't want any production/stats numbers to be included in progression. The most I would want as far as on field would be having playing time/experience play a part in progression. Players don't improve because of production. Players production improves because of progression. The things I want in a progression system CAN BE REPRESENTED IN A COMPUTER DIP-SHIT.

Do you just do systems work? Cause it sure sounds like you don't do any real Software Design or programming.

Simply put, go teach EA how to code in a way to judge a player who can "eat space" and "perform coverage assignments" or shut your fucking dentures.

More irrelevant, nonsensical, turd shit coming from you.

And I'm sure the XP earned from the easier 3-4 DE goals will equal that of a 4-3 DE setup and it's higher sack demanding goals?

Don't you see just how fucking retarded this statement is? In a 3-4 scheme, the DE you are playing at OLB would have 3-4 DE goals because that's the scheme he is playing under, even if the DE should be a 4-3 DE. And the DE playing OLB will reach his sack goals much easier because would be assigned a 3-4 DE number of sacks as his goal. That's what's fucked up about it. Why should the 3-4 OLB have such an easy time reaching his assigned goals (the 3-4 DE goals). Just how fucking stupid are you?

We should totally go back to last year's system, where a player can run for 2,000 yards and 20TD's or ride the pine all season....and have the same fucking progression because what they do doesn't matter. But srsly fuck this system, I can't make a QB a punter n shit, so since it's not perfectly suiting every possible thing I might want to do (which really your only gripe is about DE/OLB), it's clearly horrible.

Production precedes progression, not the other way around. Stats should have nothing to do with progression. Progression/ratings should drive stats. Players should play to there ratings. If you can take a below average player and run for 2,000 yards, then the game is just fucked up.

Repeat it. Production follows progression. Progression does not follow production.

Do yourself a favour, stop playing Madden. It's not real life, it's never going to be.

So we shouldn't strive for Madden to be more reasonably realistic both on and off the field? Do yourself a "favour" and just run your league with NFL Blitz. Since realism means nothing. Yeah, let's just tear that infinity physics engine out - Dipshit.


You still trolling?
 
as long as i don't see a FB being selected with the 1st pick in the draft, Madden 13 should come out ahead of Madden 12 for me. That shit was Fucking Ridiculous!!
 
So what am I supposed to do if I just want to play an offline multiplayer franchise with my roommate? I better be able to control more than one coach in this faggot ass game mode.
 
So what am I supposed to do if I just want to play an offline multiplayer franchise with my roommate? I better be able to control more than one coach in this faggot ass game mode.

Only way you'll be able to do that this year is having you or your roommate buy another PS3 so you can do an "Online Franchise".
 
Some information coming out from the Game Changers podcast tonight. Some might be known, some might not be...

-For the CCM draft, the timer is set at 2:00 and can't be changed. It is 2:00 for all rounds.
-Commissioners can't turn off cap penalties
-Leagues can't customize a landing page (like they could on XFN)
-No ability for commissioners to award a sim win/loss (MadSci is very specific that this has been brought up many times)
-Commissioners are not able to require approval for trades/personnel moves.
 
Damn I was hoping you could do a offline franchise with multiple users. I wanted to start one with people in my platoon. Oh well, I guess it's random games for the next 6 months. :(
 
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