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June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHP28Y"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQTFI"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBTCQ"]Tomb Raider - GOTY Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HNYWFMC"]Far Cry Compilation [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00946FSIA"]Lightning Returns: Final Fantasy XIII[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HQY8LRM"]Rambo The Video Game[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FQFFPZO"]NASCAR '14[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DFT92MU"]Thief[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B0088MVP3S"]Castlevania: Lords of Shadow 2[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOBFCC"]The LEGO Movie Videogame[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B006IOAHPK"]South Park: The Stick of Truth[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FDQQD52"]South Park: The Stick of Truth Grand Wizard Edition [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD2AK"]Dark Souls II Black Armor Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD2FK"]Dark Souls II Collectors Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GJSUUC0"]Metal Gear Solid V: Ground Zeroes Standard Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00E44EZYA"]Ultra Street Fighter IV[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00D2ZK2O4"]Dying Light[/URL] [B][SIZE=4][COLOR="#0000FF"]Xbox One[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00CMQTVUA"]Xbox One Console[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00MCLFZ1Y"]Xbox One Console Madden 15 Bundle[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IIHU44E"]Xbox One Console Titanfall Bundle[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HVPFGD8"]Titanfall Limited Edition Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00CMQTUSS"]Xbox One Wireless Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IAVDQCK"]Xbox One Stereo Headset[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IAVDOS6"]Xbox One Stereo Headset Adapter[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OB8S"]LEGO The Hobbit[/URL] - 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Madden Patch #2 OFFICIALLY Live....

Poundtherock

I don't argue w/idiots...
..........for download.......at least I had to download a Madden 10 update at 3:30am today.

Not too many excited about this at this late date.


In case you forgot what it was about.................

In this second title update we focused on some of the more debated topics from our loyal and passionate fan base. We appreciate all the feedback so please keep it coming! In this update you will be happy to hear that we have tuned our Flat Zone assignments to cover the flats more effectively. Defenders will not chuck a WR if another receiver is running a route towards their zone. This will help the defender be in better position to react to a quickly throw flat route and allow him to make a play. The flat zone defenders will also play the ball better if a pass is thrown behind the line of scrimmage as well as taking better pursuit angles after the catch to prevent the ball carrier from being able to get around the corner. This has been one of the top complaints that we have heard about and realized it was definitely something that we needed to address.

Along with tuning the pursuit angles for flat zone defenders, we have also improved the pursuit all defenders take - especially during a catch animation. This will help them get in better position to make a tackle on the receiver after the catch has been made. Another feature we have gotten a ton of feedback on is "Throwing out of Sacks". We scaled back the height of which the ball is released when throwing out of a sack. By randomizing the trajectory of the ball to be lower, it helps cut down the number of interceptions thrown when trying to throw out of a sack. We have also added better arm tracking to determine if it should be an inaccurate or uncontrolled throw. For example, the further you are in your passing animation when you get hit, the more likely you will get an inaccurate pass versus an uncontrolled pass. Inaccurate passes are just like they sound and will more than likely be passes the go lower and right into the ground towards the receiver you are passing towards. However, uncontrolled passes are more likely to go higher in the air and have a better chance of being intercepted. The final part of our Throw out of Sack tuning focuses on the CPU QB. We have heard several people mention how difficult it is to sack the CPU QB, so we increased the chance of the CPU QB to hold the ball longer and actually take a sack instead of being able to get a throw out of sack pass off before he is brought to the ground.

We have also addressed some issues involving receivers in the passing game. The first one involved fixing some instances where a receiver would be ruled inbounds even if he only got one foot down on a catch. Another issue we resolved is a rare problem where under certain circumstances the ball would actually pass through a player when he dropped the pass.

In this update we have also fixed some annoying exploit issues. The first one we made is adding an initial move to the RB on the HB direct snap plays so he can’t immediately take off after receiving the snap. We also forced a QB drop initial move to force him to set up for a pass on Shotgun play action plays when you canceled the play action by hot routing the running back. This will keep the QB from being able to take off running right after getting the snap. Another change is not allowing the user to be able to move any front line players forward on kickoffs to keep them from being able to actually block the kickoff. We also resolved the exploit of being able to motion a receiver after flipping the play which caused the defender to go the other way. This allowed the receiver to be wide open against man coverage. You will now have to wait until the receiver is set before you can motion him. And finally, we fixed the bug where the QB could drift through the center when you repeatedly hot routed with certain quarterbacks.

This update will also have a fix for the clock running at incorrect times after an incomplete pass went out of bounds. The clock will not stop correctly as it does on any other incomplete pass.

We’ve also focused on some other important, non-gameplay related fixes as well including Uniforms, Franchise Stat tuning, Presentation, Online, Replays, and Scriptable Cut Scenes. I'll fill in the rest of the details in these areas as soon as they are finalized.



The rest of the story...................

The first update mostly talked about some of the planned Gameplay fixes but we've also focused on some other important, non-gameplay related fixes as well including Uniforms, Franchise Stat tuning, Replays and Scriptables. The uniform updates include updating the Seattle Seahawks' home uniform to default their home pants to be blue instead of white as well as adding in their new eye popping Neon Green uniforms that they wore in Week 3 against the Bears. We've also added tribute stickers to the Titans' helmets for Steve McNair and the Eagles' helmets for former Defensive Coordinator Jim Johnson.

Some more updates that we have made based on the community feedback center around Replays. We've doubled the amount of time a replay could be recorded so longer plays, such as kick/punt returns or long interception/fumble returns would not have the beginning part of the play cut off. We have also increased the frequency of Auto Instant replays (especially after touchdowns), based on your feedback that told us they weren't appearing enough. Other updates include reducing the number of times the Chain Gang Measurement scene will trigger during the game and extending the time that we are in postplay by 2 seconds to give more time for the presentation of certain shots to finish before being cut off too early. The user will still of course be able to button through these if they want.

Finally, our resident Franchise guru Josh Looman, has been working hard at tuning stats for Franchise mode. He has increased the number of touchdowns HB's score in a season, decreased QB passing yards and touchdown passes per season, and increased sacks for 3-4 OLB's while decreasing sacks for MLB's and DT's. He has also decreased the injury chances for players with high injury ratings.
 
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i played a game on it. seems no different to me except the wildcat jet sweep wont hand it off to the player in motion anymore. the flats have not been fixed and pursuit angles still suck. all the players on the sidelines have 00 for their number still and now on kickoffs when it does the looking at the kick angle the goal post behind the kicker is missing. great job ea!

:smh:
 
i played a game on it. seems no different to me except the wildcat jet sweep wont hand it off to the player in motion anymore. the flats have not been fixed and pursuit angles still suck. and now on kickoffs when it does the looking at the kick angle the goal post behind the kicker is missing. great job ea!

:smh:

This is disappointing...

Anyone else with impressions?
 
I am looking for impressions as well. I want to load this shit up but I don't want to see what steeljake is sayin
 
I dont play franchise so I cant comment on that aspect of the patch but I can say the flat logic for the cover 2 has improved dramatically. I played a league game online yesterday and 1 play stood out. Nothing spectacular, but I called cover 2, my opponent hit his RB in the flats and Ronde Barber was all in his face as son as he caught it. The flats were never defended that aggressively prior to the patch.
 
I really cant say. I run a few different variations, some involve blitzing and others involve only a 3 man rush. I think it comes down to offensive live vs defensive line ratings.
 
I dont play franchise so I cant comment on that aspect of the patch but I can say the flat logic for the cover 2 has improved dramatically. I played a league game online yesterday and 1 play stood out. Nothing spectacular, but I called cover 2, my opponent hit his RB in the flats and Ronde Barber was all in his face as son as he caught it. The flats were never defended that aggressively prior to the patch.



Totally agree, BB. Played my first game today and only one time did I get abused in the flats....one that I remember, lol.

However, when he later would call RB to the flat, cover 2 stopped the RB for little or no gain.

The RB to the flats still work....you just have to be mindful of the D you call. I found a couple of other D plays that worked better than previous to Patch #2 in that game....but one game does not make reliability.

As Jake said, thanks EA for freaking up some other things like the Wildcat. I'm sure other "fails" will emerge in the next couple of days. But thanks EA for the Cover 2 help.....and a little better Man D. I may just make it till the end of this league season.

Hopefully, we get more info on what does and does not work out to everyone post Patch #2.
 
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I dont play franchise so I cant comment on that aspect of the patch but I can say the flat logic for the cover 2 has improved dramatically. I played a league game online yesterday and 1 play stood out. Nothing spectacular, but I called cover 2, my opponent hit his RB in the flats and Ronde Barber was all in his face as son as he caught it. The flats were never defended that aggressively prior to the patch.

I think i might start playing madden again

that was one thing annoyed me the most when i would call an zone near the flats and my guy would undercut the rb going to the line instead of taking away the outside
 
I dont play franchise so I cant comment on that aspect of the patch but I can say the flat logic for the cover 2 has improved dramatically. I played a league game online yesterday and 1 play stood out. Nothing spectacular, but I called cover 2, my opponent hit his RB in the flats and Ronde Barber was all in his face as son as he caught it. The flats were never defended that aggressively prior to the patch.

We should play Bucs.
I haven't played an online game in months.
 
VSN really needs to bring the EA team here to talk on the forums. I believe this place is capable of having intelligent conversation with them without being insulting.

Things like online Zone and man coverage need to be addressed for Madden 11.

Lol @ Ian Cummings posting on here for more than 2 hours.

We'd eat that motherfucker alive.

He'd be like Tim Tebow after the 'Bama loss today.
 
VSN really needs to bring the EA team here to talk on the forums. I believe this place is capable of having intelligent conversation with them without being insulting.

Things like online Zone and man coverage need to be addressed for Madden 11.

the only problem is alot of us with intellgent things to say have said them and he ignores it so all that is left is flaming him. all the real stuff has been said and yet we still get games with horrid tackle animations and broken modes being covered up by animated hand towels and athentic super bowl patches. the fucking man align feature has been useless since next gen came out for crying out loud.
 
Flats coverage is sooooo much better now. However that is about the only positive I am seeing. Stats are really out of whack now. RBs numbers are through the friggen roof.

There is no shot the EA guys would come here or would last here as much as I wish they would come on board. It just doesnt work on either end.

We have to many overly asshole-ish, ethug, grudge baring, nonconstructive feedback giving members mixed in with those that would like to constructively give feedback.

On the otherhand the EA guys, particularly Ian, are just way too thin skinned. He doesn't take even normal criticism well, much less the things he would see here. Thats a bad combo.
 
Flats coverage is sooooo much better now. However that is about the only positive I am seeing. Stats are really out of whack now. RBs numbers are through the friggen roof.

There is no shot the EA guys would come here or would last here as much as I wish they would come on board. It just doesnt work on either end.

We have to many overly asshole-ish, ethug, grudge baring, nonconstructive feedback giving members mixed in with those that would like to constructively give feedback.

On the otherhand the EA guys, particularly Ian, are just way too thin skinned. He doesn't take even normal criticism well, much less the things he would see here. Thats a bad combo.

So you mean people who are being realistic and not trying to sugarcoat their complaints?

Also, lol at EA making the game worse with Patch 2 when it supposed to be the ultimate fixer. Did they not notice massive RB stats in the patch or what?
 
Flats coverage is sooooo much better now. However that is about the only positive I am seeing. Stats are really out of whack now. RBs numbers are through the friggen roof.

There is no shot the EA guys would come here or would last here as much as I wish they would come on board. It just doesnt work on either end.

We have to many overly asshole-ish, ethug, grudge baring, nonconstructive feedback giving members mixed in with those that would like to constructively give feedback.

On the otherhand the EA guys, particularly Ian, are just way too thin skinned. He doesn't take even normal criticism well, much less the things he would see here. Thats a bad combo.

So you mean people who are being realistic and not trying to sugarcoat their complaints?

Also, lol at EA making the game worse with Patch 2 when it supposed to be the ultimate fixer. Did they not notice massive RB stats in the patch or what?

EA wont allow direct contact anymore/ever again. I guarantee it. After all the shit this year, for 10, the developers cant hang on any forum. OS is a shitfest of hatred. They've already come out and said they plan to do it differently this year anyway.

I wish they'd have some sort of beta testing. Or 2 community days. Shit needs to be tested. And tested by just giving the game to someone and telling them to play it until they break it.

As far as feedback, I dont know how much people in the "community" can really help. Other than suggestions and campaigning their own personal wishlist, wtf do we provide if we cant really play the game beforehand?
 
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