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[ALL] Medal Of Honour 2010 Official Thread

Ever since EA announced it was rebooting it's Medal of Honor franchise and setting it in modern day Afghanistan, I have been excited. It takes a serious effort to pull off the feat of depicting a very real war at a time when that war is still current; soldiers are still out there doing things being portrayed in this game. Turn-on CNN or Fox News for 10 minutes and see if they don't bring it up. EA tasked its LA studio, turned Danger Close with creating the single player portion of the game, and Swedish Battlefield developer DICE with crafting the multiplayer side. The result is essentially two games that do not feel connected to the other. Unlike other modern war shooters where the single player doesn’t stray far from the multiplayer, Medal of Honor feels like two different games in one package. The result: a jarring mixture of different ideas, designs and overall feel. The single-player campaign is set up by the September 11th terrorist attacks that ignited the war on terror and takes place over a six-month period. From there you strap on the boots of two different Tier 1 operators, Rabbit of AFO Neptune and Deuce from AFO Wolfpack. Through out the campaign you take part in various real world events, such as the capturing of Bagram Air Base from the Taliban in late 2001.

The real purpose of the campaign isn't to provide an action packed thrill-a-minute experience, though it is but rather to open the window into the lives of the men who are on the front lines of this war, the ones who have sacrificed their lives at home in order to protect the country they love. A brothers-in-arms story takes shape though the 6-7 hour experience, as you shift story perspectives between the different characters, which all link together in some way as their paths intersect. As they interact with each other, you move from one character to the other and it makes for great pacing as there is hardly a let up in the action or story telling. The story is also broken up with a variety of things to do and accomplish, as you don't just run and gun the whole time, but rather you are rewarded with a few gems through out the game. At the end of Medal of Honor's story, I was feeling the same thing I did when I first saw Black Hawk Down, empathy. After you finish a level in the game for the first time, a new mode is unlocked called Tier 1 mode. In Tier 1 mode the difficulty is ratcheted up and a series of stipulations are put into place as it acts as a score attack mode with leader boards for different categories like head shots, grenade kills, accuracy and so on. For those who want a serious challenge with leader board ranking on the line, Tier 1 mode isn't to be missed and a very welcome addition to the single player campaign.

Multiplayer is a different story, and a larger part of Medal of Honor's package than the single player offering. DICE built the multiplayer on it's proprietary Frostbite engine, the same as it's Battlefield Bad Company games, but don’t expect huge levels with massive destruction and vehicles. It's a faster pace than Battlefield, more akin to the Modern Warfare series. The multiplayer is much like those before it, choose a class, rifleman, spec-ops or sniper, which dictates what kind of weapons load out you can choose from the beginning and go to work. As you progress in multiplayer you will unlock attachment options for your weapons load outs. Nothing that hasn’t been done before in other modern war shooters but is essential to the depth of the multiplayer. It also has a great set of modes available, including my favorite, combat mission, which is much like Rush Mode from Battlefield, but given its own set of rules for Medal of Honor. DICE does introduce a few interesting twists to the kill streak idea in that it's not given for a set number of kills, but at a set number of points, of which you get a minimum of 10 for a normal kill, but you can get an additional five points if you gamble and aim for for a head shot, and even five more for a savior kill resulting in 20 points per kill when you need 50 for your first kill streak.

The risk reward element is a welcome addition. The other addition is the option of an offensive or defensive choice. Offensive options benefit you, where as a defensive choice will benefit your whole team. The problem with multiplayer is that it feels unpolished. Level design is fine when you have upgraded weapons, but when you have to cover a large area on foot to get to your next cover and only have a weapon that can see 50 feet in front of you and there are snipers and sharp shooters everywhere outside of that 50 foot range, getting started can be frustrating. Controls in Medal of Honor are inline with most other first person shooters of the past 10 years, quick and simplistic with multiple setup options, but sadly no custom controls. Medal of Honor also has two different visual styles, the result of two different engines powering the game and two different developers. The single player is gritty, sharp and detailed. Character models are large and pack sharp textures and animate fantastically. The levels look fantastic are large and require no loading as you progress through your mission. Weapons models are really to be celebrated here as they are spot on accurate but also look like they've been well used and beat to hell by their operators and the rugged Afghan terrain.

One negative to discuss in the single-player is a few spots of textures loads that come-in late on a few weapons and backgrounds. In multiplayer texture resolution is reduced and colors are washed out, blacks become grays, and browns almost become yellow. Likely a necessity to be able to provide network stability, and doesn't ruin the experience visually. The one part of Medal of Honor that comes off without a hitch is their audio presentation. They literally turn it to 11. Every single part of it is artfully crafted and applied, from voice acting to the sound effects and the music, Medal of Honor nails it. The constant radio chatter during single and multiplayer add to the authenticity that you are partaking in a real operation and moving towards a real objective. Little touches also add to the incredible audio like a small echo when you’re within earshot of the person talking and you can hear him and also hear it reverberating through your coms. Weapons sound authentic, and pack a massive and satisfying punch when they hit their target. The voice acting is to be commended, not only for the authentic military chatter that is constantly coming through the radio, but also when things turn nasty. At one point you’re with a group of Army Rangers who are ambushed and over whelmed and running out of ammunition fighting for their lives begging for help over their coms. The quality of the voice acting really made it a moving moment in the game.

At the end of the day Medal of Honor is the result of two developers and two completely different games, each of which feel disconnected from the other and end up weakening the overall package. Not so much that you shouldn't play it, but enough for it to be pointed out and to dock the score. The top strength of Medal of Honor is in the single-player campaign, and Danger Close has done an incredible job of putting together a tribute to the Special Forces community, honoring their many sacrifices. The same can't be said for the effort DICE has put forth with multiplayer, as it feels unpolished and in some regards unbalanced and unfinished. We aren’t completely not-recommending Medal of Honor but came away a bit disappointed by the entire offering, here’s hoping that Call of Duty: Black Ops, coming in November, can fill that need for amazing multiplayer gaming.

http://www.planetxbox360.com/article_11936/Medal_of_Honor_Review/2
 
Entering the first person shooter genre nowadays is a very difficult task what with the likes of powerhouses such as Call of Duty, Halo and Battlefield. EA however have taken this risk with developing Medal of Honor, but does it pay off? In many respects yes it does, but in others it maybe not.

Medal of Honor (2010) is definitely a game of two halves, so this is how I'm going to treat it. The single player campaign is based around a tight squad of Tier-1 operators in Afghanistan on the front lines fighting against the Taliban. As you play through the game, you'll gain a great feel for the characters and setting, much as you'd expect if you've played any past Medal Of Honor titles.

The setting and visuals for the singleplayer are absolutely gorgeous - what you might expect from a shooter hitting shop shelves in 2010. Sometimes the landscape and map can seem too vast and too open, leading to several "mini-battles" happening between AI's, which can cause you to get shot from somewhere you might think is in the distance but it is actually not. Bearing this in mind you have to play the game extremely carefully and strategically if you want to make it through.
The level design is top notch throughout and well thought out. If you're not sneaking round with a sniper rifle you're racing around on a quad bike or even controlling air support to destroy a village. The game really does offer a large amount of variety in so many ways which ensures you'll enjoy every step of your journey as a Tier 1. With the added level specific achievements/trophies you could spend even longer aiming for these; of which thankfully don't feel like a chore at all, but instead a lot of fun.

Despite the well thought out level design, the game is fairly linear. You're always given one path to go round and very rarely are you given the option to properly flank, or use various forms of strategy. Instead the game makes more use of your superior firepower to muscle your way through, which at times can lead to some repetitive stages of the game. Another problem is that because the game's singleplayer is of great contrast from its multiplayer, the time you spend on the campaign will not provide you with any real skills or experience with the mechanics of the multiplayer, as it's almost a completely different game.

Despite some of its flaws the single player half of the game provides a good length campaign with a lot of enjoyable experiences to take away with it. If you don't mind having some repetition every now and again you'll enjoy the campaign and possibly even want to play it through again after completion. Not to forget the "Tier 1" Campaign Mode offers the same campaign but with extremely tough difficulty and timed conditions! It's certainly a challenge but feels rewarding at the end of it.

The multiplayer is developed by Battlefield veterans DICE using a modified version of the Frostbite engine, used in Bad Company 2 - the most recent Battlefield game. As i said before the single player portion of the game will not help you with the multiplayer, but playing Bad Company 2 might! Having said this Medal Of Honor's multiplayer does play differently to the Battlefield series on multiple levels.

There is no real destruction, like that seen in BC2, instead you're able to pick away at certain weaker cover objects to expose your enemy. Even though the Frostbite engine has the capabilities of some fantastic destruction, it wouldn't have really worked here. Having smaller maps is one thing but having destruction would literally cause the map to be full of debris, as opposed to the specifically placed cover, which would simply wreck the game.
The sound in Medal Of Honor is second to none in my opinion, when you enter a multiplayermatch you'll start to hear the absolutely amazing gun fire and explosion sounds. They truly make the game feel authentic and immersive as if you're in a real war-zone.

The 'killchain' system in the game is actually very well thought out - you receive points for your kills, such as 10 for a standard kill or 15 for a headshot, with specific types of kills offering bonus points. These then add up to a pool of points, instead of having to reach a certain amount of kills for a killstreak you can get smarter kills and hit the thresholds earlier. Every point you hit will give you an option between an offensive or defensive killstreak i.e a mortar strike or UAV, which can be called in at your own will, so for example if you're being pushed back then you may use UAV whereas if you're on the offensive you might use your mortar strike.

The game offers multiple gamemodes but the stand out is certainly the Combat Missionmode. Although you have the regular Deathmatch and Domination style modes, Combat Mission tasks each team with either an attack or defend objective - much like that seen in Battlefield's Rush mode. However the difference is that the experience is extremely intense and focused. Attacking objectives vary from planting a bomb to simply capturing a point. As each objective is complete the map opens up further and the battle literally moves forward. Allowing players to spawn at a random teammate on the frontline consistently maintains that feeling of 'pushing up' the battlefield.

Overall Medal of Honor doesn't really offer anything new or innovative, and does have it's flaws, it does a lot of things right. Having a good looking balanced shooter with extremely well made maps is guaranteed to provide a good time. Even though it's not a Call of Duty beater it is a solid game which will give you many hours of enjoyment.

Medal Of Honor gets an official Game-Pad: 8.8/10

http://www.game-pad.net/reviews/xbox-360/1179-medal-of-honor-review
 
Lol. I skimmed through the review and it sounds like they were comparing it to MW2 and BC2 a lot. I guess they didn't do enough with the multiplayer since the beta. I played it once and didn't seem like anything special to me. If you are looking for a military shooter that isn't COD this is the best bet :).

Battlefrield-Bad-Company-2-Ultimate-Edition-500x330.jpg
 
GT gave it a 8.1....getting mixed reviews but bottom line, BF2, COD, Halo are all better multiplayer shooters.
 
Like I said, i won't be getting this. It's too bad too. The game had a lot of potential and I can't believe it is getting bad reviews... they hyped this game too much.
 
just read their review and its hard to believe it even got a 6. sounds borderline unplayable

They got two companies to work on the SP and MP modes for this one.

SP looks nice but framerate in big shootouts stutters to a near stop; there's literally points where the game stops because you missed a checkpoint; and the savepoints are so far apart, you are forced to repeat shit 2-3 times before you get it right.

The MP, helmed thankfully by DICE, runs on the Frostbite engine that BFBC2 does; there's a kit system with a smaller set of unlocks and Killstreaks that offer Offensive individual perks and Defensive team-based perks... it's more akin to BFBC2 MP.

ESPECIALLY with the lack of maps, with the ones you do get being very cramped and smaller compared to the humongous maps other games have.

IMO, skip this one and wait for COD or buy BFBC2 Ultimate Edition.
 
I was planning on buying it for a long time, but I was always hesitant because they didn't reveal shit on the multiplayer. Yet I find out today finally it has 5 fucking maps. That's a fucking joke. Its the whole reason I stopped playing Bad Company 2, yet they actually did the same thing here. What a fucking joke. I think i'll just buy Fallout New Vegas or something.
 
I was planning on buying it for a long time, but I was always hesitant because they didn't reveal shit on the multiplayer. Yet I find out today finally it has 5 fucking maps. That's a fucking joke. Its the whole reason I stopped playing Bad Company 2, yet they actually did the same thing here. What a fucking joke. I think i'll just buy Fallout New Vegas or something.

Can't wait until DICE mentions a free DLC pack and it being just additional mode tweaks to existing maps...
 
My first MoH in the series.

Ran through a couple of campaign missions last night......hope the game gets better! :)
 
I went through like one and a half campaign missions, its not bad but its nothing amazing. But i'm actually enjoying the multiplayer, its exciting and a nice break from COD.
 
My first MoH in the series.

Ran through a couple of campaign missions last night......hope the game gets better! :)

Really? You didn't touch any of the PS1/2 games? MoH: Frontline and Rising Sun were solid games for the PS2. There are a couple of MoH PC games worth checking out too such as Allied Assault.
 
Really? You didn't touch any of the PS1/2 games? MoH: Frontline and Rising Sun were solid games for the PS2. There are a couple of MoH PC games worth checking out too such as Allied Assault.


About the only shooter games I played on the PS2 was SOCOM and Battlefield2: Modern Combat.

I'm sure this MoH will get better with more playing time. The theme of the game, I like. Before going any further, gonna finish reading the guide, which has an extensive read on multiplayer.
 
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