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System Update: A look at MLB 14: The Show’s ‘Quick Counts’ feature
The baseball franchise’s update picks up the pace, but it could whiff with hardcore gamers who don’t want to skip any pitches.
By Ebenezer Samuel / NEW YORK DAILY NEWS
http://www.nydailynews.com/entertai...4-show-quick-counts-feature-article-1.1721579
The baseball franchise’s update picks up the pace, but it could whiff with hardcore gamers who don’t want to skip any pitches.
By Ebenezer Samuel / NEW YORK DAILY NEWS
Sports video games almost always take a long time to play. And no sports game is more notorious for sucking your time than a baseball title.
Think about it. In Madden football, you can easily survive a full season, even if you’re playing full 15-minute quarters, because there are just 16 games in a year. In 2K’s line of NBA games, you can shorten the quarters and still get realistic stats.
But then there are MLB games, like Sony’s MLB: The Show series. A full baseball season is 162 games long, so if you want to survive a franchise, you often either have to shorten the season — or have hours upon hours upon hours of time to kill.
To that end, Sony San Diego’s MLB 14: The Show will release this year with a new feature called “Quick Counts.” Essentially, the mode lets you skip the early pitches of each and every at-bat, picking up the action during the pivotal moment’s of a plate appearance.
It’s meant to be a time saver. But it can also be a rhythm killer.
I spent a few minutes with MLB 14: The Show last week on the PlayStation 4, and Quick Counts really can make the game fly. A behind-the-scenes algorithm works out the count, and you pick up your at-bat when it matters. So my at-bat with Curtis Granderson (hey, they stuck me with Mets-Orioles in Camden Yards) came with a 1-2 count. A later at-bat with David Wright came at 3-1.
You’ll save tons of time playing this way, which is exactly what Sony wants, and there’s an added by-product, too. If you’ve ever played MLB: The Show — or any baseball video game, for that matter — you know that it’s often nearly impossible to draw walks, no matter how disciplined you may be. But because Quick Counts simulates so much, you’ll often step to the plate with a three-ball count, finally getting a chance to earn a free pass.
It’s certainly a nifty mode, and it definitely achieves its intention. I breezed through two innings in about two minutes, and I can easily see myself flying through nine-inning affairs in 15-20 minutes, if that.
Still, I’m not sure how much I’ll use Quick Counts. Diehard baseball gamers often have a rhythm, a sense for each at-bat. For me, that’s almost always taking the first two pitches (ugh, hope I don’t face any readers online now), and using Quick Counts throws that miles off. That Granderson at-bat ended in a strikeout, purely because I stuck to my normal practice at the plate.
An effort is made to call out the pitch count in Quick Counts, so technically, the game readies you for each situation. I asked Sony’s reps if the commentators would mention the pitch count more prominently in Quick Counts, too, as an extra method of keeping you focused at the plate, and was told that that should happen.
But I still fell into my old habits.
Perhaps that will change with time, and perhaps it won’t. But Quick Counts has one other minor flaw as well. You can’t turn it off mid-game. You can decide to use it at the start of each game, but once it’s on, it’s on. Sony says this is because of the nature of the mode, that the algorithm also adjusts the aggressiveness of the A.I.
But the result seems set to cost you late-inning drama. If you reach the bottom of the ninth and find yourself down a run, you’ll still find yourself in this accelerated mode of gaming, still could see just three pitches.
Thankfully, MLB 14: The Show will offer another option for speedy play: Player Lock. This essentially lets you control just one player for the entire game, much like the series’ brilliant Road to the Show mode. I can see this working well in a Dynasty or Season mode, and I’m expecting that I’ll use this as my main method of quickly plowing through 162 games.
We’ll find out in just a few weeks, of course. MLB 14: The Show will release on the PS Vita and PlayStation 3 on April 1. A month later, May 6, it will release on the PlayStation 4.
Your best bet? Hold out for the PS4 version. It’s easily the most beautiful baseball video game I’ve ever seen, with fluid animations and sharp visuals.
HOW MLB 14: THE SHOW WILL SAVE YOUR DYNASTY FOR NEXT YEAR
Very quietly, MLB 14: The Show will debut something spectacular that every hardcore sports gamer will love: year-to-year saves.
If you’ve ever started a Franchise mode or Road to the Show mode and gotten years into your career, you know that it’s almost painful to retire the game the next year and buy the latest title. Your save is gone, and all your hard Franchise mode work is no more.
Not anymore. Start a Franchise in MLB 14: The Show, and you’ll be able to continue it in next year’s game, carrying over the entire save but enjoying next year’s mechanics and action and visuals.
MLB’s the first sports game to do this, but it would be splendid if the NBA 2K series and Madden would follow suit.
Think about it. In Madden football, you can easily survive a full season, even if you’re playing full 15-minute quarters, because there are just 16 games in a year. In 2K’s line of NBA games, you can shorten the quarters and still get realistic stats.
But then there are MLB games, like Sony’s MLB: The Show series. A full baseball season is 162 games long, so if you want to survive a franchise, you often either have to shorten the season — or have hours upon hours upon hours of time to kill.
To that end, Sony San Diego’s MLB 14: The Show will release this year with a new feature called “Quick Counts.” Essentially, the mode lets you skip the early pitches of each and every at-bat, picking up the action during the pivotal moment’s of a plate appearance.
It’s meant to be a time saver. But it can also be a rhythm killer.
I spent a few minutes with MLB 14: The Show last week on the PlayStation 4, and Quick Counts really can make the game fly. A behind-the-scenes algorithm works out the count, and you pick up your at-bat when it matters. So my at-bat with Curtis Granderson (hey, they stuck me with Mets-Orioles in Camden Yards) came with a 1-2 count. A later at-bat with David Wright came at 3-1.
You’ll save tons of time playing this way, which is exactly what Sony wants, and there’s an added by-product, too. If you’ve ever played MLB: The Show — or any baseball video game, for that matter — you know that it’s often nearly impossible to draw walks, no matter how disciplined you may be. But because Quick Counts simulates so much, you’ll often step to the plate with a three-ball count, finally getting a chance to earn a free pass.
It’s certainly a nifty mode, and it definitely achieves its intention. I breezed through two innings in about two minutes, and I can easily see myself flying through nine-inning affairs in 15-20 minutes, if that.
Still, I’m not sure how much I’ll use Quick Counts. Diehard baseball gamers often have a rhythm, a sense for each at-bat. For me, that’s almost always taking the first two pitches (ugh, hope I don’t face any readers online now), and using Quick Counts throws that miles off. That Granderson at-bat ended in a strikeout, purely because I stuck to my normal practice at the plate.
An effort is made to call out the pitch count in Quick Counts, so technically, the game readies you for each situation. I asked Sony’s reps if the commentators would mention the pitch count more prominently in Quick Counts, too, as an extra method of keeping you focused at the plate, and was told that that should happen.
But I still fell into my old habits.
Perhaps that will change with time, and perhaps it won’t. But Quick Counts has one other minor flaw as well. You can’t turn it off mid-game. You can decide to use it at the start of each game, but once it’s on, it’s on. Sony says this is because of the nature of the mode, that the algorithm also adjusts the aggressiveness of the A.I.
But the result seems set to cost you late-inning drama. If you reach the bottom of the ninth and find yourself down a run, you’ll still find yourself in this accelerated mode of gaming, still could see just three pitches.
Thankfully, MLB 14: The Show will offer another option for speedy play: Player Lock. This essentially lets you control just one player for the entire game, much like the series’ brilliant Road to the Show mode. I can see this working well in a Dynasty or Season mode, and I’m expecting that I’ll use this as my main method of quickly plowing through 162 games.
We’ll find out in just a few weeks, of course. MLB 14: The Show will release on the PS Vita and PlayStation 3 on April 1. A month later, May 6, it will release on the PlayStation 4.
Your best bet? Hold out for the PS4 version. It’s easily the most beautiful baseball video game I’ve ever seen, with fluid animations and sharp visuals.
HOW MLB 14: THE SHOW WILL SAVE YOUR DYNASTY FOR NEXT YEAR
Very quietly, MLB 14: The Show will debut something spectacular that every hardcore sports gamer will love: year-to-year saves.
If you’ve ever started a Franchise mode or Road to the Show mode and gotten years into your career, you know that it’s almost painful to retire the game the next year and buy the latest title. Your save is gone, and all your hard Franchise mode work is no more.
Not anymore. Start a Franchise in MLB 14: The Show, and you’ll be able to continue it in next year’s game, carrying over the entire save but enjoying next year’s mechanics and action and visuals.
MLB’s the first sports game to do this, but it would be splendid if the NBA 2K series and Madden would follow suit.
http://www.nydailynews.com/entertai...4-show-quick-counts-feature-article-1.1721579