- The maps are very much like MW2. Lots of debri, cars, random barrels. Using the same graphics and engine for MW3, it did visually look like MW2. The maps lean towards this also. I felt they were very Invasion-like. Small, basic, and leaning towards encouraging fast-paced matches. Compared to Black Ops where the maps have some sort of depth and diversity to them in terms of multi-tiered buildings or multiple entrances, all the maps felt like they had a few common roads and a few buildings. You can think Scrapyard in terms of map logic. Out of the 4 maps we played, they seemed reasonably small compared to Black Ops. Actually thought comparing them to Invasion was the best way to explain it. Although there was emphasis in improving snipers and quickscoping, they all seemed close-quarters. I did think the maps favoured objective, and didnt look like snd maps at all. Probably why we only played snd once and the other modes multiple times.