- shovel pass
- play action abort fake pick up blitz
- receiver route awareness (look at ball)
- 430 new catch animations
- enhanced option pitch
- improved punt coverage (stay in lanes)
- new passing game
Total control passing mechanic. Lead pass with L-stick. Throw into space (throw them open). Allow high/low passes. Leads down the field or in direction receiver is running.
Looks actually very good in the video they're showing. QB throws it to the open spot and receiver adjusts to it.
20+ trajectories are determined by how long you hold the button when you throw and what you do with the left stick.
They got rid of all the set-up animations when the QB is on the run to throw. Also they have faster QB deep throw animations because too many people were getting sacked mid-animation and it taking so long.
- faster pump fakes
- no more jumping pump fakes
- pump fakes to specific receivers
- doesnt take as long to recontrol QB after pump fake animation
- 8 qb avoidance moves in pocket
- boosts break out of sacks opps
- step up in pocket to avoid rush
- faster qb handoff/set-up animation on PA
- added more block and release routes
- tuned defender fake-out chances
- new abort PA animations
They made user controlled catching easier...
You can throw to dimmed receivers, but they won't make a play on the ball UNLESS YOU SWITCH TO THEM.
Receivers will light up on blitzes for hot routes. If a CB blitzes, a WR will light up right away.
If you throw to a dimmed receiver, they won't make a play on the ball. However, if you manually switch to the receiver and run him to the spot where the ball is headed, you can still catch it.
- now align correctly against all sets
- linebackers wont line up over WRs in slot.
- best defender on best WR!!!!!!!!
They showed a defense playing zone with Michael Floyd in the slot. The defense's best CB was covering him with the linebackers zone. They motioned Floyd out to the right by himself and the corner followed him and changed his zone based on where he lined up.
- disguise coverage (zone or man)
- dynamic motion adjustments (what i described with floyd)
special teams
- new punt formations
- new lane coverage and logic
- new punt return formations
- better wedge blocking
they said nothing about punt/FG blocks. still impossible
option
- new pitch tackle animations
- better relationship with pitch man
Sped up read option animation. QBs will accelerate faster so he's not stuffed in backfield. Same on shotgun speed option.
Block and release, wheel, and swing pass hot routes for RBs
playbooks
- removed minimum play requirements
- all formations available
- made easier ability to remove a play thats an audible
- clean up of duplicate plays