In just the missions and story, New Vegas offers a nearly unprecedented level of depth. When you throw in the weapon modifications, companion recruitment, and attribute sculpting for your character, it delivers a true sense of ownership over the experience and gives you thousands of reasons why you should come back and play it again and again.
Now, the bad news. I was never once blown away by a single moment. Sure, I laughed when I ran into a cross-dressing super mutant, and thought to myself “what have I done?” when I deployed an orbital laser directly above an NCR military base – but none of the missions or battles stand out as memorable. Most of the action and plot points are enjoyable, but I never once said "Wow. That was great." By comparison, this is a stark contrast to Fallout 3, a game that I felt delivered big moments all the way through.
Obsidian’s writing is top notch (especially the dialogue), and I wanted to see more from most of the characters I met, but none of the scripted moments deliver the nuclear bang that Bethesda achieved. Nothing is on the same level as the black and white VR sequence or the communist robot.
Despite being set in the glitz of Sin City, this part of the world didn't hold my interest. The casinos, as ridiculously colorful as they are, are overly cavernous, mostly vacant, and lacking that over-the-top Vegas charm. The Mojave Desert is, well…it’s a desert. While it delivers that sense of helplessness that all Fallout games should, the locales spread across it are pedestrian. The most notable find is a large dinosaur giftshop. Everything else screams rural Nevada.
The bleak surroundings are made worse by the fact that New Vegas lacks polish. Mid-battle a foe may suddenly plummet through the game world or get stuck on a rock, making for an easy kill. The pathing for AI characters wandering the wastes often takes them into the side of buildings or parked vehicles. When enemies die, some of them will float a good five feet in the air. I even ran into a reoccurring bug where my gun wouldn’t stop firing after a loading sequence. To top it off, I broke the last boss by hiding on a rock. He just stood there as I unloaded 300 bullets into him.
But even with bugs, glitches, and mundane moments, Fallout: New Vegas is great fun. The gunplay (even with a new iron sight targeting system) is as flawed and inaccurate as before, but combat through V.A.T.S. remains one of my favorite things to do in a game. I love the strategy tied to it, and the payoff (usually in the form of a head exploding in slow motion) always feels great. When it comes down to combat encounters, Obsidian delivered in a big way. Fights are tough and the encounters are varied nicely as the adventure progresses. The thrill of survival is heightened even further through the awesome new Hardcore mode. If you are looking for a challenge, this mode will kick your ass up and down the Vegas strip.
Maybe Obsidian’s lack of familiarity with Bethesda’s technology resulted in New Vegas’ plateau. Maybe Bethesda barked orders to make it identical to Fallout 3. In any case, gamers should expect more of the same from this follow-up. If Fallout 3 holds a place among your top 10 games of this generation like it does for me, another rewarding 200-plus hours of survival awaits you.