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June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHP28Y"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQTFI"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBTCQ"]Tomb Raider - GOTY Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HNYWFMC"]Far Cry Compilation [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00946FSIA"]Lightning Returns: Final Fantasy XIII[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HQY8LRM"]Rambo The Video Game[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FQFFPZO"]NASCAR '14[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DFT92MU"]Thief[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B0088MVP3S"]Castlevania: Lords of Shadow 2[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOBFCC"]The LEGO Movie Videogame[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B006IOAHPK"]South Park: The Stick of Truth[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FDQQD52"]South Park: The Stick of Truth Grand Wizard Edition [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD2AK"]Dark Souls II Black Armor Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD2FK"]Dark Souls II Collectors Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GJSUUC0"]Metal Gear Solid V: Ground Zeroes Standard Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00E44EZYA"]Ultra Street Fighter IV[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00D2ZK2O4"]Dying Light[/URL] [B][SIZE=4][COLOR="#0000FF"]Xbox One[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00CMQTVUA"]Xbox One Console[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00MCLFZ1Y"]Xbox One Console Madden 15 Bundle[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IIHU44E"]Xbox One Console Titanfall Bundle[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HVPFGD8"]Titanfall Limited Edition Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00CMQTUSS"]Xbox One Wireless Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IAVDQCK"]Xbox One Stereo Headset[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IAVDOS6"]Xbox One Stereo Headset Adapter[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OB8S"]LEGO The Hobbit[/URL] - 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April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OBB0"]LEGO The Hobbit[/URL] - April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00I9UVY7G"]FIFA 2014 World Cup Brazil[/URL] - April 15th [URL="http://astore.amazon.com/vsngaming-20/detail/B00ICWO2G6"]Darksiders Collection[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00FRESY6G"]The Amazing Spider-Man 2[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00CPKUV7K"]Wolfenstein: The New Order[/URL] - May 20th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGD6LMG"]Watch Dogs[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DYAQHNC"]Watch Dogs Limited Edition[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BG6ZHL4"]Murdered: Soul Suspect[/URL] - June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHY7LC"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQQUQ"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBVZQ"]Tomb Raider - GOTY Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DBCAT3W"]Fable Anniversary[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00946FSJ4"]Lightning Returns: Final Fantasy XIII[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FQFFQ2Q"]NASCAR '14[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DFT92EI"]Thief[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B0088MVP2Y"]Castlevania: Lords of Shadow 2[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOBFA4"]The LEGO Movie Videogame[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B006IOAHTQ"]South Park: The Stick of Truth[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FDQQD6Q"]South Park: The Stick of Truth Grand Wizard Edition [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD26Y"]Dark Souls II Black Armor Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD27I"]Dark Souls II Collectors Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GJSUXLS"]Metal Gear Solid V: Ground Zeroes Standard Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00E44EZPE"]Ultra Street Fighter IV[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00D2ZK2RQ"]Dying Light[/URL] [B][SIZE=4][COLOR="#0000FF"]Wii U[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OAM0"]LEGO The Hobbit[/URL] - 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Official Madden 2011 Wishlist

Thats the entire point of potential. Certains players have the ability to be so good and will never be any better. This won't be fixed because it's not broken...


So was Tony Romo an A potential when he was signed as an undrafted free agent? I'm fully aware how potential works. If you play well with a young player with a low potential, he should get better. You can have a 65 rated QB with a D potential and throw for 4,000 yards a season and the highest he will ever be rated is like a 75. I'm not saying players potentials should just change for no reason, but if you have a young player, playing at a high level, he shouldnt be hindered by his start out potential.
 
So was Tony Romo an A potential when he was signed as an undrafted free agent? I'm fully aware how potential works. If you play well with a young player with a low potential, he should get better. You can have a 65 rated QB with a D potential and throw for 4,000 yards a season and the highest he will ever be rated is like a 75. I'm not saying players potentials should just change for no reason, but if you have a young player, playing at a high level, he shouldnt be hindered by his start out potential.

Well i doubt they change it. It's exactly how they had it intended. I'm not really a fan. They had potential before it just was an exact rating that was hidden. So you would never know why your player wasn't getting any better. Now you do know why or why not.

I'm not a fan of potential at all in any sort of way. I think it should be taken out completely. Hidden or shown, both ways it should be taken out.

I think they should have players in phases. On the rise, peak, and then on the decline. When they are on the rise they can continue to get better based on performances and there is nothing stopping him. When he is at the peak of his career he can't get any better but he can't get any worse either. Then when he's on the decline he can only ever get worse stay at a certain overall til the end of his career. If he plays horrible then he'll decline a lot. If he plays just ok then he'll decline a little. If he plays outstanding then he should still be at the peak of his career. I hope thats not too confusing :)
 
Well i doubt they change it. It's exactly how they had it intended. I'm not really a fan. They had potential before it just was an exact rating that was hidden. So you would never know why your player wasn't getting any better. Now you do know why or why not.

I'm not a fan of potential at all in any sort of way. I think it should be taken out completely. Hidden or shown, both ways it should be taken out.

I think they should have players in phases. On the rise, peak, and then on the decline. When they are on the rise they can continue to get better based on performances and there is nothing stopping him. When he is at the peak of his career he can't get any better but he can't get any worse either. Then when he's on the decline he can only ever get worse stay at a certain overall til the end of his career. If he plays horrible then he'll decline a lot. If he plays just ok then he'll decline a little. If he plays outstanding then he should still be at the peak of his career. I hope thats not too confusing :)


I agree, and thats basically what I'm saying...just in a different way.
 
both for madden and ncaa. I would like blocking assignment hot routes. instead of left triger showing you your play(unless you press up) buttons should appear over people in the box and you can either point out could be blockers or double guys. It gets really tiring to keep getting sacked by the same end only to shift blocking and then get hammered by the other now unblocked end. Manning and Romo youe see every week point out blitzers why can't we?

team blocking ratings- if a line has been together longer they should be better even if individually they are not that good. they know each others weakness and can cover it up...
 
Make Home Field Advantage actually mean something. Right now it means close to nothing except what uniform you wear.

Id like to see confusion at the line in terms of audibles. For example if you have a rookie WR/QB and you audible his route from a slant to a fade, have him run the wrong route more often than not (to discourage excessive hot routing). the younger the team / player the more likely the audible hot route is incorrect for the AWAY team. Im pretty sure this can be expanded on and would actually make HFA especially in the playoffs mean something.

Or maybe even in the middle of an audible the Center would snap the ball leading to a lot of confusion on the play (what route the player is running, etc) or maybe if the stadium is loud enough the audible not even registering like its not happening.
 
As epidemik mentioned, especially in domes, have the crowd going nuts. There's no reason during games, you can hear a pin drop b/c the fans are so dead.
 
JTRaines92's Madden 11 Wishlist

JTRaines92's Madden 11 Wishlist

Offline Franchise:

- Injury Reserved: Add this so if a player gets hurt he would be removed from your "active roster" and moved to this list of players so you can add a player to the "active roster" to make it 53 players.

- Practice Squad: Add this so players that aren't good enough to play in the games yet so they can develop without being on the 53 man "active roster" but you can still have rights to them.

- Realistic Stats: If you like to simulate and sit back and manage your franchise like me there shouldn't be players with unbelievable stats. The way it is now is if you simulate a season there will be 4-7 HB's averaging 7+ YPC. That and 2-5 HB's rushing for 2000+ yards in a single season. There has only been 6 players do it in the history of the NFL and for 4 players to do it in one season is completely unrealistic.

- Clear CAP Penalties: This should be added so if you drop below the CAP you should be able to make the owner of the team pay the CAP so you can sign more players to help you win games so your team can get its own revenue.

- Training: This was always my favorite thing to do in franchise mode. It was in there but it was taken out for Madden 10 for reasons we would all like to know. Since this is out your players cannot progress throughout the season, you have to wait all season long for your players to progress. Please add this for Madden 11.

- Injury Workouts: This was the same as training, it was in and it was taken out for reasons unknown. This was a very useful feature that needs to be added back.

- More Coaches: You say you want a realistic game. In the NFL there are secondary coaches, offensive line coaches, etc. These should be added for a realistic game.

- Progression: If I have a 68 rated WR step up for an injured star and the 68 rated WR goes for over 1200 yards and 12 TD's he should have a huge overall improvement.

- Roster Requirements: This is not needed or it is needed to an extent. You shouldn't have to have 2 RG/LG. As long as you have 4 G's that should be enough. The requirement for G's would be 4 going by what I say, it shouldn't be a positional requirement. This was hard to put into words, hope y'all understand.

- Preseason: Make it useful, give us an 80 man roster to work with and make us cut it down to 53 by week one of the regular season. It is pretty much a useless process to go through to get to the regular season risking injuries for no reason.

- Retirement: Give us the option to talk players into coming back for one more year. Let us offer them things like a Super Bowl promise, playoff promise, etc.

- Preseason Training: This was in the old Maddens. Let us focus on certain players to work on during preseason. You would have to bring back training like I said earlier or Mini-Camp like in the old Maddens so it will be the same.

- Weather Effects: If it is raining the teams playing should run the ball more and if they do pass it the players would drop the ball often because the ball would be wet/slippery.

- Sidelines: Make the players that are shown over there players that are currently on the teams roster. Sometimes it shows the same model number 00. Your players not on the field should be shown over there.

- Jersey Numbers: If you draft/sign/create/edit a player and your team has retired/restricted numbers those should be blocked out and are unavailable to use.

- Substitutions: We should be able to pick the player we want to play in that formation. If we want a big bodies TE going across the middle in a 5 wide set we should be able to set that through our menus/options.

- Draft Classes: Randomize them again, I don't find it fun drafting the same players over and over again if I redo a franchise. Please randomize them.

Rosters:

- Weekly Roster Updates: We should have a roster update every week, I say release it on a Wednesday since there will never be a game on a Wednesday or release it on a day where there will never be a game that week if something happens and they play on a Wednesday. This would prevent you guys missing players who need an update. If you do it monthly or however it is done now a big list of players is created that needs an upgrade/decrease and you don't get all of them.

- Injury Reserve: This would help you guys a lot, it would help the at home roster makers as well. If there are players that are on injury reserve you/we can put them there and put the player that the team signed and use them. Right now there are several players on the FA list that are on teams because of injuries and we/you can't put them on there because there isn't room on the roster. If this was added it would make us have a realistic roster.

- Practice Squads: Same as above, sometimes players are brought up and there isn't room on the roster because of injuries so you guys put them in the FA pool.

Online:

- 11 Man Co-Op: Let us have an 11 man co-op where one person plays an individual position like in NBA Live. I had Live and my buddies and I would run these things for hours. It is very fun. I realize people wouldn't want to be an offensive lineman but that's something you have to deal with. Keep stats on how you do at each position also.

I will update this as I think of more...
 
Last edited:
I agree with this whole list.


Also, I think that Potential should be done away with. Player's should progress based upon their performance in the season.
 
Offline Franchise:

- Injury Reserved: Add this so if a player gets hurt he would be removed from your "active roster" and moved to this list of players so you can add a player to the "active roster" to make it 53 players.

- Practice Squad: Add this so players that aren't good enough to play in the games yet so they can develop without being on the 53 man "active roster" but you can still have rights to them.

- Realistic Stats: If you like to simulate and sit back and manage your franchise like me there shouldn't be players with unbelievable stats. The way it is now is if you simulate a season there will be 4-7 HB's averaging 7+ YPC. That and 2-5 HB's rushing for 2000+ yards in a single season. There has only been 6 players do it in the history of the NFL and for 4 players to do it in one season is completely unrealistic.


- Clear CAP Penalties: This should be added so if you drop below the CAP you should be able to make the owner of the team pay the CAP so you can sign more players to help you win games so your team can get its own revenue.

- Training: This was always my favorite thing to do in franchise mode. It was in there but it was taken out for Madden 10 for reasons we would all like to know. Since this is out your players cannot progress throughout the season, you have to wait all season long for your players to progress. Please add this for Madden 11.

- Injury Workouts: This was the same as training, it was in and it was taken out for reasons unknown. This was a very useful feature that needs to be added back.

- More Coaches: You say you want a realistic game. In the NFL there are secondary coaches, offensive line coaches, etc. These should be added for a realistic game.

- Progression: If I have a 68 rated WR step up for an injured star and the 68 rated WR goes for over 1200 yards and 12 TD's he should have a huge overall improvement.

- Roster Requirements: This is not needed or it is needed to an extent. You shouldn't have to have 2 RG/LG. As long as you have 4 G's that should be enough. The requirement for G's would be 4 going by what I say, it shouldn't be a positional requirement. This was hard to put into words, hope y'all understand.

- Preseason: Make it useful, give us an 80 man roster to work with and make us cut it down to 53 by week one of the regular season. It is pretty much a useless process to go through to get to the regular season risking injuries for no reason.

- Retirement: Give us the option to talk players into coming back for one more year. Let us offer them things like a Super Bowl promise, playoff promise, etc.

- Preseason Training: This was in the old Maddens. Let us focus on certain players to work on during preseason. You would have to bring back training like I said earlier or Mini-Camp like in the old Maddens so it will be the same.

- Weather Effects: If it is raining the teams playing should run the ball more and if they do pass it the players would drop the ball often because the ball would be wet/slippery.

- Sidelines: Make the players that are shown over there players that are currently on the teams roster. Sometimes it shows the same model number 00. Your players not on the field should be shown over there.

- Jersey Numbers: If you draft/sign/create/edit a player and your team has retired/restricted numbers those should be blocked out and are unavailable to use.

- Substitutions: We should be able to pick the player we want to play in that formation. If we want a big bodies TE going across the middle in a 5 wide set we should be able to set that through our menus/options.

- Draft Classes: Randomize them again, I don't find it fun drafting the same players over and over again if I redo a franchise. Please randomize them.

Rosters:

- Weekly Roster Updates: We should have a roster update every week, I say release it on a Wednesday since there will never be a game on a Wednesday or release it on a day where there will never be a game that week if something happens and they play on a Wednesday. This would prevent you guys missing players who need an update. If you do it monthly or however it is done now a big list of players is created that needs an upgrade/decrease and you don't get all of them.

- Injury Reserve: This would help you guys a lot, it would help the at home roster makers as well. If there are players that are on injury reserve you/we can put them there and put the player that the team signed and use them. Right now there are several players on the FA list that are on teams because of injuries and we/you can't put them on there because there isn't room on the roster. If this was added it would make us have a realistic roster.

- Practice Squads: Same as above, sometimes players are brought up and there isn't room on the roster because of injuries so you guys put them in the FA pool.

Online:

- 11 Man Co-Op: Let us have an 11 man co-op where one person plays an individual position like in NBA Live. I had Live and my buddies and I would run these things for hours. It is very fun. I realize people wouldn't want to be an offensive lineman but that's something you have to deal with. Keep stats on how you do at each position also.

I will update this as I think of more...


When have you ever seen 4 RB's rush for 2000 yards? I havent.

You can clear cap penalties in Madden 10.

You can coax a player out of retirement in Madden 10.

In rainy games receivers and your QB slip, and balls do not have the same accuracy.
 
When have you ever seen 4 RB's rush for 2000 yards? I havent. - That's you, I have seen it 2-3 times and I've done 30+ franchises.

You can clear cap penalties in Madden 10. - I have never been able to so once again that's something only you have seen.

You can coax a player out of retirement in Madden 10. - No you can't...

In rainy games receivers and your QB slip, and balls do not have the same accuracy. - Maybe, but in the NFL teams run more than pass.
I don't know what you were attempting to do there...
 
I don't know what you were attempting to do there...

Stats- Your opinion, once again, never seen it, so I don't think you can speak for the madden community there.

Cap penalties- You can absolutely clear them. If you're over the cap and you need to sign a player to play your next game, it will ask you if you want to release a player or clear cap penalties.

Retirement- On the player retirement screen, press Y. You will have several options. You can buy several different "coax a player out of retirement" options, they are like 200 MS points and it can be reused every offseason.

Weather- You said players should drop the ball often. Ask any veteran Madden 10 player, players slip all over the place and more passes are dropped then in fair weather games.

Seriously not sure what you were trying to do there. I was just pointing out the things that are already available in Madden, your welcome.
 
Stats- Your opinion, once again, never seen it, so I don't think you can speak for the madden community there.

Cap penalties- You can absolutely clear them. If you're over the cap and you need to sign a player to play your next game, it will ask you if you want to release a player or clear cap penalties. - I have had to quit many franchises because of this. I have never seen it, I have heard people get the option but they don't know how they got it.

Retirement- On the player retirement screen, press Y. You will have several options. You can buy several different "coax a player out of retirement" options, they are like 200 MS points and it can be reused every offseason. - I meant for free, I have the Madden Max Pack, in NCAA Football 10 you can do it for free. I added details to that if you didn't see them.

Weather- You said players should drop the ball often. Ask any veteran Madden 10 player, players slip all over the place and more passes are dropped then in fair weather games.

Seriously not sure what you were trying to do there. I was just pointing out the things that are already available in Madden, your welcome.
Thanks...?
 
Everything that the offline franchise has should be included with the online franchise. From editing players equipment and chaging their positions to having a salary cap and having the game choose probowlers and hand out awards.

Also, do something with that bare bones franchise site. You cant view stats, propose trades, the messaging system is lacking, no weekly news, no tabbed browsing. Shit is the worst.

Get rid of predetermined draft classes and have them auto generate season to season. It sucks to be able to cheat and see who are the best potential players in the draft. This takes away the suspense of the draft when everyone in the online franchise is doing this. Find a way to implement the scouting aspect into the online franchise so that everyone will not be able to know everyones ratings before they are drafted. Only the players you scout should show ratings.

Bring back position subs for everything. I dont want Kellen Winslow, who I put as my 4th WR to be covering kickoffs. I want the option to sub him out. We had this in Madden 09 but these idiots take yet another useful feature away.

Im sure there is more but people have already spoke on a lot of stuff.
 
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Well i doubt they change it. It's exactly how they had it intended. I'm not really a fan. They had potential before it just was an exact rating that was hidden. So you would never know why your player wasn't getting any better. Now you do know why or why not.

I'm not a fan of potential at all in any sort of way. I think it should be taken out completely. Hidden or shown, both ways it should be taken out.

I think they should have players in phases. On the rise, peak, and then on the decline. When they are on the rise they can continue to get better based on performances and there is nothing stopping him. When he is at the peak of his career he can't get any better but he can't get any worse either. Then when he's on the decline he can only ever get worse stay at a certain overall til the end of his career. If he plays horrible then he'll decline a lot. If he plays just ok then he'll decline a little. If he plays outstanding then he should still be at the peak of his career. I hope thats not too confusing :)
Very good idea but if the wanted to keep the potential grades they can but take it deeper.

Make a progression chart varying from position and progression scales based on potential grades. At the end of 4 game intervals each player gets a score or grade, all 4 scores are added up and averaged out at the end of the season. Based on that average the player makes a jump/decrease based on their potential and performance through out the season.

This way you dont restrict the ceiling on how much better player can get but the potential grade just determines how fast that progression takes place. A player with A potential could reach a 99, depending on his initial rating, in say 5 years while a player with C potential may take 8 years.

Thats just off the top of my head but you get the gist.
 
Also, do something with that bare bones franchise site. You cant view stats, propose trades, the messaging system is lacking, no weekly news, no tabbed browsing. Shit is the worst.

You can veiw stats, propose trades and view weekly news on the franchise site, assuming the commish has posted any.

I'd very much like to see strongside and weakside LBs, the only way to do that now is to guess which side will be the strong side before the play and switch your LBs, it's stupid
 
You can veiw stats, propose trades and view weekly news on the franchise site, assuming the commish has posted any.

I'd very much like to see strongside and weakside LBs, the only way to do that now is to guess which side will be the strong side before the play and switch your LBs, it's stupid

And I'd also like to see on the depth chart a spot for the individual DT spots. A spot for the NT and the spot for the UT.
 
FIFA 10-like locomotion. Walk>Jog>Run>Sprint. Foot planting, proper deceleration and acceleration, 1 foot and 2 foot gather jumps. Realistic/believable verticals, and the same for jumping.
 
You can veiw stats, propose trades and view weekly news on the franchise site, assuming the commish has posted any.

I'd very much like to see strongside and weakside LBs, the only way to do that now is to guess which side will be the strong side before the play and switch your LBs, it's stupid

You mean the commish has to manually post this or enable a feature for it to automatically update? I dont see any stats on the league website.
 
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