Agreed. About two years ago on Madden Mania I compared the player ratings of Madden 2002 and Madden 2007(both for PS2). I went through each team, each position, for each game and compared the type of rating you saw from an overall perspective. Then compared the sim stats you saw from a season. The results were more than telling of that EA has done.
Madden 2002's average overall player was usually about 7-10 points below Madden 2007's. Way fewer 80 and 90+ overall rated guys in Madden 2002. Way more rated in the 70's and upper 60's. The sim stats in Madden 2002 were amazingly spot on and very accurate. What did this show? Well in 2002 online gaming wasn't huge yet so the devs could concentrate on the meat and potatoes of franchise mode like the sim stats etc. The lower player ratings gave a great sim experience.
As online grew more popular people began bitching about "How is Player X only a 79??OMGZER! I can't cheese with him if he's only a 79!!!" EA started inflating the ratings for the online community and that threw the entire sim engine out of whack IMO. As Madden has gone along less and less time has been dedicated to franchise mode so you still see the same problems over the years, bad Fracnhise draft, FA, logic. Fucked up sim stats, etc. I mean as great as Madden 2002 was for a sim in some ways it still had franchise AI problems. That was 2002. It's Madden 2010 on the next gen systems and we are still getting the same problems? Pathetic.