That's exactly what I don't want from any sports game. I hate the fact that they can be uncompetitive offline. I'm an offline chise guy, have online but don't play sports games online much, and I hate when the CPU is too easy to beat. On the hardest setting, you shouldn't be looking for ways to make the CPU harder to beat. They should be able to break runs on every play you didn't play call right for. That's how the NFL is and that's how the hardest difficulty should be. Of course every now and again you'll have someone miss an assignment in real life, but it should be that if you don't call the right play on defense and you leave yourself exposed than the CPU should take advantage of it.
To Pirgo (the fucking idiot who proclaims his stupidity every time he lays his fingers on a keyboard), Nuk was talking about the CPU run game not being effective. Not the user running the ball, but the CPU running the ball. And CPU running is something EA Sports has never been able to get right. Not saying 2K got it right because frankly I don't remember if CPU running was good in 2K5. I just don't see how that's something that is so hard to get right.
Like you said Nuk, it's shit we can find out within a day of playing the game, so there's no reason at all that it should make it through a year of testing and development without being caught and fixed (more than a year if you take into account the fact that a lot of these problems have been going on for the past couple of years).