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June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHP28Y"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQTFI"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBTCQ"]Tomb Raider - GOTY Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HNYWFMC"]Far Cry Compilation [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00946FSIA"]Lightning Returns: Final Fantasy XIII[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HQY8LRM"]Rambo The Video Game[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FQFFPZO"]NASCAR '14[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DFT92MU"]Thief[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B0088MVP3S"]Castlevania: Lords of Shadow 2[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOBFCC"]The LEGO Movie Videogame[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B006IOAHPK"]South Park: The Stick of Truth[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FDQQD52"]South Park: The Stick of Truth Grand Wizard Edition [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD2AK"]Dark Souls II Black Armor Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD2FK"]Dark Souls II Collectors Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GJSUUC0"]Metal Gear Solid V: Ground Zeroes Standard Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00E44EZYA"]Ultra Street Fighter IV[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00D2ZK2O4"]Dying Light[/URL] [B][SIZE=4][COLOR="#0000FF"]Xbox One[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00CMQTVUA"]Xbox One Console[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00MCLFZ1Y"]Xbox One Console Madden 15 Bundle[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IIHU44E"]Xbox One Console Titanfall Bundle[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HVPFGD8"]Titanfall Limited Edition Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00CMQTUSS"]Xbox One Wireless Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IAVDQCK"]Xbox One Stereo Headset[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IAVDOS6"]Xbox One Stereo Headset Adapter[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OB8S"]LEGO The Hobbit[/URL] - 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April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OBB0"]LEGO The Hobbit[/URL] - April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00I9UVY7G"]FIFA 2014 World Cup Brazil[/URL] - April 15th [URL="http://astore.amazon.com/vsngaming-20/detail/B00ICWO2G6"]Darksiders Collection[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00FRESY6G"]The Amazing Spider-Man 2[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00CPKUV7K"]Wolfenstein: The New Order[/URL] - May 20th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGD6LMG"]Watch Dogs[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DYAQHNC"]Watch Dogs Limited Edition[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BG6ZHL4"]Murdered: Soul Suspect[/URL] - June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHY7LC"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQQUQ"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBVZQ"]Tomb Raider - GOTY Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DBCAT3W"]Fable Anniversary[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00946FSJ4"]Lightning Returns: Final Fantasy XIII[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FQFFQ2Q"]NASCAR '14[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DFT92EI"]Thief[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B0088MVP2Y"]Castlevania: Lords of Shadow 2[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOBFA4"]The LEGO Movie Videogame[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B006IOAHTQ"]South Park: The Stick of Truth[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FDQQD6Q"]South Park: The Stick of Truth Grand Wizard Edition [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD26Y"]Dark Souls II Black Armor Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD27I"]Dark Souls II Collectors Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GJSUXLS"]Metal Gear Solid V: Ground Zeroes Standard Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00E44EZPE"]Ultra Street Fighter IV[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00D2ZK2RQ"]Dying Light[/URL] [B][SIZE=4][COLOR="#0000FF"]Wii U[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OAM0"]LEGO The Hobbit[/URL] - 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Tuning Pack 3 coming Tuesday

ryne candy

Aggie C/O '01
Live Tuning Pack 3

Hi NCAA Football Fans,

Ready for some more NCAA Football news? Well this blog has exactly what you are looking for. More fixes, tweaks, and tuning in the form of another Title Update and the release of Live Tuning Pack 3, to continue and improve NCAA Football 11. Both of these items will be coming to you on Tuesday (9/7). Now the details:

Title Update 3 (TU3)

- The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
- Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
- Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
- In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
- There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
- Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.


Live Tuning Pack 3 (LTP3)

- Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
- Increased Awareness progression for all positions.
- Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
- Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
- Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
- Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
- Adjusted in season progression to be in line with higher rated incoming freshmen.
- Tuned Incoming freshman to better match the spread on the default rosters.
- Tuned team prestige progression to be in line with the changes to incoming freshmen.

While tuning Dynasty this year, I've received a lot of help along the way from Jordan Peterson, who recently joined the Design team. Since he has been focusing on all the details of the latest Live Tuning Pack I'm going to have him pass along the information of what you are going to see going forward. So Jordan... How do all of these changes impact Dynasty?

Thanks for the introduction, Russ. The most obvious adjustment is that the recruits are now in line with the freshmen on the default rosters. This allows for progression in line to our original objectives, without creating too many high rated players in the first three years or, conversely, too few in later years of dynasty.

Below is a count of the number of players at each Overall rating. The top graph displays results from ship, the second from LTP2 and the third is from TU3/LTP3. The red line indicates the default roster, while the remaining blue and green lines represent subsequent years. Most importantly you can see that number of players between 40 and 60 overall have decreased significantly, while the number of players between 60 and 80 has increased.

2.jpg




The table below is a breakdown of the average number of teams at each rating several years into dynasty, compared between ship, post LTP 1 and LTP3. With the increase to the overall ratings for the lower tier of recruits, and tuning progression, we have achieved our target for Team Overall Grades. Based on results from launch, our target was to create an even distribution between B and D rated teams, while slightly increasing the number of A and C rated teams. LTP1 was an improvement, but did not completely achieve our goal, as LTP3 does.

3.jpg



Below is the updated numbers of the Average Overall Chart we showed with LTP1. You can see that on average (this is the result of many simulations) our Average Overalls did not change all that much for most teams from LTP1 to LTP3. We were able to use the new Recruits and integrate them into the Dynasties while keeping a balance between the low and high prestige teams. Please note that depending upon the multitude of factors in dynasty; you may see some significant variance in a team's overall rating.

There are a few things to keep in mind when looking at a team's overall. Most importantly are the factors that influence recruiting. Did the team recruit every position needed? Did they win, or lose, important recruiting battles? What was their record? Did they win or lose any bowl games? Has their team prestige increased or decreased? These are just a handful of questions to ask yourself as you look at the team overalls in your dynasty sims. Because of the significant amount of potential variance, we always tune based upon averages while keeping an eye upon both extremes.

4.jpg


In an earlier Live Tuning Pack, we addressed the low end of the spread for Kickers and Punters by increasing their progression. Now, with the bottom half of the recruits increased to be in line with rosters, we were able to tune Kicker/Punter progression with greater accuracy. The table below displays the average Kick Power for Kickers and Punters for Recruits on the shipped disc (top section), compared to Recruits in LTP 3 (bottom section).

5.jpg


That wraps up the Dynasty summary for the Title Update and Live Tuning Pack 3. Thanks once again for your continued support and feedback.

Thanks for the details, Jordan. Most of these changes come directly from community feedback. Our goal is to continue and improve NCAA 11 Football as much as possible for you, the fan. Please continue to post and let us know what you think on our forums. I'll be lurking around there, and other fan sites, to see what you think about the latest updates, so don't be shy. Thanks again for your support and we hope you are enjoying the start of the College Football Season. Go Canes!

-Russ Kiniry
Designer
NCAA Football

http://ncaafootball.easports.com/blog.action?blogId=Patch3
 
Hopefully they actually fixed the shit this time.

I also love how they've backtracked on some things. I remember after patch 2 the EA devs were adamant that CPU-generated WRs had low juke/elusiveness/spin move ratings intentionally (and that they wouldn't be changing this) and now the third tuner changes this. Good thing this stuff is finally getting fixed. Still don't understand how this game shipped with the recruits beng so out of line with the default rosters, damn shame they weren't looking at those graphs back in April.
 
I still think speed on most "skill players" (RB, WR, CB, S) is out of whack in new recruits...as is STR on offensive and defensive linemen.

DEs are way too slow on the whole. They average what...a 4.9 throughout?

DTs aren't stong enough. OL isn't strong enough. Most mid-tier OL start off with a "C" strength...should start off in the B range (how are OL now 80+ in strength in most cases?).

Most of the time, you should convert OLB and MLB into DE. Stronger, bigger DEs into DTs. CB into S. S into LB.

It'd be fine if the entire game did this...but unfortunately, they don't, and it knocks the rosters silly, still.

This was the issue before this patch. I just started recruiting for a new dynasty, and haven't seen the return yet...but it seems the same if we are taking the letter grades as gospel, still.
 
from what i have read about this last effort is the game is even more out of whack then before. idk cause i traded it in. EA should really look into testing before they release these games. Other sports devs dont have issues like this.

The negative for EA is that some people (like me) will not buy next years version. I can say that for myself with confidence now knowing that i didnt buy madden or even play it for the first time since 1992. I am just sick of getting a product that doesnt deliver
 
yeah I passed on Madden myself for the first time also. IMO the pass coverage in NCAA sucks now. The PC used to be tough now it is non existent.
 
I just got NCAA today, which is my first time buying an EA football game in about 3 years I believe. Seeing how giddy everyone was about this game over at OS I figured I may as well give it a go. Mayybbee EA has finally made a sim football game, or at least a playable football game.. Nope. Not sure how this game was pre-patch but right now it's awful.

I'm also not sure if this is just a 360 thing but the control makes the game almost unplayable. You just can't position your defenders for a tackle in open space. The control is just way too clunky and unpredictable, momentum doesn't feel fluid or realistic at all.

Next problem is the defense. It may as well not even be there. There's no X's and O's involved, the defense just feels like one big cluster fuck. The flow is very unrealistic, you don't see proper containment/gap control on run plays. Just one big pile of chaos to try to navigate through with these terrible controls.

Pass defense is equally as bad. Constantly I'm in position but my guy fails to make a play on the ball. In general it's just to easy to get a man open.

Overall the offense is way too easy, running or passing takes 0 skill. Online the game seems sluggish and lags a bit.

O well, hopefully my copy of APF 2k8 gets here soon.
 
The game actually played pretty well before any patches were made.

The only thing they needed to patch was the somewhat broken dynasty mode that had some screwed up game generated recruits (just another reason to have them make up manual classes, like they do for Madden - random name gen, but have the stats input manually by someone and make enough classes to satisfy - 25?). Random generated players by the CPU just doesn't work...didn't work for Madden for years and in NCAA it was better than Madden, now it is brutally bad...and it also had screwy progression based on a bunk formula in the game.

That was really about it...and the game was good and pretty playable.

Now, I'm struggling to get a good slider set to see if it even remotely plays like it should pre-patches.
 
Can't get to the site from work.

What's it say?
EA Sports has released a fourth tuning pack for NCAA Football 11 on the 360 and PS3. This set attempts to adjust the in-season progression that was added in the last tuner which wasn’t having the intended impact. Some dynasties were not seeing the correct amount of progression taking place and these changes are intended to correct that.
During the season some of your players on your team will get small gains to some of their ratings
Will show in Edit Roster Screen in the form of +1 (or another number) next to a player rating
Will NOT affect every player, only some will Progress
On average only a few players per team will see a +1 in Overall (OVR) gain over the course of a full season
Will work when Siming, you do not need to play every game for it to occur
Will change other attributes per position other than OVR, for example Awareness (AWR) is a rating that normally sees a jump
 
After the latest tuning pack...I went with kkman's AA sliders...

I think a little fiddling might make this game playable.

A few things I need to tweak...either HUM QB accuracy or CPU Pass Defense...I have no issues with having an inaccurate QB, even at a lower school, but you can't have such inaccuracy when Pass D is smothering. It isn't realistic. There are maybe 10 corners in any given year that can cover like EVERYONE in this game. So, if coverage is so good, especially in M2M, accuracy needs to get a boost. If you want to keep a more realistic accuracy, need to lower the CPU Pass D.

I am really struggling with game speed and the speed threashold. Normal or Slow is good, but I'm struggling with finding the speed threashold that accurately represents the fast from the slow. Any ideas?
 
Where do you have the speed threshold set at now?

I've seen in a few places that setting it to 0 yields the most accurate results.....I haven't had a chance to test this yet myself.....
 
After the latest tuning pack...I went with kkman's AA sliders...

I think a little fiddling might make this game playable.

A few things I need to tweak...either HUM QB accuracy or CPU Pass Defense...I have no issues with having an inaccurate QB, even at a lower school, but you can't have such inaccuracy when Pass D is smothering. It isn't realistic. There are maybe 10 corners in any given year that can cover like EVERYONE in this game. So, if coverage is so good, especially in M2M, accuracy needs to get a boost. If you want to keep a more realistic accuracy, need to lower the CPU Pass D.

I am really struggling with game speed and the speed threashold. Normal or Slow is good, but I'm struggling with finding the speed threashold that accurately represents the fast from the slow. Any ideas?

Can you post those?
 
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