15 minute quarters with 25 sec accelerated clock

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  • adembroski
    All-Inclusive!
    • Feb 2009
    • 1815

    #16
    Originally posted by T.Dot
    I'm assuming you messed up the seconds, wouldnt it make more sense with 15 at 12 and 20 at 14?
    How long do the games generally take? and are the stats realistic?

    I was thinking of doing 15 with 25
    Your games will be too long. I didn't mess up my numbers... 14 to 15 seconds and 12 to 20 seconds... both will yield 120-130 snaps per game, give or take depending on how many adjustments you make.

    If you don't tend to make many, I suggest the 14 minutes as this cuts down the percentage of the game in which the accelerated clock is not running.

    If the accelerated clock ran all game, 15 minutes would be doable.
    Last edited by adembroski; 08-10-2009, 12:07 AM.
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    • j.hen
      Self Care
      • Oct 2008
      • 10058

      #17
      Originally posted by adembroski
      Your games will be too long. I didn't mess up my numbers... 14 to 15 seconds and 12 to 20 seconds... both will yield 120-130 snaps per game, give or take depending on how many adjustments you make.

      If you don't tend to make many, I suggest the 14 minutes as this cuts down the percentage of the game in which the accelerated clock is not running.

      If the accelerated clock ran all game, 15 minutes would be doable.
      What about 8 minutes with no run off? How long do you think that would take to play? Trying to find a setting that wont take over an hour but still has realistic stats.

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      • adembroski
        All-Inclusive!
        • Feb 2009
        • 1815

        #18
        Originally posted by T.Dot
        The 4 things I was thinking were:

        15 min quarters, 25 sec accel clock
        13 min, 20 sec
        10 min, 15 sec
        7 min, no accel
        [EDIT] I believe I might be the one who misunderstood how this works... I'll get back to ya'll.
        Last edited by adembroski; 08-10-2009, 01:13 AM.
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        • 1ke
          D.I.L.L.I.G.A.F
          • Mar 2009
          • 6641

          #19
          Hey Adem....what you thinkin about that Online Franchise?

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          • adembroski
            All-Inclusive!
            • Feb 2009
            • 1815

            #20
            Originally posted by 1ke
            Hey Adem....what you thinkin about that Online Franchise?
            It's not time yet. I'm starting it w/ opening day roster update.
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            • 1ke
              D.I.L.L.I.G.A.F
              • Mar 2009
              • 6641

              #21
              Originally posted by adembroski
              It's not time yet. I'm starting it w/ opening day roster update.
              Thank you sir....all I needed to know.

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              • adembroski
                All-Inclusive!
                • Feb 2009
                • 1815

                #22
                Originally posted by J.Hen
                What about 8 minutes with no run off? How long do you think that would take to play? Trying to find a setting that wont take over an hour but still has realistic stats.
                Being that I have a hard time understanding why someone would not want to use accelerated clock if they're looking for realism, I haven't bothered testing without it.
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                • adembroski
                  All-Inclusive!
                  • Feb 2009
                  • 1815

                  #23
                  Tried to test at 25 second run off, but it doesn't seem to work.. still runs down to 15 seconds.
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                  • adembroski
                    All-Inclusive!
                    • Feb 2009
                    • 1815

                    #24
                    Further testing and I'm seeing what people are talking about... maybe I was wrong. There's something inconsistent about it. I'm glad I came in this thread, or I might not have noticed. I'll have more news on it soon.
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                    • Yawkey Way
                      Free World Leader
                      • Oct 2008
                      • 6731

                      #25
                      My broski Adem is playing with my head

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                      • The Messenger
                        Senior Member
                        • Nov 2008
                        • 5063

                        #26
                        Originally posted by adembroski
                        Tried to test at 25 second run off, but it doesn't seem to work.. still runs down to 15 seconds.
                        40 seconds on the play clock with a 25 second run off = 15 seconds left.

                        I don't know if that's what you were talking about....


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                        • j.hen
                          Self Care
                          • Oct 2008
                          • 10058

                          #27
                          Originally posted by Yawkey Way
                          My broski Adem is playing with my head
                          Same thing man, same thing.


                          I would love to know how long it would take to play a 10 minute game with 15 sec run off...

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                          • Derrville
                            Dallas has no coaching...
                            • Jul 2009
                            • 5321

                            #28
                            Originally posted by J.Hen
                            Same thing man, same thing.


                            I would love to know how long it would take to play a 10 minute game with 15 sec run off...
                            Try playing one of the last gen maddens with that time or APF 2K8, see what happens

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                            • adembroski
                              All-Inclusive!
                              • Feb 2009
                              • 1815

                              #29
                              OK, played a game at 14 minutes, accelerated clock threshold 15 seconds... way too many plays. 164 snaps is a fairly offensive game in which both QBs were hot. I'm getting off approximately 2.6 plays per minute when the accelerated clock is active, 3 when it's not... now there's a addendum to the last two minutes...

                              In the first half, when I had the ball a good portion of the time, 6 plays were run. In the second half, when my opponent was trying to catch up in the final 2, 12 plays were run. So the idea that we want to minimize the percentage of the game that the last 2 minutes represents is definitely valid, because it's too unpredictable and can throw stats off quite a bit.

                              Now, doing the math, with threshold at 15, the appropriate quarter length seems to be around 10-11 minutes. That means that the time spent without accelerated clock will represent around 10% of your game. I'd rather see that lower, so I'm going to play my next franchise game with the threshold set to 20 seconds and see what kind of numbers that gets me.
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                              • adembroski
                                All-Inclusive!
                                • Feb 2009
                                • 1815

                                #30
                                Originally posted by Yawkey Way
                                My broski Adem is playing with my head
                                I misinterpreted what the threshold represented... I was under the impression that set to 15 seconds, the clock would run down to 15 seconds before the snap. The reality is that that's the number of seconds the clock runs off. I prefer the old way (last gen always ran down to 20 seconds), but this works I guess. I'm working on what the appropriate length is.

                                I prefer the most possible minutes total. This creates the most realistic game. So the idea is to find the appropriate minutes and accelerated clock combination that'll get you around 120-130 snaps. There are likely several combination that work, I want the one that gives you the longest quarters because it minimizes the amount of time you're NOT under accelerated clock (last two minutes of each half).
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