Skate 2 is/was dope. Should be a lot cheaper with Skate 3 dropping in May.
The Arcade Random Thoughts Thread
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This is a sticky topic.
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Just finished Year 2 with St. Francis (NY).
Very solid year for us, we finished 17-14 with a tough loss in the 2nd round of the conference championship tourny (Robert Morris, 5 point loss). The goal for the season was a winning record and to make the conference tourney. Check check.
No whiffs on the job boards, not that I was expecting any.
Off-season starts with a nice transfer, a 74 ovr SG (Elmore). And, my starting center grew 2 inches (6'10-7'0). My SF also grew an inch, up to 6'8.
Then we land a 7 player class (I only landed 1 the year before).
3-star SF Lynwood Davidson (#307, #60 SF)
3-star SG Sampson (#281 ovr, #86pos)
2-star SG Gibbs (#753, #199 POS)
2-star SG Rhet Len Bullicer (JUCO SO)
2-star SG Wood
2-star C Gerard Pierce (7'1)
2-star PF Monwell Moreno (6'9)
Going into year 3 we return are 3 leading scorers. PG Caddel (16pt, 6ast). SG Rubino (12ppg), SF Petricic (10pt, 5reb). Plus we bring back our starting center (5/5, but he didn't start early).
Now we add an upgrade at PF (changed Davidson to a PF because he has a solid rebounding rating and mediocre 3 point, previous PF was only a 5/5 guy)
The bench gets stronger with Sampson starting at the 2, bumping previous starter Rubino to our 6th man (58ovr for Rubino, 68 for Sampson). Our "3rd" big comes back (last years only recruit, a 7'1 JUCO center) and Moreno is a better 4th than we had last year.
Goals for Year 3:
20 wins.
Win Conference.
Make the dance.Comment
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I just got trounced 77-56 by #3 Arizona... my first game with my rebuilding Zags, and I just couldn't finish. It was 51-49 Arizona at one point, but from there on out I couldn't make a shot and they couldn't miss.
It's gonna be a long year.Comment
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But, ratings still matter. A shitty PF might average 5/5, but can still have games where he goes 15/10, but only a handful a season. Just like your 12 ppg SG can go cold have a 4 point game...just not very often.
I really wish EA woudl take note of this.Comment
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I'll use the example of my PG. He's a 74 overall. In my league (NEC) he's a top 5 player and is a threat to go for 20-25 every night. He averaged 16.6 a night, without me making any attempt to inflate stats (putting in junk baskets in blowouts etc...)
What's great is this:
He has a very good layup rating, but he has a terrible shoot in traffirc rating. He misses a lot of layups in traffic, but he's solid with a good look.
He has a relatively low 3 point rating, but a very good clutch rating. He's hit several late 3's to tie the game...despite being a medicore(ish) 3 point shooter.
He has a decent dunk rating, but he can't dunk in traffic. One, he doesn't have the vertical. Two, he has the aforementioned shot in traffic problem.
What's great is how all the ratings work together. His layup rating doesn't make him a stud in the paint, because he can't shoot in traffic. He can't jam over 6'8 power forwards because he can't jump high enough.
He gets most of his points on the break....coming off a screen....or using an isolation. He has a decent mid range 3, and hits a few 3's....but mostly he's looking for space and trying to drive.
You don't get that level of difference in EA games. That's why every player feels the same, except for speed (more or less).Comment
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I mean for NCAA/Madden. The way the ratins (and unity) work is fan-fucking-tastic.
I'll use the example of my PG. He's a 74 overall. In my league (NEC) he's a top 5 player and is a threat to go for 20-25 every night. He averaged 16.6 a night, without me making any attempt to inflate stats (putting in junk baskets in blowouts etc...)
What's great is this:
He has a very good layup rating, but he has a terrible shoot in traffirc rating. He misses a lot of layups in traffic, but he's solid with a good look.
He has a relatively low 3 point rating, but a very good clutch rating. He's hit several late 3's to tie the game...despite being a medicore(ish) 3 point shooter.
He has a decent dunk rating, but he can't dunk in traffic. One, he doesn't have the vertical. Two, he has the aforementioned shot in traffic problem.
What's great is how all the ratings work together. His layup rating doesn't make him a stud in the paint, because he can't shoot in traffic. He can't jam over 6'8 power forwards because he can't jump high enough.
He gets most of his points on the break....coming off a screen....or using an isolation. He has a decent mid range 3, and hits a few 3's....but mostly he's looking for space and trying to drive.
You don't get that level of difference in EA games. That's why every player feels the same, except for speed (more or less).
One thing I love about this game is that I can have a 2-3 year run where I can dominate and lose maybe 4-5 games, but then after that your going to have a few lean years where you struggle because you have to replace guys.
If this was NCAA Football, once you get good you have to switch schools if you want a challenge otherwise you dominate forever.Comment
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Sven, you make me want to play CH again. I think my homie has it, I might have to sneak it from his collection.Comment
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