Twigg you have to change game style from Classic to the new one, that way you can play in respawn rooms.
The Official SOCOM 4 Thread
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I'd recommend joining a queue for a new game instead of a game already in progress, and as Buzzman said, get out of the classic modes. You only get one life in those matches with no health regen, and a lot of the guys camp their asses off too. Also, friendly-fire is always on, and you'll occasionally run into those assholes who get their kicks out of teamkilling. You'll also want to watch your fire.
Zipper is also rotating the game modes from day-to-day. Here is the game mode schedule until Monday:
� Wednesday (3/23) – Uplink, Classic Uplink, Suppression, Classic Suppression
� Thursday (3/24) – Last Defense, Classic Last Defense, Uplink, Classic Uplink
� Friday (3/25) – Bomb Squad, Classic Bomb Squad, Last Defense, Classic Last Defense
� Saturday (3/26) – Sniper Alley (Custom), Last Defense Run ‘n Gun (Custom), Bomb Squad, Classic Bomb Squad
� Sunday (3/27) – Scrum (Custom), Community Day Classic (Custom), Sniper Alley (Custom), Last Defense Run ‘n Gun (Custom)
� Monday (3/28) – Suppression, Classic Suppression, Scrum (Custom), Community Day Classic (Custom)
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I accidentally teamkilled last night because I was having a hard time telling who was on my team and who wasn't. Only difference I could tell was the color of the sights.Comment
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-Teammates have a blue diamond over their head with their name. Sometimes it can be hard to see it if you look at certain angles.
-Uniforms and character appearances. Insurgents are either Asian or have solid green fatigues with a beret while Spec Ops usually have desert camo with a ballistic vest. There are also other variations in each team, but these characteristics describe most, I think.
Personally, I find knowing the uniforms more helpful, and that will come with some play time.
Does anyone know how to spot? I've noticed enemies pointed out on the screen, but I have no idea how it happens.Comment
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It always cracks me up when you finish playing bomb squad or uplink and there is always that one guy on the losing team talking about his k/d ratio. The one thing I have always loved about Socom is that the objective matters more than killing the other team.
Smoke grenades are the shit this time around. I was pissing the campers and snipers off last night because I was popping smoke everywhere. You really can't see shit when those things go off.
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It always cracks me up when you finish playing bomb squad or uplink and there is always that one guy on the losing team talking about his k/d ratio. The one thing I have always loved about Socom is that the objective matters more than killing the other team.
Smoke grenades are the shit this time around. I was pissing the campers and snipers off last night because I was popping smoke everywhere. You really can't see shit when those things go off.Comment
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LOL. That does crack me up. I'm like that with every game, SOCOM or not. I couldn't care less about my K/D, mostly because I know I'm not as skilled as most. I go after the objectives. In Battlefield BC 2 I would always be near the top of the list in pints because I was always capturing and defending objectives while most people were worrying about their damn K/D ratio.
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I guess the people with beta codes from Killzone 3 can download the beta now. Thats what people are saying on the Official Socom website, so go check it out.Twitch Channel
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Socom 4 Beta patch...
SOCOM 4 Beta Patch Coming April 8! - SOCOM
Hits tomorrow, April 8, at 1am Pacific/ 4am Eastern
SOCOM 4: U.S. Navy SEALs Beta v1.02
TPPS: 37 MBs, DLS: 21 MBs
Gameplay
* Increased XP requirements to gain “Rank” levels
* Lowered XP bonuses for “Classic” mode “Wins”
* Decreased Weapon XP bonuses earned for “Kills, Assists,” and “Headshots”
* Adjusted “Classic” mode merit bonuses so that “Kills, Assists, Team Kills, Bomb Techs Killed, “ and “Data Carriers Killed” are the only bonuses that are increased by “Classic” status
Weapons and Gear
* Increased firing accuracy for all weapons and aim modes so that the first few shots are substantially more accurate (with variations by weapon)
* Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes
* All long-range sub-machine gun damage has been lowered and maximum range has been decreased
* Decreased maximum throwing power and lowered throwing angle for all grenade types
* Fixed the display stats for the FDO-11 and IW80-A2 assault rifles to their appropriate values
Audio/Visual
* Camera position has been moved back to show more of the player-character
* Camera field of view has been widened by roughly 20%
* Smoothed camera movements when changing locations in tight spaces
* Updated “Vote Kick” user-interface so that it takes up less of the screen
Technical
* Fixed issue that prevented Clan Challenge queue from properly working
Miscellaneous
* Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, tuning to the turn and pitch areas, etc
* Renamed PlayStation Move control schemes to “Standard Aim” and “Standard Arcade”
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Jeremy Dunham
Sr. Community Manager, Zipper Interactive
--------------------Twitch Channel
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[ame="http://www.youtube.com/watch?v=Gmu6rpedt7c&feature=channel_video_title"]http://www.youtube.com/watch?v=Gmu6rpedt7c&feature=channel_video_title[/ame]Comment
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Twitch Channel
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So who's picking this up release day? I ended up paying for it in full at Jewstop Friday for the simple fact that they include the old school SOCOM 1 and 2 Abandoned map (thankfully the daytime version lol) so I had to pre-order it there. I have to work all day Tuesday, but once I get off at 8 I'll be picking it up and probably hopping on for a few hours. Anyone else?
Twitch Channel
http://www.twitch.tv/krulmichael20
Season I: 10-6 (NFC North Champions)
Season II: 9-7 (NFC North Champions)
Season III: 13-3 (NFC Champions)
Season IV: 11-5 (NFC North Champions)
Season V: 2-1
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