Call of Duty: Black Ops

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  • CCBrink
    Awkward Swag
    • May 2009
    • 4261

    Originally posted by theMINI
    Do any of you still do contracts?

    So fucking useless.
    I still do them. It's mainly the same 5 or so over and over though. I don't feel like changing my weapons up to get some of them.



    Comment

    • IamMedellin
      Everything Burns...
      • Nov 2008
      • 10910

      [ame]http://www.youtube.com/watch?v=Chi9HhO941E[/ame]




      Comment

      • Tengo Juego
        Posts a lot
        • Jun 2009
        • 4289

        I was looking for that forever!

        Comment

        • Rush
          vsn has rizzen

          • Oct 2008
          • 15931

          Originally posted by Braedan
          http://www.youtube.com/watch?v=atrrJzfwrW0

          Fucking sick sniper shots I got today!
          Nice youtube name.

          Comment

          • Twigg4075
            Kindergarten Cop
            • Feb 2009
            • 20056

            Yeah, tell me about it. It didn't look like you should've hit a single one of those dudes.

            Comment

            • Rush
              vsn has rizzen

              • Oct 2008
              • 15931

              Originally posted by Grif
              Unfortunately, that's how almost all the kills in this game are.
              From using the mic on this game, we can tell that's how you feel ....about every death.

              Comment

              • calgaryballer
                Tiote!
                • Mar 2009
                • 4620

                Wow, that video was terrible. I remember playing CS and feeling people were hacking with some shots. There was one were you were a solid 3 feet left of the target. I don't think wind has an effect in this game...

                Comment

                • MmmmBeeeeer
                  PTFO
                  • Mar 2009
                  • 6709

                  LMAO, that very first kill you aren't even close to that guy, MAYBE you would have hit him in the ass, but definitely not a headshot :laugh:

                  Comment

                  • kmanharris
                    Seven
                    • Oct 2008
                    • 6427

                    Originally posted by MmmmBeeeeer
                    LMAO, that very first kill you aren't even close to that guy, MAYBE you would have hit him in the ass, but definitely not a headshot :laugh:
                    The 2nd kill was even worse. Granted he wasn't given a headshot but my god he was 3+ feet to the left of him.

                    Comment

                    • kbpsu
                      next year.
                      • Mar 2009
                      • 424

                      There's probably been talk about this already, but I dont feel like reading through the whole thread. Whats the deal with the zombie levels? What exactly am I supposed to be doing in the first one? I activated the teleporter and turned the power on and there are shitloads of zombies heading my way? Is it just to see how many waves you can get past? What does it take to unlock the next two levels?
                      RIP HK, JJ

                      Comment

                      • Tengo Juego
                        Posts a lot
                        • Jun 2009
                        • 4289

                        Originally posted by kbpsu
                        There's probably been talk about this already, but I dont feel like reading through the whole thread. Whats the deal with the zombie levels? What exactly am I supposed to be doing in the first one? I activated the teleporter and turned the power on and there are shitloads of zombies heading my way? Is it just to see how many waves you can get past? What does it take to unlock the next two levels?
                        It's just survive as long as possible. All of those power sources, traps, power ups are just ways to help you survive.

                        The other two maps unlock by beating the game, and unlocking from the computer terminal in the main menu.

                        Comment

                        • StealthShot
                          Eat it
                          • Oct 2008
                          • 5048

                          Look for it to drop between the 14th and 21st.

                          Title Update 4 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
                          Patching process: http://www.callofduty.com/board/view...?f=70&t=346952

                          Issues Addressed:
                          • Resolved several issues with parties getting disbanded unexpectedly.
                          • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
                          • Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
                          • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
                          • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
                          • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
                          • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
                          • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
                          • Contracts will now reset when the player Prestiges.
                          • Prevention of Valkyrie rocket exploding upon release under rare conditions.
                          • Prevention of Gunship failing to give player full control under rare conditions.
                          • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
                          • Additional security measures to enhance detection and banning capabilities.

                          Gameplay Tuning:
                          • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
                          • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
                          • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
                          • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
                          • Subtle increase in sniper rifle accuracy when scoping in.
                          • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
                          • Additional minor reductions in knife lunge.


                          Comment

                          • ~Chance~
                            Blaze one for the NATION
                            • Oct 2008
                            • 2939

                            this game starting to get boring
                            ___________________________



                            Comment

                            • Boucher
                              King of EDM
                              • Jul 2009
                              • 3733

                              what a gay name

                              Comment

                              • Chrispy
                                Needs a hobby
                                • Dec 2008
                                • 11403

                                They got to do something about the length of claymores. I'll be standing like 10 feet away from one and still die from it, its so gay.

                                Comment

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