Starcraft II

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  • Pitty
    Death, Taxes, Jeff Capel
    • Feb 2009
    • 7541

    Originally posted by Ravin
    So I've joined in playing this some more. Fuck zerg, just don't have the want to figure them out. Right now I basically run Protoss and go with a quick void ray build. Its hit or miss. At this point I have it down to getting about 4-6 void rays before their first rush which normally means I win. Unless they attack me first, then I'm just fucked. When we play 4v4 games, as long as I don't get attacked we normally win once I'm running like 20 of those motherfuckers into a base.
    Zerg is the toughest race in terms of APM, you should start with Protoss, not saying they're a nooby race I play with them, but their mechanics are much easier to learn than Zerg, esp with the inject nonsense. You miss a round of injections as zerg and you basically have thrown away 4 units. Protoss is best in team games with a 4 gate or 3 gate robo build. Build pylon on 9, gateway on 12, cyber after gateway finishes, warp gate immediately, pylon at 15, 3 more gateways when warp gate tech is about half done, then you have a solid foundation. Chrono boost warp gate tech is a must.

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    • Primetime
      Thank You Prince
      • Nov 2008
      • 17526

      Originally posted by Pitty
      Zerg is the toughest race in terms of APM, you should start with Protoss, not saying they're a nooby race I play with them, but their mechanics are much easier to learn than Zerg, esp with the inject nonsense. You miss a round of injections as zerg and you basically have thrown away 4 units. Protoss is best in team games with a 4 gate or 3 gate robo build. Build pylon on 9, gateway on 12, cyber after gateway finishes, warp gate immediately, pylon at 15, 3 more gateways when warp gate tech is about half done, then you have a solid foundation. Chrono boost warp gate tech is a must.
      wut

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      • Pitty
        Death, Taxes, Jeff Capel
        • Feb 2009
        • 7541

        Originally posted by Primetime
        wut
        SC2 is a game based around build orders, it would be asinine to explain it if you have never played the game.

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        • Ravin
          Dishing the Gino's
          • Feb 2009
          • 6994

          I don't do warp gate shit, mostly because I don't play 1v1, I play normally 3v3 or 4v4, and the other guys we play with worry about that thing. I basically go straight for void rays. So my build order is like, pylon on nine, gateway as soon as I can, then while that is coming in I build two gas things and get them stocked and going with three guys each, then build CyberCore, once that is done, slap down 2 pylons (also make more probs), then build normally two, somtimes three stargates, then once they are done, bring on the void rays.

          Normally by the time they come with their first rush I have about 4 void rays ready and upgraded to level 1, so I can help from the air on the rush. Basically my objective when I play is to build them fast, go in the back way and fuck up the comps minerals and take out their shit. As I said, I only play with a bunch of friends so obviously this only works when you have someone else covering your back. I normally build about 16-24 of them and then head off to fight. It turns into a quick battle once i get that many going.
          All you need to know when thinking of the NHL vs Madden series is the two people involved in making the games.

          "rammer" and "cummings"

          The NHL series is a giver, Madden takes the load.

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          • Primetime
            Thank You Prince
            • Nov 2008
            • 17526

            Originally posted by Pitty
            SC2 is a game based around build orders, it would be asinine to explain it if you have never played the game.
            I played SC1 quite a bit. Go on with the foreign shit though.

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            • leaffan
              Colton Orr Fan
              • Feb 2009
              • 11082

              Originally posted by Primetime
              I played SC1 quite a bit. Go on with the foreign shit though.
              I understood everything he said and its pretty much the standard build I roll with.

              Been going 3 gate then 1 robo a lot though. With a couple immortals and 10-12 stalkers and 3 sentrys you can do some serious work if you don't fuck up with the force field placement. (which I always do cuz lulz)

              Leafs offseason training!

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              • Pitty
                Death, Taxes, Jeff Capel
                • Feb 2009
                • 7541

                Chargelots + FF and Immortals = GG.

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                • leaffan
                  Colton Orr Fan
                  • Feb 2009
                  • 11082

                  People that play as zerg need to die in a fire.

                  Leafs offseason training!

                  Comment

                  • leaffan
                    Colton Orr Fan
                    • Feb 2009
                    • 11082

                    Oh and cannon cheese

                    Leafs offseason training!

                    Comment

                    • Pitty
                      Death, Taxes, Jeff Capel
                      • Feb 2009
                      • 7541

                      So...who has Heart of the Swarm? I'm picking it up tonight, but likely won't be playing a lot until middle of next week when my semester ends.

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