Official Killzone 3 Thread

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  • MmmmBeeeeer
    PTFO
    • Mar 2009
    • 6709

    #76
    No, it isn't DMZ'ed.

    It worked fine for me a few days ago, today kept getting connection failure

    Comment

    • KNUBB
      WHITE RONDO
      • Jun 2009
      • 7973

      #77
      DMZ that fucker and then let me kno if you run into any issues


      Comment

      • ~Chance~
        Blaze one for the NATION
        • Oct 2008
        • 2939

        #78
        WTF is DMZ?
        ___________________________



        Comment

        • Twigg4075
          Kindergarten Cop
          • Feb 2009
          • 20056

          #79
          Originally posted by ~Chance~
          WTF is DMZ?
          De-Militarized Zone. ;)

          Comment

          • MmmmBeeeeer
            PTFO
            • Mar 2009
            • 6709

            #80
            Had to download another update today, 1.02. Now it works.

            I'm just not completely sold on this game, and I'll probably hold out on all shooters until BF3.

            I may rebuy MW2 actually, I miss that game.

            Comment

            • wingsfan77
              Junior Member
              • Aug 2009
              • 3000

              #81
              I started downloading this last night but it was taking forever so I turned off my system...I never played the first two games b/c I just got my PS3 over Summer

              Comment

              • ryne candy
                Aggie C/O '01
                • Feb 2009
                • 4355

                #82
                If I was younger than 12...this might be fun to use but I'm way over that phase.

                [ame]http://www.youtube.com/watch?v=bxv7sl_6d48&hd=1[/ame]

                Comment

                • QuietStorm
                  11/15/13
                  • Feb 2009
                  • 2111

                  #83
                  Originally posted by ryne candy
                  If I was younger than 12...this might be fun to use but I'm way over that phase.

                  http://www.youtube.com/watch?v=bxv7sl_6d48&hd=1
                  Fuck that.... Im thinking about getting this for the single player. Looks like it would be fun to use.
                  Twitch Channel

                  Comment

                  • ryne candy
                    Aggie C/O '01
                    • Feb 2009
                    • 4355

                    #84
                    Originally posted by QuietStorm
                    Fuck that.... Im thinking about getting this for the single player. Looks like it would be fun to use.
                    probably over $100 for that setup.

                    Comment

                    • QuietStorm
                      11/15/13
                      • Feb 2009
                      • 2111

                      #85
                      Originally posted by ryne candy
                      probably over $100 for that setup.
                      I already have the Move and Nav controller. All I need to do is buy the gun. I'm still not sure about getting it though.
                      Twitch Channel

                      Comment

                      • QuietStorm
                        11/15/13
                        • Feb 2009
                        • 2111

                        #86
                        So will the Foot Clan be back for Killzone 3? The game comes out next week and I'm pretty excited for it. I just hope we have a good group of people from here to play with.
                        Twitch Channel

                        Comment

                        • QuietStorm
                          11/15/13
                          • Feb 2009
                          • 2111

                          #87
                          IGN's SharpShooter review...



                          It may be surprising to hear, but the Sharp Shooter, Sony's new PlayStation Move shooting attachment, is actually kind of awesome. I know what you're thinking and you're right, the last thing anyone wants is another plastic peripheral cluttering up their living room, but this is one add-on you may want to take a closer look at.



                          Feel the might of my glowy-orb gun!


                          I've seen and used plenty of shooting attachments in my time as IGN's gear guru, and one factor always distinguishes the best from the rest: digital button mapping. Physical trigger mechanisms and button passthroughs, while effective to some degree, are prone to a variety of issues, the least of which are input delay, imprecise button depressions, and, of course, physical wear and tear. With an on-board processor and direct digital connectivity with the Move controller via its mini USB port, the Sharp Shooter is immune to a lot of these issues.

                          The Sharp Shooter, which looks to have been modeled after an MP5 submachine gun, locks the Move into the foremost part of the barrel and the navigation controller into a specialized holder that is suspended between the clip and the barrel. Once in place, users can access all of the Move's functions through buttons mapped along the grip and base of the gun. Just above the trigger on either side of the gun, you can find square and triangle action buttons, and a shot burst switch, which if a game supports it, will allow players to switch between single shot, multi-shot, and full automatic bursts on the fly.

                          Just below the trigger is a Move button, which a variety of functions depending on the game. If, however, the function is not frequently called for or can cause unwarranted game interruptions, there is a lock switch built into the grip to disable the Move button.

                          The functions of the navigation controller, however, are not digitally mapped, so games that require its use will have players gripping it within the holder. One cool addition to the navigation cradle and the associated grip along the barrel is that it can be cocked like a shotgun, which depending on the game will either fire or reload your gun. Vibration feedback and the adjustable shoulder stock are also nice additions, which make the experience more immersive and using the Sharp Shooter for extended periods more comfortable.

                          The build of the device is on par with SCEA standards, though not nearly as easy on the eyes as some of their other products. Constructed almost entirely out of gray matte plastic, with exception to the clear plastic panel that houses the Move controller and an orange grip just below it, the Sharp Shooter is not much to look at. The design seems capable of enduring the usual range of wear and tear, though there is one clear vulnerable area you should be aware of: the shoulder stock. Though solidly constructed, the shoulder stock mount is a little loose and the locking mechanism, if forced, could break fairly easily.

                          As far as performance is concerned, the Sharp Shooter is surprisingly effective. Although admittedly a little jarring at first, the Sharp Shooter starts to feel natural and fluid after awhile. In fact, I actually became a fairly skilled tactician in Killzone 3 after an hour or so of using the Sharp Shooter. With proper calibration and tweaking to the game's sensitivity and dead zone settings, I was able to successfully land headshots on many a Helghan footsoldier. Of course, I wouldn't go as far as to say it's as precise as a traditional controller, but it is easily one of the best shooting attachments I've used.







                          THE BOTTOM LINE
                          Is the Sharp Shooter a must-have? Hardly, but if you're a fan of shooters and you want to use the PlayStation Move, it is the only way to go, at least until someone comes up with something better. With digital button mapping, a solid design, and a game that implements it effectively, the Sharp Shooter can be a fun and surprisingly precise peripheral, and at $39.99, it's a pretty good value.

                          IGN Ratings for PlayStation Move Sharp Shooter

                          Performance 9.0
                          The digitally mapped buttons and triggers are fast and effective.

                          Build Quality 8.0
                          Not much to look at, but fairly well constructed.

                          Features 8.5
                          A solid peripheral with vibration feedback, a variety of shooter-specific controls, and an intuitive design.

                          Value 8.5
                          For those interested, at $39.99 the Sharp Shooter is a pretty great value.

                          OVERALL

                          8.5 Great
                          I think I'm going to pick this up. Should be fun with Killzone 3 and Socom 4 single player.
                          Twitch Channel

                          Comment

                          • jms493
                            Junior Member
                            • Feb 2009
                            • 11248

                            #88
                            Looks fun but I think I would have to draw the line...if my girl saw me with a headset on standing up in the middle of the living room with a toy guy with a pink ball on the end.....I think I will be remaining single for the rest of my life.

                            Comment

                            • Handleit_44
                              Posts a lot
                              • Jun 2009
                              • 3330

                              #89
                              Community @ Killzone.com


                              First of all, we'd like to thank you for taking the time out to test Killzone 3's multiplayer component. Through your testing, feedback and comments, Killzone 3 is shaping up to be a fantastic multiplayer experience and we have you all to thank. We've already managed to address several key issues, such as server stability, network errors, etc.

                              What we'd like to do is give you guys some idea of how your hard work has paid off on parts of the game you've commented on, but haven't seen a patch for in the open beta. We've received a tremendous amount feedback from all of you, some of it obviously in favor of specific changes, while some other feedback was split down the middle. To compensate for the split feedback, we've looked at information and statistics we've been collecting while you've been playing on the server. Below you'll find a list of some of the most talked about points during beta, and what we plan to do to address these specific issues.

                              • A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
                              • An issue that allowed more than two clans to join a clan match will be fixed
                              • Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
                              • We've simplified the process to invite players into your game (just one button press)
                              • The radius of the Marksman's Scramble++ has been lowered
                              • Medic's Revive distance increased and cooldown to re-use is decreased
                              • No collision on mortally wounded player bodies
                              • Increased player stamina
                              • An icon will be shown in the menu when you have a Killzone 3 message in your inbox


                              Shortly after the game's release, you'll also see these changes patched in:
                              • Support for color-blind players
                              • Implement unranked custom games for players to create private or clan matches
                              • Enhanced custom games functionality that will allow players to:
                              • Control over games modes and settings
                              • Secure games, allowing you to invite the players you want to play with
                              • The ability to prevent abilities and weapons from being used
                              • Toggling on and off functionality, such as ribbons, skills, explosives, etc.
                              • Selecting which careers you want available to players
                              • Allow friendly fire to be turned on or off
                              • Faction switching enabled or disabled

                              • The Clan Officer role will be added to clans
                              • Separate turn speeds for hip-fire and ADS
                              • Overly enthusiastic death screams will be toned down
                              • Increased the amount of kills required to win a Guerrilla Warfare match
                              • Increased Accuracy ribbon will have its effectiveness lowered
                              • Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
                              • Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
                              • Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
                              • Balance factions out by moving players to the other team at the end of the match if one team is lopsided
                              • The ability to turn off HUD markers for point pop-ups and objectives
                              • A menu option to allow squad-only chat
                              • The addition of a Mute All button
                              • Scoreboard flickering will be fixed
                              • Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)


                              And that list is just the beginning. As we release our patches you'll get a full list of everything we've updated in a patch list, which is much more than what we've listed above.

                              We'd like to thank all of you for taking such an active part in the Killzone community and we sincerely appreciate all of the time you've put into the open beta test. We simply can't thank you enough!

                              The Killzone Multiplayer Team

                              Comment

                              • MmmmBeeeeer
                                PTFO
                                • Mar 2009
                                • 6709

                                #90
                                I wonder what kind of level up system they are implementing for the multiplayer?

                                I hope its not the rank up no matter what style like COD

                                Comment

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