Mass Effect 3

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  • mgoblue2290
    Posts too much
    • Feb 2009
    • 7174

    Originally posted by riley420
    Just finished one of the quests on the Quarian homeworld:

     
    First of all, I don't agree with the paragon/renegade choices here. There should have been a way to convince the stupid Quarians that they should stop attacking the clearly superior geth.

    I also did the Reaper mission before the other one. All the Quarians are dead, so what's the point of the mission anymore? Dumb.

    BTW, that Reaper killed me probably 12 times...all because of stupid button timing. It is nice to know that Harbinger still talks about me.
    Seriously. Fuck that mission.

     
    I thought I was choosing for their to be an alliance, not for the Geth to wipe out the Quarians. Terrible options by Bioware there.

    Comment

    • Nevermind
      Pewter
      • Oct 2008
      • 976

      Pretty cool video about the ending.

       
      [ame="www.youtube.com/watch?v=4H_A7SeawU4"]Mass Effect 3 Ending and Why We Hate It! - YouTube[/ame]

      Comment

      • j.hen
        Self Care
        • Oct 2008
        • 10058

        Originally posted by Nevermind
        Pretty cool video about the ending.

        Great vid.

        Comment

        • BrntO4Life
          My Aunt Ida Smokes.
          • Mar 2009
          • 6865

          Originally posted by Nevermind
          Pretty cool video about the ending.

          Pretty much what I put in my post. For a game that was all about fan service through the initial 90% of the game, the finale was an abject failure to Shepard's story and the characterizations of everyone else aboard the Normandy for the last 3 years.

          Comment

          • SethMode
            Master of Mysticism
            • Feb 2009
            • 5754

            Originally posted by mgoblue2290
            Seriously. Fuck that mission.

             
            I thought I was choosing for their to be an alliance, not for the Geth to wipe out the Quarians. Terrible options by Bioware there.
             
            Again, it must have something to do with other choices you made, because it was clear to me the options I needed to choose because in my Paragon run Legion sacrificed himself to make each Geth independent, and afterwards the Geth and the Quarians agreed to work together to build a better Rannoch and live on it together.

            Comment

            • JayDizzle
              Let's Go All The Way...
              • Nov 2008
              • 14214

              Originally posted by SethMode
               
              Again, it must have something to do with other choices you made, because it was clear to me the options I needed to choose because in my Paragon run Legion sacrificed himself to make each Geth independent, and afterwards the Geth and the Quarians agreed to work together to build a better Rannoch and live on it together.
              Rannoch Ending Spoilers AND the available outcomes/how to get them*:

              *i.e., don't click this shit if you ain't there yet...

               


              Originally posted by ME Wiki and it's contributors

              Aftermath

              The shooting has stopped, but not the yelling. Legion and Tali square off. Legion wants to upload the Reaper code to the geth collective, as it enhances their processing functionality to the point of achieving true intelligence. Tali is naturally fearful of what this might mean for her people, whom the geth were able to shred when they had these enhancements. Shepard must navigate the decision.

              Your first choice is to allow the upload, or to let the geth die. By choosing to upload, a second decision branch is opened: allow the upload again, stop Legion, and a Charm/Intimidate check ("Rally the fleet" / "Warn the Fleet".

              ■ If you allow the upload twice, Legion will will sacrifice itself to distribute the new programming and the upload will be finalized. The Migrant Fleet will be destroyed to the ship by the newly-enhanced geth. Tali will join her people, casting herself off a cliff; there is a Paragon interrupt, but even with it you will not be able to save her. Shepard will gain the geth as a War Asset, but Tali will no longer be selectable as a squadmate.

              ■ If you choose to stop Legion or choose to let the geth die at the first decision junction, Legion will attack, forcing Shepard and Tali to kill it. The quarian bombardment annihilates the geth completely. Thereafter, the Migrant Fleet joins as a War Asset.

              ■ Passing the Reputation check, which allows the Charm or Intimidate option, is the most difficult, though also the most rewarding, as it leads to the quarians and geth co-operating. The quarians will back down, and both fleets will join as War Assets. While Legion is forced to dissolve his 1183 runtimes to disseminate true intelligence throughout the geth collective, he achieves true sentience and individuality first, and is able to accept Tali's friendship before passing.

              Note: There are so many factors contributing "under the hood" to the Reputation check that, as yet, no confirmed equation exists for calculating whether your personal saved game will pass muster. However, the fandom's best understanding of the matter as follows:

              First, there are factors which seem to be binary; failing any one of them is believed to immediately flunk the Reputation check:
              ■ Shepard must have at least four bars of Reputation.
              ■ Tali and Legion must both be present.
              ■ The player must have imported a save from Mass Effect 2.

              Afterwards, there are more factors which build up Shepard's trustworthiness to both parties. Players are believed to be required to have done at least some of the following:

              ■ Destroying the heretic geth in Legion: A House Divided. (Rewriting them is thought to have no positive or negative effect, though it is possible that it does in fact have a negative one: Legion will mention in post-Priority: Geth Dreadnought shipboard conversation that the rewrite increased the number of geth who supported the decision to appeal the "Old Machines" for help.)

              ■ Preventing Tali's exile in Tali: Treason.

              ■ Brokering a peace in the Tali/Legion post-loyalty conflict.

              ■ Completing Rannoch: Admiral Koris.

              ■ Actually saving Admiral Zaal'Koris vas Qwib Qwib, instead of allowing him to sacrifice himself for the sake of his crew.

              ■ Completing Rannoch: Geth Fighter Squadrons.



              Bioware made damn sure to make this a "Damned if you do, damned if you don't..." choice.

              Much moreso than...

               
              The end of the Tuchanka missions

              Comment

              • SethMode
                Master of Mysticism
                • Feb 2009
                • 5754

                That is some end-game ME2 level "under the hood" business right there.

                Comment

                • Maynard
                  stupid ass titles
                  • Feb 2009
                  • 17875

                  im not reading this thread cause to many potential spoilers. i see a few comments about the ending....ign posted a developer reply to that if anyone cares to read it. i did not read any of it.

                  i am enjoying the game. the combat is alot of fun and challenging. the rpg aspects are better than ME2, but still doesnt feel like a RPG. choices also seem to be totally irrelivent in most cases.

                  i also hate how alot of quests just pop up cause you over heard a conversation. since when does shep eavesdrop to get a quest....thats lame. then u end up just scanning for some BS item to return it to the guy. even by dumb fetch quest standards these are really really bad. why not just leave them out and focus on making a less quests but with more depth.

                  had a question about jack
                   
                  where did she go? i rescued her and the adepts from the academy and they came on the normandy, but she is nowhere on the ship

                  Comment

                  • mgoblue2290
                    Posts too much
                    • Feb 2009
                    • 7174

                    Yeah it sucks but I'm going to go back and change my decision. Thats part of the appeal with this game, you don't know how your decisions could bite you in the ass.

                    Comment

                    • SethMode
                      Master of Mysticism
                      • Feb 2009
                      • 5754

                      Originally posted by Maynard
                      im not reading this thread cause to many potential spoilers. i see a few comments about the ending....ign posted a developer reply to that if anyone cares to read it. i did not read any of it.

                      i am enjoying the game. the combat is alot of fun and challenging. the rpg aspects are better than ME2, but still doesnt feel like a RPG. choices also seem to be totally irrelivent in most cases.

                      i also hate how alot of quests just pop up cause you over heard a conversation. since when does shep eavesdrop to get a quest....thats lame. then u end up just scanning for some BS item to return it to the guy. even by dumb fetch quest standards these are really really bad. why not just leave them out and focus on making a less quests but with more depth.

                      had a question about jack
                       
                      where did she go? i rescued her and the adepts from the academy and they came on the normandy, but she is nowhere on the ship
                      What choices are you referring to? This game has some SERIOUSLY tough choices to make if that's what you mean. And apparently the outcome at times, as is stated in the spoilers by Jay, can stretch back to choices made in small situations in ME2.

                      As for your spoilers, you choose where that character goes in the overall fight with the Reapers. They are with the Alliance fleet, not on the Normandy.

                      Comment

                      • BrntO4Life
                        My Aunt Ida Smokes.
                        • Mar 2009
                        • 6865

                        Just read Hudson's statement on fan reaction to the ending. Generic PR speak.

                        Again, the story isn't the problem. It's the way Bioware has spit on everything they've been building for the last 5 years that, as an intense fan of the series, frustrates and saddens me.

                        Comment

                        • Maynard
                          stupid ass titles
                          • Feb 2009
                          • 17875

                          the choices i have had so far seem pretty pointless. regardless of the renegade or paragon choice, the outcome seems to be the same.

                          now i have not come across any bigtime game altering choices if thats what u mean.

                          the biggest game choice i have made so far is assigning Dr Chakawa or whatever her name is to my ship

                          Comment

                          • BrntO4Life
                            My Aunt Ida Smokes.
                            • Mar 2009
                            • 6865

                            Originally posted by Maynard
                            the choices i have had so far seem pretty pointless. regardless of the renegade or paragon choice, the outcome seems to be the same.

                            now i have not come across any bigtime game altering choices if thats what u mean.

                            the biggest game choice i have made so far is assigning Dr Chakawa or whatever her name is to my ship
                            It's safe to say you have much bigger decisions to make with (possibly) far more devastating consequences.

                            Comment

                            • SethMode
                              Master of Mysticism
                              • Feb 2009
                              • 5754

                              Originally posted by Maynard
                              the choices i have had so far seem pretty pointless. regardless of the renegade or paragon choice, the outcome seems to be the same.

                              now i have not come across any bigtime game altering choices if thats what u mean.

                              the biggest game choice i have made so far is assigning Dr Chakawa or whatever her name is to my ship
                              Yeah you are barely even into the game. You have some very, VERY big decisions coming up. The game funcitons very similarly to the first two in the sense that I wouldn't pour over every single early game decision you make. You'll know when the decision coming is a big one.

                              Comment

                              • SethMode
                                Master of Mysticism
                                • Feb 2009
                                • 5754

                                Originally posted by BrntO4Life
                                Just read Hudson's statement on fan reaction to the ending. Generic PR speak.

                                Again, the story isn't the problem. It's the way Bioware has spit on everything they've been building for the last 5 years that, as an intense fan of the series, frustrates and saddens me.
                                I don't feel like my face has been spat in, but I do think the ending is a bit confusing and strange. Even the usage of some sort of
                                 
                                Dragon Age Origins epilogue system would have at least made more sense, as it would have given you more of a concept of what happened after Shepard's decision -- particularly considering one scenario Shepard can survive (conceivably).


                                As it stands, it just feels kind of rushed and tacked on, which is surprising considering how polished 95% of the rest of the game is. I do somewhat think if they had maybe skipped multiplayer this business wouldn't be an issue, but it's fun enough as it is so I won't be bitter at its conclusion just because I didn't think that the ending lived up to the other 38 hours and 20 minutes I spent playing the game.

                                Comment

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