Mass Effect 3
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Again, it must have something to do with other choices you made, because it was clear to me the options I needed to choose because in my Paragon run Legion sacrificed himself to make each Geth independent, and afterwards the Geth and the Quarians agreed to work together to build a better Rannoch and live on it together.Comment
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Again, it must have something to do with other choices you made, because it was clear to me the options I needed to choose because in my Paragon run Legion sacrificed himself to make each Geth independent, and afterwards the Geth and the Quarians agreed to work together to build a better Rannoch and live on it together.
*i.e., don't click this shit if you ain't there yet...
Originally posted by ME Wiki and it's contributors
Aftermath
The shooting has stopped, but not the yelling. Legion and Tali square off. Legion wants to upload the Reaper code to the geth collective, as it enhances their processing functionality to the point of achieving true intelligence. Tali is naturally fearful of what this might mean for her people, whom the geth were able to shred when they had these enhancements. Shepard must navigate the decision.
Your first choice is to allow the upload, or to let the geth die. By choosing to upload, a second decision branch is opened: allow the upload again, stop Legion, and a Charm/Intimidate check ("Rally the fleet" / "Warn the Fleet".
■ If you allow the upload twice, Legion will will sacrifice itself to distribute the new programming and the upload will be finalized. The Migrant Fleet will be destroyed to the ship by the newly-enhanced geth. Tali will join her people, casting herself off a cliff; there is a Paragon interrupt, but even with it you will not be able to save her. Shepard will gain the geth as a War Asset, but Tali will no longer be selectable as a squadmate.
■ If you choose to stop Legion or choose to let the geth die at the first decision junction, Legion will attack, forcing Shepard and Tali to kill it. The quarian bombardment annihilates the geth completely. Thereafter, the Migrant Fleet joins as a War Asset.
■ Passing the Reputation check, which allows the Charm or Intimidate option, is the most difficult, though also the most rewarding, as it leads to the quarians and geth co-operating. The quarians will back down, and both fleets will join as War Assets. While Legion is forced to dissolve his 1183 runtimes to disseminate true intelligence throughout the geth collective, he achieves true sentience and individuality first, and is able to accept Tali's friendship before passing.
Note: There are so many factors contributing "under the hood" to the Reputation check that, as yet, no confirmed equation exists for calculating whether your personal saved game will pass muster. However, the fandom's best understanding of the matter as follows:
First, there are factors which seem to be binary; failing any one of them is believed to immediately flunk the Reputation check:
■ Shepard must have at least four bars of Reputation.
■ Tali and Legion must both be present.
■ The player must have imported a save from Mass Effect 2.
Afterwards, there are more factors which build up Shepard's trustworthiness to both parties. Players are believed to be required to have done at least some of the following:
■ Destroying the heretic geth in Legion: A House Divided. (Rewriting them is thought to have no positive or negative effect, though it is possible that it does in fact have a negative one: Legion will mention in post-Priority: Geth Dreadnought shipboard conversation that the rewrite increased the number of geth who supported the decision to appeal the "Old Machines" for help.)
■ Preventing Tali's exile in Tali: Treason.
■ Brokering a peace in the Tali/Legion post-loyalty conflict.
■ Completing Rannoch: Admiral Koris.
■ Actually saving Admiral Zaal'Koris vas Qwib Qwib, instead of allowing him to sacrifice himself for the sake of his crew.
■ Completing Rannoch: Geth Fighter Squadrons.
Bioware made damn sure to make this a "Damned if you do, damned if you don't..." choice.
Much moreso than...
The end of the Tuchanka missionsComment
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im not reading this thread cause to many potential spoilers. i see a few comments about the ending....ign posted a developer reply to that if anyone cares to read it. i did not read any of it.
i am enjoying the game. the combat is alot of fun and challenging. the rpg aspects are better than ME2, but still doesnt feel like a RPG. choices also seem to be totally irrelivent in most cases.
i also hate how alot of quests just pop up cause you over heard a conversation. since when does shep eavesdrop to get a quest....thats lame. then u end up just scanning for some BS item to return it to the guy. even by dumb fetch quest standards these are really really bad. why not just leave them out and focus on making a less quests but with more depth.
had a question about jack
where did she go? i rescued her and the adepts from the academy and they came on the normandy, but she is nowhere on the shipComment
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Yeah it sucks but I'm going to go back and change my decision. Thats part of the appeal with this game, you don't know how your decisions could bite you in the ass.Comment
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im not reading this thread cause to many potential spoilers. i see a few comments about the ending....ign posted a developer reply to that if anyone cares to read it. i did not read any of it.
i am enjoying the game. the combat is alot of fun and challenging. the rpg aspects are better than ME2, but still doesnt feel like a RPG. choices also seem to be totally irrelivent in most cases.
i also hate how alot of quests just pop up cause you over heard a conversation. since when does shep eavesdrop to get a quest....thats lame. then u end up just scanning for some BS item to return it to the guy. even by dumb fetch quest standards these are really really bad. why not just leave them out and focus on making a less quests but with more depth.
had a question about jack
where did she go? i rescued her and the adepts from the academy and they came on the normandy, but she is nowhere on the ship
As for your spoilers, you choose where that character goes in the overall fight with the Reapers. They are with the Alliance fleet, not on the Normandy.Comment
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the choices i have had so far seem pretty pointless. regardless of the renegade or paragon choice, the outcome seems to be the same.
now i have not come across any bigtime game altering choices if thats what u mean.
the biggest game choice i have made so far is assigning Dr Chakawa or whatever her name is to my shipComment
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the choices i have had so far seem pretty pointless. regardless of the renegade or paragon choice, the outcome seems to be the same.
now i have not come across any bigtime game altering choices if thats what u mean.
the biggest game choice i have made so far is assigning Dr Chakawa or whatever her name is to my shipComment
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the choices i have had so far seem pretty pointless. regardless of the renegade or paragon choice, the outcome seems to be the same.
now i have not come across any bigtime game altering choices if thats what u mean.
the biggest game choice i have made so far is assigning Dr Chakawa or whatever her name is to my shipComment
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Dragon Age Origins epilogue system would have at least made more sense, as it would have given you more of a concept of what happened after Shepard's decision -- particularly considering one scenario Shepard can survive (conceivably).
As it stands, it just feels kind of rushed and tacked on, which is surprising considering how polished 95% of the rest of the game is. I do somewhat think if they had maybe skipped multiplayer this business wouldn't be an issue, but it's fun enough as it is so I won't be bitter at its conclusion just because I didn't think that the ending lived up to the other 38 hours and 20 minutes I spent playing the game.Comment
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