Elder Scrolls V: Skyrim

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  • riley420
    You're goddamned right.
    • Feb 2009
    • 2331

    #16
    I doubt you can do that in the first 10 minutes.

    I would get out of the sewer, go into the town, go into someone's house and then be assaulted by either the tenant of the house or the police outside. For a game that takes place in a medieval setting, they sure have a great response time.

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    • Boucher
      King of EDM
      • Jul 2009
      • 3733

      #17
      Fallout is doo doo though

      Comment

      • A Tasty Burgerr
        ▄█▀ █▬█ █ ▀█▀
        • Oct 2008
        • 5916

        #18
        I dunno how I still get Game Informer, but I actually read the Skyrim article and it really does sound amazing.

        Comment

        • Handleit_44
          Posts a lot
          • Jun 2009
          • 3330

          #19
          Info from OPM
          • Dynamic shadows
          • If a weapon and a shield or two weapons are equipped, you cannot cast any spell.
          • It seems that smithing can only be done in Forges (you cannot repair your equipment everywhere like in Morrowind or Oblivion)
          • Incredible level of detail such as : blood vessels on skin, modelling, animations, clothing
          • Meteorological effects: clouds are gathering in real time around mountain peaks, snow affects textures.
          • A major inspiration for snowy landscapes seems to be artists like Brom and Frazetta.
          • "After Oblivion where every place looked alike, in Skyrim you'll find once again the eccentricity of Vvardenfell. Here every Nord Clan has its own colors, its own identity."
          • For consoles: the "block" action is performed by pressing both trigger buttons at the same time. Each separately correspond to the action of what you equipped in one hand or the other.
          • 80 spells among which some are entirely new
          • Spells confirmed: Detect Life, Fury (force enemies to fight between them), Circle of Protection (hurl enemies outside a magic circle), Snow trap (triggers only when an enemy walks on it), Lightning, Fireballs.
          • Concerning finishing moves we'll see stuffs like: Axe blade planted in the neck, dagger in the chest.
          • Concerning skills: Acrobatics doesn't exist anymore to prevent the player boosting this only by jumping on stand.
          • AI: NPCs have day and night activities like cooking and brushing the ground in front of their houses.
          • Dialogues: most "important" NPC like simple villagers won't have any dialogue tree, instead they'll directly comment on rumors or on what they're doing; only important NPCs will actually exchange dialogue with you, you CAN cut short the dialogue simply by walking away.
          • Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive.
          • Archery: when aiming at something, you can hold your breath (consuming stamina) and the action is slowed.
          • Dark Brotherhood mentioned as might be in (the reason being that the devs had a lot of fun developing it in Oblivion)
          • Dragons can be unpredictable in their behaviour, they will fly in the air, crawl on the land, they can crash when wounded.
          • On the favorite menu: "Clicking on a key, the screen freezes and a list of weapons or 'favorite' spells is shown next to each hand".


          Todd Howard Interview:
          • "a cause-consequence tree for each mission".
          • Each mission will be a bit different from the same mission played by another player who has done other quests. Also can be different depending on which mission you did before.
          • If you meet a Giant on the road he might not attack you unless you attack him.
          • It seems he says that when most NPCs give you a quest, they'll give you precise directions or accompany you to the road showing you which direction to take to go on on you quest.
          • The player should be excited when discovering a new place, or overhearing rumors spoken by NPCs between them.
          • In Oblivion there was only 1 guy working on the dungeons, this time for Skyrim, 8 devs are working on them.
          • 120 dungeons
          • Speaking of jobs: woodcutting, weaponsmithing, sells stuff you made to the forge or to the mill
          • He insists on the importance of activities they thought apparently useless before Skyrim, but they found that was surprisingly important for immersion after implementing them into Skyrim.

          Comment

          • Handleit_44
            Posts a lot
            • Jun 2009
            • 3330

            #20






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            • MvP
              a member of vsn
              • Oct 2008
              • 8227

              #21
              I don't even want to see screenshots I just want to playyyyyyyyyyy

              Comment

              • killgod
                OHHHH WHEN THE REDSSSSS
                • Oct 2008
                • 4714

                #22
                beauty. was going to run thru Oblivion again, but Two Worlds 2 has distracted me.

                love this series. Morrowind FTW.

                Comment

                • Maynard
                  stupid ass titles
                  • Feb 2009
                  • 17876

                  #23
                  ign posted those pics and more today


                  this one looks sweet
                   

                  Comment

                  • killgod
                    OHHHH WHEN THE REDSSSSS
                    • Oct 2008
                    • 4714

                    #24
                    yeah i've read they really increased their design team, so there should be plenty of variety in settings compared to Oblivion, which was done by fewer people (only 1 dungeon designer compared to 8 for Skyrim!)

                    I really need to beat Oblivion, I've probably started 30 playthoughs, get caught up going vampire or doing some random side shit then bail at some point.

                    Comment

                    • Trmszczykowski
                      The Mountain recast
                      • Nov 2010
                      • 749

                      #25
                      ES has always been one of my guilty pleasures, when this releases I will be playing this all day. Offline of course to save face.

                      Comment

                      • Handleit_44
                        Posts a lot
                        • Jun 2009
                        • 3330

                        #26
                        French OPM Info:
                        • 'Magnetism' is used to prevent friendly fire in combat, by slightly 'pulling' your attacks towards enemies.
                        • Some, apparently unique, enchanted weapons will have "concealed" effects. You won't know what those are until you try the weapon.
                        • You cannot block if you have a sword in one hand, and a spell in another. Only players wielding two-handed blades or sword and shield can use block.
                        • The Spell Shield effect returns.
                        • Taverns will play a large role in the game. You will be able to overhear people's conversations, start quests, acquire information, and much more.
                        • They mention breaking and entering to find out more about people, but I'm not sure as to what extent - "Because of the open world set up you can even progress by snooping around - following people, looking out for strange behaviour and even some light breaking and entering".
                        • Quest givers can give you more or less information about their quest depending on their disposition towards you.
                        • Several new spell effects, including "Ice Trap" (only triggered when an enemy walks over it), "Circle of Protection" (push the enemies in your vicinity away), "Fury" (make enemies fight each other), and so on.
                        • One of the finishing moves involves "plunging your sword into your enemy's chest", coupled with gurgling death noises.
                        • The 'free-form' activities you can perform include cooking, woodcutting, mining and metalwork.
                        • A Dragon Shout that slows down time (a la Bullet Time) is mentioned.
                        • Some Dragon Shouts are found in dungeons.
                        • There's a city called Riverwood. It is described as 'A smattering of timber buildings, including a sawmill'.
                        • Radiant Story is in part inspired by the random encounters in Fallout 3.
                        • The game apparently looks amazing in motion, with great environment effects such as the wind making the water swirl and making waves.
                        • It is possible to raise all skills to 100 but not possible to get all perks.
                        • Dragon encounters aren't scripted. If one comes across a town in its travels, it might decide to set it ablaze without warning.
                        • Every big settlement is unique. The city of Markarth Side, for example, is set into "dramatic stone cliffs, with buildings teetering on the end of sheer drops."
                        • Haarfingar is said to be home to the largest trading port in Skyrim.
                        • The glorious return of the Dwemer ruins is once again confirmed.
                        • One of the cities in Skyrim will apparently be heavily inspired by the Dunmer (Dark Elves)
                        • They're trying to go back to the "eccentricity" of Vvardenfell. Every Nord faction will have their own customs, colors, and so on.
                        • The economy of the game is better developed than in Oblivion. If you destroy a city's means of income (for instance, their crops) they'll need to buy crops from another nearby city, and prices in the city will go up.
                        • Archers can 'hold their breath' while aiming. This consumes stamina, but gives the archer a better chance of hitting the enemy.
                        • A wounded dragon has a chance of crashing into the ground.
                        • Quest givers now give more detailed instructions, in a style that's apparently akin to Morrowind. They might even escort you to the road, to show you where to go.
                        • The game has 120 unique dungeons, worked on by 8 designers.

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                        • A Tasty Burgerr
                          ▄█▀ █▬█ █ ▀█▀
                          • Oct 2008
                          • 5916

                          #27
                          Gameplay trailer

                          Elder Scrolls V - Gameplay Trailer Video - PS3 - IGN

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                          • killgod
                            OHHHH WHEN THE REDSSSSS
                            • Oct 2008
                            • 4714

                            #28

                            Comment

                            • Maynard
                              stupid ass titles
                              • Feb 2009
                              • 17876

                              #29
                              fap is right. that trailer looked awesome. game is too far away to think about though

                              Comment

                              • MvP
                                a member of vsn
                                • Oct 2008
                                • 8227

                                #30

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