I love when people give up, and then I go over and stab them in the throat.
Elder Scrolls V: Skyrim
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Also of note, it almost seems you can get just about any magic spell you need/want at Winterhold College.
BTW, you really want to do the Phinis Gestor quest.
You get to have permanent conjured companions. At least that's what I've been told.
Verified by google search.
To get the spell, first you must reach level 90 conjuration. Once you have gotten that, go the the College of Winterhold and talk to the Conjuration Trainer there, Phinis Gestor. He will have a new dialogue option that's something along the lines of "What else can I learn to conjure" He will mention some stuff about permanent bindings and sigil stones, and then give you an Unbound Dremora Conjuration Spell. Go to the roof of the Hall of Attainment and there will be a small spot in the middle. Cast the spell there, defeat dremora, recast, redefeat and repeat until the Dremora submits. After that, he'll just say I'll get the sigil stone and you have to recast the spell (again) and he'll come back with the stone. Take it, talk to Phinis and you'll finish the quest + automatically get Flame Thrall, which is the spell for unlimited Flame Atronach. He'll have in his shop the spell "Dead Thrall", "Frost Thrall" and "Storm Thrall" after that, which resurrect dead bodies summons a frost atronach permanently or a storm atronach permanently respectively. They all cost around 4 thousand gold
Beware though, if you don't have the Master Conjuration Spells for half magicka you probably won't be able to even cast the spells, because they cost around 5-600 magicka without the perk.
Alternatively you can enchant head, chest, necklace and ring apparel for Conjuration in order to reduce the magicka cost.sigpicComment
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One of the books you can find is called Kolb & The Dragon, written as a choose you're own adventure book. I've taken the liberty to find a copy and placed it here. Enjoy.
Page 1
Kolb was a brave Nord warrior. One day his Chief asked Kolb to slay an evil dragon that threatened their village. "Go through the mountain pass, Kolb", his Chief said. "You will find the Dragon on the other side."
Turn to page (2)
Page 2
Kolb took his favorite axe and shield and walked to the pass, where he found a cold cave, a windy cave, and a narrow trail. Enter the cold cave (17) Enter the windy cave (8) Walk up the trail (12)
Page 3
Kolb stepped onto a rocky hill. He could see the dragon sleeping below, and a tavern off a road nearby. Climb down (16) Visit tavern (14)
Page 4
Following the stench, Kolb found a filthy orc! The orc snarled and charged Kolb with his spiked club. Raise Shield (9) Swing Axe (13)
Page 5
Treading through the marsh, Kolb discovered a wailing ghost blocking his way. Attack Ghost (15) Give Gold (10)
Page 6
The head of the axe lodged itself in the tough, scaly neck of the beast. It wailed and thrashed, but Kolb held on and eventually sawed through the neck, killing the beast. Kolb returned home victorious, and his village was never bothered by the dragon again. THE END
Page 7
Leaving the marsh behind him, Kolb could see the dragon's lair nearby, as well as a small, welcoming tavern. Go to the Lair (16) Go to Tavern (14)
Page 8
A strong gust of wind blew Kolb's torch out, and knocked him into a pit where split his head and died. THE END
Page 9
The orc cackled as his club splintered Kolb's shield and smashed into his face. There Kolb died, and the orc had soup from his bones. THE END
Page 10
Kolb remembered a story his Gran told him and tossed two gold chits for the ghost, and it faded away, allowing him to pass. Turn to Page (7)
Page 11
Kolb crept towards the belly of the beast, but no sooner had he taken his eyes off the head of the beast than it snapped him up and ate him whole, axe and all. THE END
Page 12
Climbing up, Kolb found a camp. He met a wise man who shared bread and showed two paths to the dragon's lair. One went through the hills, the other through a marsh. Take the hills (3) Take the marsh (5)
Page 13
Before the orc could strike, Kolb swung his mighty axe. The orc's head and club fell uselessly to the floor. Turn to Page (3)
Page 14
Kolb stopped at the tavern to rest before fighting the dragon. High elves ran the tavern, however, and poisoned his mead so they could steal his gold. THE END
Page 15
Kolb swung his axe as hard as he could, but the ghost hardly seemed to notice. The ghost drifted into Kolb, and a deep sleep took him over, from which he never awoke. THE END
Page 16
Kolb found the lair where the dragon slept, tendrils of smoke wafting from it's nostrils. The air made Kolb's eyes sting, and he nearly slipped on the bones of men, picked clean. The beast lay on its side, the throat and belly both waiting targets. Strike the Neck (6) Strike the Belly (11)
Page 17
Kolb stepped into the frozen cave, but his Nord blood kept him warm. A smelly tunnel climbed ahead of him, and wind howled from another to his left. A ladder was nearby as well. Take the smelly tunnel (4) Take the windy tunnel (8) Climb the ladder (12)sigpicComment
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I just decided that I'm not sleeping tonight. Too many quests to do before i have to hit the road again.
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Twitch Channel
http://www.twitch.tv/krulmichael20
Season I: 10-6 (NFC North Champions)
Season II: 9-7 (NFC North Champions)
Season III: 13-3 (NFC Champions)
Season IV: 11-5 (NFC North Champions)
Season V: 2-1
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Aura Whisper: "Your Voice is not a Shout, but a whisper, revealing the life forces of any and all." Basically a detect life spell.Comment
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Just as a heads up (don't think that anyone else mentioned it): you can do the "Archery Trick" that people are talking about with Faerendal (or however it is spelled) with anyone in the guilds that you join. At least, I assume you can because you definitely can with the Companions. Came in TREMENDOUS handy with Heavy Armor, One-Handed, and Blocking for me.Comment
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