Dead Island/Riptide

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  • tigstah
    Mr. Casual Gamer
    • Mar 2009
    • 2406

    #16
    Originally posted by Twigg4075
    Did I play L4D2 with you that time where we couldn't beat that board in the mall with the display car?
    yes...that was me.

    Comment

    • Buzzman
      Senior Member
      • Oct 2008
      • 6659

      #17
      I feel like this trailer is way overhyped.

      Comment

      • BrntO4Life
        My Aunt Ida Smokes.
        • Mar 2009
        • 6866

        #18
        Originally posted by Buzzman
        I feel like this trailer is way overhyped.
        It is. The gore was way overdone and it came off a little tasteless, regardless of the song selection.

        Also, 0% chance the game looks like that.

        Comment

        • CrimsonGhost56
          True Blue
          • Feb 2009
          • 5981

          #19
          Originally posted by BrntO4Life
          It is. The gore was way overdone and it came off a little tasteless, regardless of the song selection.

          Also, 0% chance the game looks like that.
          its a fucking zombie game. what do you expect?

          Comment

          • BrntO4Life
            My Aunt Ida Smokes.
            • Mar 2009
            • 6866

            #20
            Originally posted by CrimsonGhost56
            its a fucking zombie game. what do you expect?
            If you want to use music like that and slow-mo, Epic Games did it better. A gory game without gore in its trailer.

            [ame]http://www.youtube.com/watch?v=TFnsjDDnLck[/ame]

            Comment

            • SethMode
              Master of Mysticism
              • Feb 2009
              • 5754

              #21
              Deep Silver published Risen, which I personally loved, but is the DEFINITION of a glitchy, acquired taste. I'm not getting too excited just yet.

              Comment

              • Tengo Juego
                Posts a lot
                • Jun 2009
                • 4289

                #22
                Originally posted by Buzzman
                Trailer was badass.
                Originally posted by Buzzman
                I feel like this trailer is way overhyped.

                Comment

                • Buzzman
                  Senior Member
                  • Oct 2008
                  • 6659

                  #23
                  Originally posted by Tengo Juego
                  what I mean is while I thought the trailer was badass, not only has this game all of a sudden gotten huge amount of anticipation, but now is already being sold as a movie to Hollywood and a online web series is in the works. Alll of this without a single ounce of gameplay and 3 mins of your time.

                  Comment

                  • tigstah
                    Mr. Casual Gamer
                    • Mar 2009
                    • 2406

                    #24
                    that's how it goes sometimes man. once a gameplay trailer comes out, then we will have something to discuss. a movie huh, typical hollyweird.....

                    Comment

                    • SethMode
                      Master of Mysticism
                      • Feb 2009
                      • 5754

                      #25
                      The movie hype isn't crazy...there are movies "in production" or whatever they might call it for like 99% of the half decent creative properties out there.

                      Comment

                      • Handleit_44
                        Posts a lot
                        • Jun 2009
                        • 3330

                        #26
                        Gamespot Preview

                        Dead Island lets you play as one of four characters, Xian Mei (a former hotel employee), Logan (a surfer), Sam B (a former hip-hop artist), and Purna (an as-yet unrevealed character), though these characters will essentially act as four different character classes, described by publisher Deep Silver as a "leader," a "tank," a "jack-of-all-trades," and an "assassin." But every single character starts out the same way--suddenly attacked by zombies at the hotel, knocked out, and dragged to a nearby poolhouse converted to a shelter.
                        While Dead Island has some role-playing elements in the form of different, unlockable attacks and abilities organized into skill trees, it's fundamentally an action game, not a slow-paced survival horror game where you encounter one or two zombies at a time, fumbling to aim your gun. As a matter of fact, guns will be hard to come by since all the playable characters in the game are tourists on vacation, not soldiers on a military base.

                        For much of the game, you'll be lucky to find a discarded policeman's pistol and maybe a fistful of precious, precious bullets. Later on, you may find--for as-yet-undisclosed-reasons--better guns such as rifles and shotguns, but in many cases, much of what you bring into battle will be improvised melee weapons with varying levels of damage, swinging speed, and repair levels. Weapons will degrade over time and must be repaired at workbenches, but if you're lucky, you may also recover blueprint schematics for more-powerful improvised weapons--duct tape, wires, batteries and such can make a simple club into a zombie-stomping death machine.
                        Along the way, we encountered plenty more zombies of several different varieties. Dead Island will have several different classes of zombie, including your basic slow, shambling types, as well as "infected" zombies, which are far more aggressive and can break into a full sprint, and "suicide" zombies, which, when injured, explode like walking bombs, dealing damage to any humans or zombies nearby. In addition, the game will spawn these different varieties of zombies at different power levels, and you'll also have to fight boss zombies as well. None of these zombies seem to be immune to blunt force trauma, though you can't keep swinging for the fences, since your character has a limited amount of stamina which depletes quickly if you're attacking nonstop.

                        Fortunately, the game lets you perform a quick kick attack that knocks back nearby enemies and gives you some breathing room, and you can also make any melee weapon a ranged weapon by throwing it, which may let you knock down or finish off a zombie at a distance. In addition, if you've gained enough experience points to unlock a new power, you can also use those in battle. Each character has three different skill trees--Sam B's are fury, combat, and survival. Our demonstration version of Sam had a few fury skills unlocked, including a "rage" skill that tinged the screen red and let him smash open zombies with his bare fists, not unlike the old berserk pack from Doom.

                        Over the course of our journey, we met Hank, a truck-driving fellow who was being attacked by zombies. By rescuing him, we were able to gain access both to his truck, which he would use to pick up survivors to ferry to the lighthouse, and to his shack, which contained several types of crafting supplies and a workbench. Since we had picked up the schematics for two different types of weapons--an explosive sticky bomb and an electrified machete--we wasted no time building both, and had plenty of opportunity to use both weapons on the next wave of angry zombies. The sticky bombs--little more than simple explosives taped to a throwing knife--worked well at clearing clusters of zombies, while the machete messily severed limbs with successful hits. Deep Silver producers explained that this property of the latter weapon will become crucial in latter parts of the game when you're being overrun by slower zombies who can't all be killed quickly, but can at least be stopped in their tracks by hacking off a leg or two.
                        Throughout the game, as you reclaim more and more of the island, you'll set up new hub areas from which you can pick up quests, buy black-market items from unscrupulous survivors who assume that rescue is right around the corner and will charge through the nose for everything. While reclaiming the island isn't going to be easy, you have a few things working in your favor: one, for some reason, your character is immune to the deadly virus that is turning people into zombies; and two, that the game will support four-player cooperative multiplayer will full support for no-strings-attached drop-in/drop-out play. Dead Island looks like it will have tons of zombie-smashing action. The game will be released later this year.

                        Comment

                        • tigstah
                          Mr. Casual Gamer
                          • Mar 2009
                          • 2406

                          #27
                          Originally posted by Handleit_44
                          sounds like a marriage between left 4 dead and dead rising 2.
                          you have the zombies coming at you (l4d) an you have to construct (dr2) your own weapons. i really need to see gameplay

                          Comment

                          • JayDizzle
                            Let's Go All The Way...
                            • Nov 2008
                            • 14215

                            #28
                            A 1,000 VSN Funbux says they ripped off the "Government Experiment Gone Awry" plot and just stuck it on an island.

                            Dead Rising on a Beach doesn't sound too bad and any company that has the balls to put a kid (albeit zombiefied) through a window gets a pass from me.

                            I just hope they know that this won't sell.

                            Comment

                            • Boucher
                              King of EDM
                              • Jul 2009
                              • 3733

                              #29
                              Yay Co-op

                              Comment

                              • ryne candy
                                Aggie C/O '01
                                • Feb 2009
                                • 4355

                                #30
                                I don't think its overhyped but I do agree....no way the game is as powerful.

                                Comment

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