Dead Island/Riptide
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what I mean is while I thought the trailer was badass, not only has this game all of a sudden gotten huge amount of anticipation, but now is already being sold as a movie to Hollywood and a online web series is in the works. Alll of this without a single ounce of gameplay and 3 mins of your time.Comment
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Gamespot Preview
Dead Island lets you play as one of four characters, Xian Mei (a former hotel employee), Logan (a surfer), Sam B (a former hip-hop artist), and Purna (an as-yet unrevealed character), though these characters will essentially act as four different character classes, described by publisher Deep Silver as a "leader," a "tank," a "jack-of-all-trades," and an "assassin." But every single character starts out the same way--suddenly attacked by zombies at the hotel, knocked out, and dragged to a nearby poolhouse converted to a shelter.While Dead Island has some role-playing elements in the form of different, unlockable attacks and abilities organized into skill trees, it's fundamentally an action game, not a slow-paced survival horror game where you encounter one or two zombies at a time, fumbling to aim your gun. As a matter of fact, guns will be hard to come by since all the playable characters in the game are tourists on vacation, not soldiers on a military base.
For much of the game, you'll be lucky to find a discarded policeman's pistol and maybe a fistful of precious, precious bullets. Later on, you may find--for as-yet-undisclosed-reasons--better guns such as rifles and shotguns, but in many cases, much of what you bring into battle will be improvised melee weapons with varying levels of damage, swinging speed, and repair levels. Weapons will degrade over time and must be repaired at workbenches, but if you're lucky, you may also recover blueprint schematics for more-powerful improvised weapons--duct tape, wires, batteries and such can make a simple club into a zombie-stomping death machine.Along the way, we encountered plenty more zombies of several different varieties. Dead Island will have several different classes of zombie, including your basic slow, shambling types, as well as "infected" zombies, which are far more aggressive and can break into a full sprint, and "suicide" zombies, which, when injured, explode like walking bombs, dealing damage to any humans or zombies nearby. In addition, the game will spawn these different varieties of zombies at different power levels, and you'll also have to fight boss zombies as well. None of these zombies seem to be immune to blunt force trauma, though you can't keep swinging for the fences, since your character has a limited amount of stamina which depletes quickly if you're attacking nonstop.
Fortunately, the game lets you perform a quick kick attack that knocks back nearby enemies and gives you some breathing room, and you can also make any melee weapon a ranged weapon by throwing it, which may let you knock down or finish off a zombie at a distance. In addition, if you've gained enough experience points to unlock a new power, you can also use those in battle. Each character has three different skill trees--Sam B's are fury, combat, and survival. Our demonstration version of Sam had a few fury skills unlocked, including a "rage" skill that tinged the screen red and let him smash open zombies with his bare fists, not unlike the old berserk pack from Doom.
Over the course of our journey, we met Hank, a truck-driving fellow who was being attacked by zombies. By rescuing him, we were able to gain access both to his truck, which he would use to pick up survivors to ferry to the lighthouse, and to his shack, which contained several types of crafting supplies and a workbench. Since we had picked up the schematics for two different types of weapons--an explosive sticky bomb and an electrified machete--we wasted no time building both, and had plenty of opportunity to use both weapons on the next wave of angry zombies. The sticky bombs--little more than simple explosives taped to a throwing knife--worked well at clearing clusters of zombies, while the machete messily severed limbs with successful hits. Deep Silver producers explained that this property of the latter weapon will become crucial in latter parts of the game when you're being overrun by slower zombies who can't all be killed quickly, but can at least be stopped in their tracks by hacking off a leg or two.Throughout the game, as you reclaim more and more of the island, you'll set up new hub areas from which you can pick up quests, buy black-market items from unscrupulous survivors who assume that rescue is right around the corner and will charge through the nose for everything. While reclaiming the island isn't going to be easy, you have a few things working in your favor: one, for some reason, your character is immune to the deadly virus that is turning people into zombies; and two, that the game will support four-player cooperative multiplayer will full support for no-strings-attached drop-in/drop-out play. Dead Island looks like it will have tons of zombie-smashing action. The game will be released later this year.Comment
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you have the zombies coming at you (l4d) an you have to construct (dr2) your own weapons. i really need to see gameplayComment
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A 1,000 VSN Funbux says they ripped off the "Government Experiment Gone Awry" plot and just stuck it on an island.
Dead Rising on a Beach doesn't sound too bad and any company that has the balls to put a kid (albeit zombiefied) through a window gets a pass from me.
I just hope they know that this won't sell.Comment
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