Official PS Vita Thread

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  • Bomberooski
    #GoHawks
    • Feb 2009
    • 10474

    It's great and sad how excited I am about this Borderlands to Vita news.

    On one hand this is going to be awesome and will require a nightly charge of my Vita's battery from all the playing I plan on doing.

    On the other hand this is not great that it took a year and a half for me to get excited about a game for Vita...
    I give rep not thanks
    My Audio Blog (Whoring)

    Comment

    • Handleit_44
      Posts a lot
      • Jun 2009
      • 3330

      3G/WiFi PS Vita + Unit 13 + 1 year PS Plus + 4 GB mem card + media stand $199.96 at Walmart


      Comment

      • Handleit_44
        Posts a lot
        • Jun 2009
        • 3330

        State of the PS Vita: Sony's portable gets a second lease on life





        Consoles don't ever really come back from the dead, they just usually become niche. But the PlayStation Vita, Sony's redheaded portable stepchild, is currently having its Lazarus moment more than a year after release; a solid second chance at relevance. It's a resurrection owed entirely to the indie community, a fact Sony's more than happy to acknowledge -- just look at the company's recent marketing and Gamescom presser for proof. But before we talk Vita 2.0 and the promising future ahead, let's rewind a bit to examine the missteps that almost pushed Sony's powerhouse portable off a cliff.

        Dual analog sticks, rear and front touch panels, a 5-inch OLED screen -- the Vita was designed to impress and address the gripes gamers had long held for the PSP. Even the promise of PSN downloads for every game seemed to eradicate the dreaded physicality of the UMD, a proprietary Sony accessory. But then came the system's launch and history did a terrible bit of repeating: a $250 price point, prohibitively expensive custom memory cards, and a scant initial lineup. The Vita was stillborn and the stubborn Sony of old knew it.

        For a while there, post-launch, it appeared as if the Vita was being mindlessly pushed down the same rabbit hole that swallowed the PSP, making it yet another smaller screen repository for console-like gaming experiences. The results of which gave us gems like Gravity Rush and Uncharted: Golden Abyss; games that played well, but also struggled to organically incorporate the Vita's unique touchscreen inputs. In reality, both were true PS3 titles with shoehorned Vita controls. But what else was Sony to do? It needed AAA titles to sell units, or so the company thought.

        Holiday 2012 came and went and Sony's attractively priced Vita bundles (e.g., Assassin's Creed III: Liberation, Call of Duty Black Ops Declassified, etc.) helped keep system sales afloat, but it was still a far cry from a market share cure-all. And then the drought came. Vita games quite literally dripped onto PSN, forcing most early adopters to shelve the system altogether in favor of PS3 releases or the promise of the next-gen. Vita had become a write-off -- a misunderstood, but beloved hardware anecdote in the annals of gaming history. Fortunately, Sony had a vision in place to buoy the system and it began to lay the groundwork for the sea change to come. The company made several key moves to keep the system flush with attention: it eradicated the PS Mobile licensing fee for devs, dangled the tantalizing promise of Vita Remote Play as a key PS4 feature, introduced a dedicated indie portal on PSN and announced key indie faves as eventual ports.

        Then came the Swedes. Guacamelee might seem like a fitting reference point for the Vita's about-face, what with its familiar 2D platforming mechanics and accessible gameplay bundled into a $15 PSN cross-buy. But it wasn't until Hotline Miami that Vita had hit its true tipping point. Here was a topdown, hyperviolent indie shooter, lovingly slaved over by a team of two from Sweden, that served up just the right type of addictive, snackable gameplay Vita gamers had been lacking. And it wasn't even an exclusive -- Sony had the game ported over from PC. No matter though, Hotline Miami had all the hallmarks of the PlayStation brand of yesteryear: challenging gameplay, a healthy dose of irreverence, a thumping techno soundtrack and a killer dose of edge enough to endear the hip squadron. Lightning had finally struck Vita and the press and public at large began to take notice. Sony had stumbled onto a lifesaving strategy and this was our first taste.

        Still, Sony had more work to do if Vita was to gain traction, especially with gamers eagerly awaiting (and saving for) the bow of the next-gen; something the company had been publicly dragging its feet over -- namely, a major price drop. It may have taken Sony nearly two years to do, but the company finally caved, using Gamescom 2013 as the platform to announce an immediately effective $199 system price, as well as a slight reduction to the still outrageous MSRP for its memory cards. It wasn't quite the proverbial two birds with one stone many had hoped for -- that memory card price could stand to decrease more -- but it sure signals loftier times ahead for the Vita. Couple that with an indie release schedule that includes the likes of Fez, Minecraft, a sequel to Hotline Miami, Spelunky, Luftrausers and the Squee / Edward Gorey-esque Murasaki Baby, and the promise of PS4 Remote Play now seems a remote concern, though no doubt an invaluable added bonus.

        It's fair to say that, right now, it finally feels good to be a Vita owner.

        Consoles don't ever really come back from the dead, they just usually become niche. But the PlayStation Vita, Sony's redheaded portable stepchild, is currently having its Lazarus moment more than a year after release; a solid second chance at relevance. It's a resurrection owed entirely to the indie community, a fact Sony's more than happy to acknowledge -- just look at the company's recent marketing and Gamescom presser for proof. But before we talk Vita 2.0 and the promising future ahead, let's rewind a bit to examine the missteps that almost pushed Sony's powerhouse portable off a cliff.




        Comment

        • jms493
          Junior Member
          • Feb 2009
          • 11248



          Originally posted by Handleit_44
          3G/WiFi PS Vita + Unit 13 + 1 year PS Plus + 4 GB mem card + media stand $199.96 at Walmart


          http://www.walmart.com/ip/PlayStatio...er=lw9MynSeamY

          Comment

          • Handleit_44
            Posts a lot
            • Jun 2009
            • 3330

            oe Danger, Joe Danger 2 Coming to PS Vita in 2014





            One of the reasons we’ve fallen in love with PS Vita is its power. It’s super, super important to us that our games run really smoothly. Like, 60 FPS smoothly. There’s nothing like the super-slick movement and sense of responsiveness of a really well-made game. That screen just looks so lovely showing colorful, vibrant games too.

            Comment

            • jms493
              Junior Member
              • Feb 2009
              • 11248

              A lot of promising software coming to the Vita. Lets see if Sony does the pricing right and if they come through. Great device but expensive and at this point a niche product.

              If remote play works for every game and it works well (dependent on your network) then that will be a nice plus. I wouldn't mind sitting in the living room playing Infamous SS on the couch while the wife watches the Patriots/Red Sox lose.

              Comment

              • Handleit_44
                Posts a lot
                • Jun 2009
                • 3330

                Originally posted by jms493
                A lot of promising software coming to the Vita. Lets see if Sony does the pricing right and if they come through. Great device but expensive and at this point a niche product.

                If remote play works for every game and it works well (dependent on your network) then that will be a nice plus. I wouldn't mind sitting in the living room playing Infamous SS on the couch while the wife watches the Patriots/Red Sox lose.


                Honestly, the price point of $199 is solid... however, the memory card price drop of $20 just isn't enough.

                Comment

                • jms493
                  Junior Member
                  • Feb 2009
                  • 11248

                  Originally posted by Handleit_44
                  Honestly, the price point of $199 is solid... however, the memory card price drop of $20 just isn't enough.
                  Well that crazy bundle that walmart is selling is amazing...but if you were to just walk into bestbuy and pick up

                  VITA - $200
                  Case - $20
                  16 GB Card - $40
                  PS+ - $50
                  MLB the Show - $30

                  ~$340 + tax

                  Still a big entry price for most people. I would think at this point people are saving their money for the next gen consoles.

                  Comment

                  • Swarley
                    A Special Kind of Cat
                    • Jul 2010
                    • 11213

                    New 2000 series Vita model unveiled at TGS presser. 15% lighter, 20% thinner, 6 different colors. 1GB internal. Bad news is the OLED screen is gone in favor of LCD. No word on NA versions.

                    Last edited by Swarley; 09-09-2013, 01:15 AM.

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                    • KNUBB
                      WHITE RONDO
                      • Jun 2009
                      • 7973

                      They showed me something I never knew I always wanted. But I want it.


                      Comment

                      • Handleit_44
                        Posts a lot
                        • Jun 2009
                        • 3330

                        VitaTV = Game Changer

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                        • ryne candy
                          Aggie C/O '01
                          • Feb 2009
                          • 4355

                          Originally posted by Swarley
                          New 2000 series Vita model unveiled at TGS presser. 15% lighter, 20% thinner, 6 different colors. 1GB internal. Bad news is the OLED screen is gone in favor of LCD. No word on NA versions.

                          If they are getting rid of OLED screen, it better be cheaper. They pumped up that feature as one of the main reason it was more expensive.

                          Comment

                          • Handleit_44
                            Posts a lot
                            • Jun 2009
                            • 3330

                            Originally posted by ryne candy
                            If they are getting rid of OLED screen, it better be cheaper. They pumped up that feature as one of the main reason it was more expensive.


                            It's $10 cheaper. LOL

                            Comment

                            • Swarley
                              A Special Kind of Cat
                              • Jul 2010
                              • 11213

                              Originally posted by Handleit_44
                              VitaTV = Game Changer


                              WANT MEOW

                              Comment

                              • Handleit_44
                                Posts a lot
                                • Jun 2009
                                • 3330

                                32GB Vita memory card for $45 at Best Buy


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