COD: Black Ops 2

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  • JayDizzle
    Let's Go All The Way...
    • Nov 2008
    • 14215

    Originally posted by Swarley
    Ugh, I still need to play the campaign. Shit has been sitting on my shelf untouched since December. Might get to it by the end of next month as it's currently fourth on my list behind The Witcher 2, Dragon Age and Tomb Raider (when it drops).
    Stop slacking.

    You can beat the campaign in a day.

    Comment

    • Swarley
      A Special Kind of Cat
      • Jul 2010
      • 11213

      Originally posted by JayDizzle
      Stop slacking.

      You can beat the campaign in a day.
      Yeah but I'm playing The Witcher 2, which I'm sure is quite a bit better.

      Comment

      • Twigg4075
        Kindergarten Cop
        • Feb 2009
        • 20056

        Originally posted by Swarley
        Ugh, I still need to play the campaign. Shit has been sitting on my shelf untouched since December. Might get to it by the end of next month as it's currently fourth on my list behind The Witcher 2, Dragon Age and Tomb Raider (when it drops).
        When you do play through it let me know if you hate the strike force missions as much as I did. They are optional though if I remember correctly.

        Comment

        • MrBill
          Billy Brewer Sucks Penis
          • Feb 2009
          • 0

          Update for PS3/360 hit today-

          New Black Ops 2 Patch for Xbox 360 and PS3 released; addresses MP and Zombies issues

          Treyarch has released a new patch for both the Xbox 360 and PS3 today.

          This patch brings many fixes to MP and Zombies.

          Patch Notes:

          Feature Improvements:
          -Party Members now appear on the mini map as purple when colorblind assist is turned on.
          -Added hint text tool tips for map voter buttons.

          Multiplayer Issues Addressed:
          -Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent
          -Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.
          -Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
          -Addressed an exploit where players could gain XP privately without matchmaking.
          -Addressed an issue where the player’s EMP grenade blast would cancel out the effects of an enemy’s EMP.
          -Players will no longer fly into the air when knife lunging other players on certain types of inclines.
          -Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
          -Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
          -Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
          -Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
          -Resolved an issue with dog spawns in Slums.
          -Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
          -Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
          -Fixed an issue where the player may not die by the train running over them in Express.
          -Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
          -Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
          -The System Link/LAN Party server list now sorts the available games by Host name.
          -Players can no longer set their Clan Tag in non-Public Match lobbies if they haven’t reached the unlock level for the Clan Tag feature.
          -Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
          -Players with Level 1 profiles will now see their XP bonus in the After Action
          Report after a League Play match.
          -Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
          -Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
          -Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
          -Resolved an issue with care packages bouncing unusually high.
          -Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.
          -Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
          -Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
          -Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
          -Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
          -Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
          -Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
          -Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
          -Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
          -Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
          -Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
          -Addressed an issue where players could get on top of a tent in Grind.
          -Fixed an issue in Grind where the player could see outside of the map.
          Addressed exploits where the
          -Dragonfire could get under the map in Mirage and Hydro.

          Gameplay Balancing:
          -Reduced the red flash damage indicator when using the Toughness Perk.
          -Reduced Guardian damage in Hardcore modes.

          Zombies Issues Addressed:
          -Addressed an issue where the players could not access the in game store.
          Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
          -Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
          -Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
          -Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
          -Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
          -Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
          -Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
          -Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
          -Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
          -Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
          -Addressed issue where Sliquifier would create too many slippery spots.
          -Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
          -Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
          -Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
          -Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
          Addressed several locations where players can survive a landing in unplayable space.
          -Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
          -Fixed an issue where users could not play the game in offline mode.
          Players will now hear announcer dialogue in the Turned game mode.
          -Addressed an issue where players are able to start a game of turned with only one player.
          -Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
          Addressed an issue with taking screenshots in Theater mode
          Addressed issues with the Buildables system
          -Addressed issues where players would say the wrong dialogue
          -Addressed several issues in Die Rise where Zombies had trouble pathing to players.
          -Addressed an issue where players could jump out of the playable space in Die Rise.

          Comment

          • MrBill
            Billy Brewer Sucks Penis
            • Feb 2009
            • 0

            Double XP this weekend on all platforms!

            @Treyarch 2xXP weekend starting this Friday 2/22 (10 am/PST) through Monday, 2/25 (10 am/PST) on 360, PS3, PC and Wii. You’re welcome.

            Comment

            • MrBill
              Billy Brewer Sucks Penis
              • Feb 2009
              • 0

              Double Weapons XP this weekend on all platforms-

              @Treyarch Revolution + 2x Weapon XP for everyone! PS3, PC, Xbox360 and WiiU 2x Weapon XP starts tomorrow (10am/PST) and runs through Monday (10amPST).

              Comment

              • JimLeavy59
                War Hero
                • May 2012
                • 7199

                This game would be better if they had designed better maps for it.

                Comment

                • Houston
                  Back home
                  • Oct 2008
                  • 21231

                  Originally posted by JimLeavy59
                  This game would be better if they had designed better maps for it.
                  You can say that about any game.

                  Comment

                  • JimLeavy59
                    War Hero
                    • May 2012
                    • 7199

                    Originally posted by Houston
                    You can say that about any game.
                    Honestly MW2 had great maps same could be said for Black Ops 1, but these past 2 COD games have had just bad lazy maps. Oh and the MK48 is beast.

                    Comment

                    • JayDizzle
                      Let's Go All The Way...
                      • Nov 2008
                      • 14215

                      Twitch is the world's leading video platform and community for gamers.


                      Come watch me be terrible at BLOPS Dos.

                      Comment

                      • krulmichael
                        STRAAAAANGE MUSIC!
                        • Feb 2009
                        • 10721

                        Call of Duty 4 still had the best maps I think.

                        Twitch Channel
                        http://www.twitch.tv/krulmichael20


                        Season I: 10-6 (NFC North Champions)
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                        • JimLeavy59
                          War Hero
                          • May 2012
                          • 7199

                          Just had the greatest game ever only 29-12 but I pissed off a bunch of target finder, quick scoping bitches and made them rage quit.

                          Comment

                          • Lupe
                            Posts a lot
                            • Nov 2008
                            • 4315

                            New Maps suck imo. Peacekeeper is terrible too.

                            Originally posted by Len B
                            Lupe is good peeps. He gets a bad rap from people who take message boards too seriously and forget what it's like to be young and online. I consider Lupe a top 100 prospect in the minors and someday becomes a solid poster.

                            Comment

                            • JimLeavy59
                              War Hero
                              • May 2012
                              • 7199

                              Yeah I really don't get the Peacekeeper to me it feels really weak I'll see how it is when I get the long barrel attachment.

                              Comment

                              • krulmichael
                                STRAAAAANGE MUSIC!
                                • Feb 2009
                                • 10721

                                Originally posted by JimLeavy59
                                Yeah I really don't get the Peacekeeper to me it feels really weak I'll see how it is when I get the long barrel attachment.
                                See this was the exact opposite I was hearing whenever I talked to my 360 buddies (I'm on PS3) that the Peacekeeper was just awesome. People were complaining about how powerful it was. I heard since then a patch came out for both systems so I'm assuming they tuned it so it wasn't as powerful as it was pre-patch.

                                Twitch Channel
                                http://www.twitch.tv/krulmichael20


                                Season I: 10-6 (NFC North Champions)
                                Season II: 9-7 (NFC North Champions)
                                Season III: 13-3 (NFC Champions)
                                Season IV: 11-5 (NFC North Champions)
                                Season V: 2-1

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