I'll give it a go tonight. Thanks again!
DayZ
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The lead dev on the timetable for the standalone release: "ideally in October, but realistically I think we’re talking end of November." Customizable underground structures are also being planned.
Full interview here.Comment
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Some more of my escapades (now w/ pics):
So, I loaded in near the NW airfield, and after not finding much, I headed up north to hunt and get some food. As I was running in the forest, I noticed an odd color pattern and went to investigate. I found this bad boy.
I didn't take it for a ride because I was still pretty close to the airfield, and I didn't want to attract any undue attention from other players that might be in the vicinity. After I got some food, I headed to Petrovka to refill on water. I set a course for Pobeda Dam to the east since I hear the surrounding area is used by players to hoard equipment. On my way, I checked out an odd shape next to a tree, and it turned out to be a tent.
I found a GPS and a pair of NVG, and I was elated. From a purely survival point of view, I now had everything I needed to stay alive without having to go into the major cities very often. I continued east to the dam.
I eventually make it to the dam, and I decide to head to the high ground on the north side of the dam to get a good view of the surrounding area. Lo and behold, I stumbled onto a camp of seven tents. I immediately stopped in my tracks and started looking around to make sure there aren't any players nearby. After a good five minutes of laying low, I decided to approach.
I hit the jackpot. This camp had everything: rare weapons, medical supplies, navigation and auto parts. I made the decision to leave my AKM in favor of an M14, an M249, and a coyote backpack to replace the one that I lost when I put on my ghillie.
Here I am with my new M14.
It was a good day.Comment
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What do you plan on doing now that you hit it big? You should totally ambush the owners of those tents!.Comment
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Honestly, I've done about as much as I can with this character, and I'm probably going to head down to the south coast to start hunting bandits.Comment
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DayZ Commander now supports Lingor Island with the latest update. It can now install the map and search/filter for servers. However, there is a bug that is preventing it from updating to the latest ARMA beta patches, and you'll need to install that manually.
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Anyone want to play this weekend?Comment
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If you're thinking of buying ARMA II: Combined Ops to play the mod, I'd suggest waiting at this point. The standalone game is supposed to be out by the end of the year, and it'll probably be cheaper.Comment
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Today's post on the official tumblr:
This is the first update when I have sat down and thought “where do I start?” There has been so much going on with the development this month that it is hard to fit it all in a post here. Through the month we have steadily moved from working on our architectural changes, through to preparing for our first public test. The risks and gambles we took last year, are now beginning to pay serious dividends for us.
I’ll be covering the following in this update:
- Lighting and material improvements
- Volumetric Cloud system
- New Server Architecture
- Clothing/Inventory status
- Closed Test Status
- Art/World updates
- Customizing your character
- Customizing your weapon
Lighting and material improvements
One of our Lead Artists, Mario Kurty, has been working with some of the ArmA3 artists to ensure that DayZ Standalone has the best visuals possible. The result is pretty striking when combined with some of the other improvements we have made in the engine. These improvements make the world really come to life, improving the visuals overall. A comparison screenshot is included and demonstrates the effect of this.
Volumetric Cloud system
This has now been fully configured for use within DayZ, used to great effect in Bohemia’s previous product Take on Helicopters (and coming in ArmA3 also). There are several pictures of this included in the screenshots for this blog update. Running around the world taking pictures, it was hard to resist really. It adds a real sense of realism when compared with the previous result.
New Server Architecture
Our lead programmer, Ondřej Španěl, continues his work on redeveloping our server architecture. Contrary to some who say DayZ will be releasing with no anti-hack mechanisms, one of the key things we are doing with development is entirely redeveloping how the engine works. I can’t stress enough just how fundamental this change is. DayZ’s game servers will function like servers in other MMO style games, that is the server will control the behavior and the sending of updates. No longer will your machine receive all the updates allowing their analysis by various cheats.
We are exploring spawning all zombies and loot at the start of server initialization, again a huge departure from the previous mechanism. This solves many design and technical issues with the spawning and respawning of equipment, such as being able to metagame by telling whether players are in a village by seeing zombie’s have spawned.
Clothing/Inventory status
This has now been completed to a basic level, you can put on and drop various items of clothing. These items can have diseases on them, and they have durability and other attributes. We need to make some models that represent the clothes when they are on the ground (currently they look as they are when on the ground!) Once this is done, we will be releasing some video outlining what it looks like to change your clothes.
Closed Test Status
We have begun our internal closed testing (yes!) and have been working with Valve to ensure our new server browser system is working (we utilize Steam for this purpose rather than Gamespy as for ArmA2). The Server/Client architecture needs to be fully implemented before we will begin our public testing.
We have not initiated our closed test that includes external people yet (such as streamers).
Art/World updates
A huge quantity of changes are flowing into the world. New areas, a mass of new objects (such as wrecked vehicles, buses, etc…) that are all designed with DayZ in mind - such as having good areas for loot to spawn. It is really impossible to list all the changes here, from bug fixing to redesigning of buildings such as the general store, and onto entirely new buildings and areas. One of our texture artists has been going through existing work and making them look more damaged and used.
Customizing your Character
The design has now really ramped up. This is really the entire focus of our efforts for the next few months, prior to starting on vehicle customization and finally on base building at the end of the year. The obvious starting point for us is to allow players to select the gender and race of their character. Beyond this, allowing ways for your character to become your own are key for us; from getting tattoo’s to finding unique clothing items, trying to deal with your own health aliments, etc…
This is an area of very active development, we’re exploring all sorts of ways to make your character change in the world as you play. When you first create your character, the options will be simple. As you go along in the world, your character will change as a result of their interactions with the environment and the decisions you make, through items such as clothing choices.
Social aspects are extremely important to us, and we’ve taken a number of idea’s and participated in the discussions on reddit and the forums about what we can do in this area. Expect more on these area’s in the next tumblr update. We want to support the organic development and operation of groups within the game, through the development of their own symbology in game (tattoo’s, markings on the world, on weapons, etc…). We feel that these redeveloped social experiences told through the game will be a compelling part of the standalone.
Customizing your weapon
Weapon attachments are a great bi-product of our entire redesign of every aspect of the inventory system. Nothing is available to show on this yet, currently the only attachment we have fully configured in the game is the magazine. You must load the magazine with ammunition and then it is considered an attachment to the weapon. The quantity and condition of your magazines will be particularly important in the standalone. Look after them!
When is it releasing?
We don’t know. We’re going to take our time. I feel fantastic about the situation, more than ever I feel like we’re doing something really interesting with this development. Now is not the time to rush things, but we do need to ensure our pace is kept up. Our development blog and getting players in and testing as soon as possible will be key in ensuring we succeed in making this a great game.
Concluding words
At no point in development, have I been as excited as I am right now. The risks we took with the direction have paid off. The engine and approach of the game is now entirely DayZ’s own, it is striking out into it’s own territory as a project. This is very exciting for all the team.
I do need to caution though, it is a bad idea to overhype the project. We know that there are many challenges that we will face from deciding to effectively write a new engine tailored to DayZ. But we are now entirely confident, that this decision will prove to have been the best decision we could make. Now we will be able to make the game that we’ve all always wanted.
TL;DR - Server architecture and anti-cheat measures are still being implemented and are keeping the standalone from entering closed external testing. New customization features are still being implemented.Comment
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DayZ: Console Port is Almost Certain
Originally posted by IGNThere's a very good chance that the standalone DayZ game will be heading to consoles. That is, if they don't "f**k up" the PC release.
While there's currently nothing in the works, DayZ creator Dean 'Rocket' Hall said that bringing the game to consoles was a real possibility in an interview he gave to The Escapist.
"Certainly I think if we don't, for want of a better word 'fuck up,' the PC release then I would say a console port is almost certain," Hall said. "I know a lot of people get really hot and bothered about it. Like, I'm not a console gamer, I'm a PC gamer, but I don't think it necessarily has to hurt things."
So does that mean current-gen or next-gen platforms? Hall wouldn't be drawn, but he did reveal that PlayStation seemed a likely destination. "It appears to be the kind of game that Sony are interested in, I think we just have to wait and see," he said. "We've talked and met with Sony, and they're very - you know, they're obviously interested."Comment
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